rp_11001/assets/Game/scripts/game/TotalWin.ts
TJH 061af3f7b1
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2025-12-25 15:02:26 +08:00

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TypeScript

import { _decorator, Button, Component, Label, Node, Prefab, sp, Sprite, Tween, tween, UIOpacity, v3, Vec3 } from 'cc';
import { NodePoolManager } from '../../../Loading/scripts/manager/NodePoolManager';
import { gold2cash } from '../../../Loading/scripts/comm';
import { AudioManager } from '../../../Loading/scripts/manager/AudioManager';
const { ccclass, property } = _decorator;
@ccclass('TotalWin')
export class TotalWin extends Component {
@property(Prefab)
totalWinUiPre: Prefab = null;
totalWinUINode: Node = null;
freeSpinTimes: Label = null;
totalWinNodeOpacity: UIOpacity | null = null;
totalWinSpine: sp.Skeleton | null = null;
totalWinSprite: Sprite | null = null;
NumNodeOpacityCom: UIOpacity | null = null;
scoreLabel: Label | null = null; // 分数节点
winScore: number = 0; // 最终赢分
currentScore: number = 0; // 当前赢分
scrollTime: number = 3.6;
isScrolling: boolean = true; // 分数是否在滚动
// 添加一个标记来区分是否是点击跳过
isSkipByTouch: boolean = false;
btn: Button | null = null;
closeCallBack: (() => void) | null = null;
show(winScore: number, totalFreeTimes: number, closeCallBack: (() => void) | null = null) {
this.totalWinUINode = NodePoolManager.instance.getNodeFromPoolStatic('totalWinUI', this.totalWinUiPre);
this.totalWinSpine = this.totalWinUINode.getChildByName('spine').getComponent(sp.Skeleton);
let titleNode = this.totalWinSpine.node.getChildByName('TitleNode');
this.totalWinNodeOpacity = titleNode.getComponent(UIOpacity);
this.totalWinNodeOpacity.opacity = 255;
this.totalWinSprite = titleNode.getChildByName('TOTALWIN').getComponent(Sprite);
this.freeSpinTimes = titleNode.getChildByPath('freeSpin/spinTime').getComponent(Label);
this.freeSpinTimes.string = totalFreeTimes.toString()
let numNode = this.totalWinSpine.node.getChildByName('NumNode');
this.NumNodeOpacityCom = numNode.getComponent(UIOpacity);
this.NumNodeOpacityCom.opacity = 255;
this.scoreLabel = numNode.getChildByName('Label').getComponent(Label);
Tween.stopAllByTarget(this.NumNodeOpacityCom.node);
let btnNode = this.totalWinSpine.node.getChildByName('BtnNode');
this.btn = btnNode.getChildByName('btnCollect').getComponent(Button);
this.resetState()
this.btn.node.on(Button.EventType.CLICK, this.onClose, this);
this.winScore = winScore;
// this.scoreLabel.string = gold2cash(winScore);
this.startScoreAni()
this.btn.node.active = false;
this.node.addChild(this.totalWinUINode);
this.playAnimation();
AudioManager.instance.playSFX('Total_Settle_Sound');
this.totalWinUINode.on(Node.EventType.TOUCH_START, this.onTouch, this);
this.closeCallBack = closeCallBack;
}
resetState() {
this.currentScore = 0;
this.isScrolling = true;
this.scoreLabel.node.scale = v3(1, 1, 1);
Tween.stopAllByTarget(this.scoreLabel.node);
}
startScoreAni() {
// 修改这里的滚动逻辑
let startTime = 0;
let updateScore = function (dt: number) {
startTime += dt;
let progress = Math.min(startTime / this.scrollTime, 1);
let easedProgress = this.easeOutQuad(progress);
this.currentScore = this.winScore * easedProgress;
this.updateScoreLabel();
if (progress >= 1) {
this.updateScoreLabel();
this.unschedule(updateScore);
this.isScrolling = false
this.btn.node.active = true
AudioManager.instance.playSFX('Total_Settle_Sound_End');
}
}.bind(this);
this.schedule(updateScore, 0.01);
}
// 添加缓动函数
easeOutQuad(t: number): number {
return t * (2 - t);
}
updateScoreLabel() {
if (this.scoreLabel) this.scoreLabel.string = gold2cash(this.currentScore);
}
async onTouch() {
if (!this.totalWinUINode) return; // 添加节点存在检查
if (this.isScrolling) {
this.isSkipByTouch = true;
// 立即完成当前动画
this.isScrolling = false;
this.unscheduleAllCallbacks();
// 直接设置为最终分数
this.currentScore = this.winScore;
this.updateScoreLabel();
AudioManager.instance.stopAllSFX()
AudioManager.instance.playSFX('Total_Settle_Sound_End');
this.btn.node.active = true
}
}
playAnimation() {
this.totalWinSpine.clearTracks();
this.totalWinSpine.setAnimation(0, 'animation', true);
this.totalWinSpine.node.getComponent(UIOpacity).opacity = 0
tween(this.totalWinSpine.node.getComponent(UIOpacity))
.to(0.5, { opacity: 255 })
.call(() => {
this.scheduleOnce(() => {
this.onClose();
}, 6)
})
.start()
}
// 加入回调
onClose() {
this.btn.node.off(Button.EventType.CLICK, this.onClose, this);
this.btn.node.active = false;
this.unscheduleAllCallbacks();
tween(this.totalWinSpine.node.getComponent(UIOpacity))
.to(0.5, { opacity: 0 })
.call(() => {
this.totalWinUINode.off(Node.EventType.TOUCH_START, this.onTouch, this);
this.totalWinUINode.removeFromParent();
NodePoolManager.instance.putNodeToPool('totalWinUI', this.totalWinUINode);
this.closeCallBack && this.closeCallBack();
})
.start()
}
}