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@ -754,7 +754,7 @@ export class SlotGame extends Component {
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}
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}
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showReadyHand(rollerId?: number) {
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async showReadyHand(rollerId?: number) {
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if (this.rollerManager.getIsManualStop() || this.rollerManager.getIsFastSpin()) return;
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this.readyHand.active = true;
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this.readyHand.getChildByName('readyHand').active = true;
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@ -773,7 +773,10 @@ export class SlotGame extends Component {
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})
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if (rollerId == 0 || rollerId) {
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if (rollerId != -1) {
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AudioManager.instance.playSFX('Appear_Scatter_Sound_Final');
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await AudioManager.instance.stopAllSFX()
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AudioManager.instance.playSFX('Appear_Scatter_Sound_Final', 1, false);
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} else {
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AudioManager.instance.stopAllSFX()
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}
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}
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}
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@ -18,7 +18,7 @@ export class TotalWin extends Component {
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scoreLabel: Label | null = null; // 分数节点
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winScore: number = 0; // 最终赢分
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currentScore: number = 0; // 当前赢分
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scrollTime: number = 5;
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scrollTime: number = 3.6;
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isScrolling: boolean = true; // 分数是否在滚动
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// 添加一个标记来区分是否是点击跳过
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@ -91,6 +91,7 @@ export class TotalWin extends Component {
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this.unschedule(updateScore);
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this.isScrolling = false
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this.btn.node.active = true
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AudioManager.instance.playSFX('Total_Settle_Sound_End');
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}
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}.bind(this);
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@ -118,7 +119,8 @@ export class TotalWin extends Component {
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// 直接设置为最终分数
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this.currentScore = this.winScore;
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this.updateScoreLabel();
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AudioManager.instance.stopAllSFX()
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AudioManager.instance.playSFX('Total_Settle_Sound_End');
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this.btn.node.active = true
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}
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}
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@ -141,8 +143,6 @@ export class TotalWin extends Component {
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// 加入回调
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onClose() {
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this.btn.node.off(Button.EventType.CLICK, this.onClose, this);
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AudioManager.instance.playSFX('Total_Settle_Sound_End');
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this.btn.node.active = false;
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this.unscheduleAllCallbacks();
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