节奏调整
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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 2m1s

This commit is contained in:
TJH 2025-12-24 14:35:01 +08:00
parent 9d94fb4b72
commit 128b4e89a0
2 changed files with 4 additions and 4 deletions

View File

@ -660,12 +660,12 @@ export class Roller extends BaseRoller {
iconComponent.playDeleteAni(); iconComponent.playDeleteAni();
this.scheduleOnce(() => { this.scheduleOnce(() => {
this.iconFactory.recycleIcon(iconNode); this.iconFactory.recycleIcon(iconNode);
}, 1.1) }, 0.9)
} }
this.scheduleOnce(() => { this.scheduleOnce(() => {
this.node.emit(ROLLER_EVENT.ICON_DELETED, this._rollerId); this.node.emit(ROLLER_EVENT.ICON_DELETED, this._rollerId);
}, 1.1) }, 0.9)
} }
@ -768,7 +768,7 @@ export class Roller extends BaseRoller {
let topY = this.getIconPosition(0, 1); let topY = this.getIconPosition(0, 1);
//总共掉落了多少格 //总共掉落了多少格
let fallDownNum = 0 let fallDownNum = 0 //3
//已经计算的格数 //已经计算的格数
let nowDownNum = 0 let nowDownNum = 0
for (let i = 0; i < createDatas.length; i++) { for (let i = 0; i < createDatas.length; i++) {

View File

@ -697,7 +697,7 @@ export class RollerManager extends Component {
// AudioManager.instance.playSFX('Symbol_Change_Sound'); // AudioManager.instance.playSFX('Symbol_Change_Sound');
// } // }
this.returnIconsFromWinLayer(winLayerRef, positionsCopy); this.returnIconsFromWinLayer(winLayerRef, positionsCopy);
}, 1); // 在动画结束前稍早将图标移回 }, 0.8); // 在动画结束前稍早将图标移回
} }
// 将图标从win层返回到原始层 // 将图标从win层返回到原始层