节奏调整
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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 2m1s
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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 2m1s
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@ -660,12 +660,12 @@ export class Roller extends BaseRoller {
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iconComponent.playDeleteAni();
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iconComponent.playDeleteAni();
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this.scheduleOnce(() => {
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this.scheduleOnce(() => {
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this.iconFactory.recycleIcon(iconNode);
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this.iconFactory.recycleIcon(iconNode);
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}, 1.1)
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}, 0.9)
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}
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}
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this.scheduleOnce(() => {
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this.scheduleOnce(() => {
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this.node.emit(ROLLER_EVENT.ICON_DELETED, this._rollerId);
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this.node.emit(ROLLER_EVENT.ICON_DELETED, this._rollerId);
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}, 1.1)
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}, 0.9)
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}
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}
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@ -768,7 +768,7 @@ export class Roller extends BaseRoller {
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let topY = this.getIconPosition(0, 1);
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let topY = this.getIconPosition(0, 1);
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//总共掉落了多少格
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//总共掉落了多少格
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let fallDownNum = 0
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let fallDownNum = 0 //3
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//已经计算的格数
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//已经计算的格数
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let nowDownNum = 0
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let nowDownNum = 0
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for (let i = 0; i < createDatas.length; i++) {
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for (let i = 0; i < createDatas.length; i++) {
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@ -697,7 +697,7 @@ export class RollerManager extends Component {
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// AudioManager.instance.playSFX('Symbol_Change_Sound');
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// AudioManager.instance.playSFX('Symbol_Change_Sound');
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// }
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// }
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this.returnIconsFromWinLayer(winLayerRef, positionsCopy);
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this.returnIconsFromWinLayer(winLayerRef, positionsCopy);
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}, 1); // 在动画结束前稍早将图标移回
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}, 0.8); // 在动画结束前稍早将图标移回
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}
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}
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// 将图标从win层返回到原始层
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// 将图标从win层返回到原始层
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