普通模式优化赢分显示
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@ -30,6 +30,8 @@ export class SlotGame extends Component {
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private readyHand: Node = null;
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private scatterLayer: Node = null;
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private allScore: number = 0
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// 赢分信息相关
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private winType: Node = null;
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private winTypeAni: Animation = null;
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@ -40,6 +42,7 @@ export class SlotGame extends Component {
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// private normalWinSprite: Node = null;
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private normalTotalWinSprite: Node = null;
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private normalWinLabel: Label = null;
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private normalWinLabel_top: Label = null;
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private totalWin: Node = null;
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private totalWinLayout: Layout = null;
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@ -102,6 +105,7 @@ export class SlotGame extends Component {
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// this.normalWinSprite = this.normalWinLayout.node.getChildByName('winSprite');
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this.normalTotalWinSprite = this.normalWinLayout.node.getChildByName('totalWinSprite');
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this.normalWinLabel = this.normalWinLayout.node.getChildByName('winScore').getComponent(Label);
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this.normalWinLabel_top = frameNode.getChildByName('winScore_top').getComponent(Label);
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this.totalWinLayout = this.totalWin.getChildByName('layout').getComponent(Layout);
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this.totalWinLabel = this.totalWinLayout.node.getChildByName('winScore').getComponent(Label);
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@ -228,6 +232,7 @@ export class SlotGame extends Component {
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this.showWinScore(false, false, false, false, false);
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this.rollerManager.resetInfo();
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this.rollerManager.startScroll();
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this.allScore = 0
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}
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@ -403,7 +408,7 @@ export class SlotGame extends Component {
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}
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showWinScore(bol: boolean, isFirstWin: boolean, isBigWin: boolean, isReconnect: boolean, isNormalTotalWin: boolean, score?: number) {
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showWinScore(bol: boolean, isFirstWin: boolean, isBigWin: boolean, isReconnect: boolean, isNormalTotalWin: boolean, needTopScore?: boolean, score?: number) {
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// 隐藏
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if (!bol) {
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this.normalWin.active = false;
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@ -413,10 +418,6 @@ export class SlotGame extends Component {
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this.winTypeAni.resume();
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return;
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}
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this.winTypeAni.node.getChildByName('AniNode').active = true;
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// 设置活动显示窗口
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this.normalWin.active = !isBigWin;
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this.totalWin.active = isBigWin;
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// 更新对应标签和布局
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if (isBigWin) {
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@ -425,6 +426,7 @@ export class SlotGame extends Component {
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}
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this.totalWinLabel.string = gold2cash(score);
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this.totalWinLayout.updateLayout();
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this.playMarqueeAnimation(isFirstWin, isBigWin)
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} else {
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if (isNormalTotalWin) {
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if (!isReconnect) {
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@ -439,10 +441,39 @@ export class SlotGame extends Component {
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// this.normalWinSprite.active = false;
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this.normalTotalWinSprite.active = false;
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}
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this.normalWinLabel.string = gold2cash(score);
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this.normalWinLayout.updateLayout();
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if (needTopScore) {
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console.log('TEST', needTopScore)
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this.allScore += score
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this.normalWinLabel_top.string = gold2cash(score);
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tween(this.normalWinLabel_top.node)
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.to(0.2, { scale: new Vec3(1, 1, 1) })
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.to(0.05, { position: new Vec3(0, 360, 0) })
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.to(0.25, { position: new Vec3(0, 30, 0) })
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.call(() => {
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this.normalWinLabel_top.node.setScale(0, 0, 0)
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this.normalWinLabel_top.node.setPosition(0, 350, 0)
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this.normalWinLabel.string = gold2cash(this.allScore);
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this.normalWinLayout.updateLayout();
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this.playMarqueeAnimation(isFirstWin, isBigWin)
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})
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.start()
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} else {
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this.normalWinLabel.string = gold2cash(score);
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this.normalWinLayout.updateLayout();
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this.playMarqueeAnimation(isFirstWin, isBigWin)
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}
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}
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}
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playMarqueeAnimation(isFirstWin, isBigWin) {
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this.winTypeAni.node.getChildByName('AniNode').active = true;
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// 设置活动显示窗口
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this.normalWin.active = !isBigWin;
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this.totalWin.active = isBigWin;
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// 播放动画效果
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if (isFirstWin) {
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this.winTypeAni.play('Marquee_in_animation');
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@ -457,7 +488,6 @@ export class SlotGame extends Component {
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this.winTypeAni.play('Marquee_loop_animation');
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});
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}
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}
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checkWinType(score: number) {
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@ -614,7 +614,7 @@ export class SlotScene extends Component {
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}
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playElemWinAnimation(isFirstWin: boolean = false) {
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this.slotGame.showWinScore(true, isFirstWin, false, false, false, this.spinData.AllScore);
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this.slotGame.showWinScore(true, isFirstWin, false, false, false, true, this.spinData.Score);
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this.slotBar.setWin(this.spinData.AllScore);
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}
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@ -706,14 +706,14 @@ export class SlotScene extends Component {
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if (!isReconnect) {
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this.TotalWin.show(this.spinData.AllScore, () => {
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this.slotBar.setBalance(this.spinData.Balance);
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this.slotGame.showWinScore(true, false, true, isReconnect, false, this.spinData.AllScore);
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this.slotGame.showWinScore(true, false, true, isReconnect, false, false, this.spinData.AllScore);
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this.slotBar.setWin(this.spinData.AllScore);
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this.slotGame.changeBg(false);
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this.checkAutoSpin(true, isReconnect);
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AudioManager.instance.playBGM('Normal_Mode_BGM');
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});
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} else {
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this.slotGame.showWinScore(true, false, true, isReconnect, false, this.spinData.AllScore);
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this.slotGame.showWinScore(true, false, true, isReconnect, false, false, this.spinData.AllScore);
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this.slotBar.setWin(this.spinData.AllScore);
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this.slotBar.setBalance(this.spinData.Balance);
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this.slotGame.changeBg(false);
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@ -757,13 +757,13 @@ export class SlotScene extends Component {
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let score = isFreeSpin ? this.spinData.RoundInfo.AllScore : this.spinData.AllScore;
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if (winType >= WIN_TYPE.BIG_WIN) {
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this.BigWinUI.setCloseCallBack(() => {
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this.slotGame.showWinScore(true, false, true, false, false, score);
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this.slotGame.showWinScore(true, false, true, false, false, false, score);
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this.slotBar.setWin(this.spinData.AllScore);
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callback?.();
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});
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this.BigWinUI.show(score, winType, this.slotBar.getBet());
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} else {
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this.slotGame.showWinScore(true, false, false, false, true, score);
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this.slotGame.showWinScore(true, false, false, false, true, false, score);
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this.slotBar.setWin(this.spinData.AllScore);
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callback?.();
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}
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@ -7,7 +7,7 @@ import { PREVIEW } from "cc/env"
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const gameId = "rp_10012";
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// let apiaddr = "https://rpgames-api.rpfafafahkdev.com";
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let apiaddr = "";
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let token = "eyJQIjoxMDA5NDksIkUiOjE3NTgyMDI3NzMsIlMiOjEwMDUsIkQiOiJycF8xMDAxMiJ9.Ogx06nfgXm7WzwVay0zrI6tE_H8A9EyxRdriKDAPUIs";
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let token = "eyJQIjoxMDA5NDksIkUiOjE3NTgyODg4NTUsIlMiOjEwMDEsIkQiOiJycF8xMDAxMiJ9.ACXfz_xRscCMbBWPbQhK825fG0UpsWMbMXviuKXgscc";
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let language = "en"
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let currency = "THB"
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let supportUrl = ""
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