音效调整
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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 1m19s
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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 1m19s
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@ -137,7 +137,7 @@ export class SlotMsg extends Component {
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let winCount = msg.getChildByName('winCount');
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winCount.getComponent(Label).string = gold2cash(startScore);
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// AudioManager.instance.playSFX('Gold_Up');
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AudioManager.instance.playSFX('Slot_Msg_Free_Total_Win');
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UIManager.instance.tweenScorelinear(startScore, endScore, 2)
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.onUpdate((v: number) => {
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winCount.getComponent(Label).string = gold2cash(v);
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@ -287,7 +287,11 @@ export class SlotMsg extends Component {
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let flyNode = instantiate(centerMulNode)
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flyNode.setPosition(centerMulNode.getPosition())
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this.node.addChild(flyNode)
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this.scheduleOnce(() => {
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AudioManager.instance.playSFX('Multi_Fly_Start')
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}, 0.1)
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await tweenToAsync(flyNode, centerLocalPos, 0.6);
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AudioManager.instance.playSFX('Multi_Fly_End')
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flyNode.destroy()
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this.showRoundWinMsg(1, this.currTotaleMulti)
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}
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@ -315,11 +319,15 @@ export class SlotMsg extends Component {
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info.multiNode.active = false;
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this.node.addChild(flyNode);
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flyNode.setPosition(sourceLocalPos);
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this.scheduleOnce(() => {
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AudioManager.instance.playSFX('Multi_Fly_Start')
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}, 0.1)
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// 2.4 飞到信息栏动画
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await tweenToAsync(flyNode, centerLocalPos, 0.6);
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this.scheduleOnce(() => {
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AudioManager.instance.playSFX('Multi_Fly_End')
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}, 0.1)
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flyNode.destroy();
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// 2.5 累加倍率,信息栏文本根据每个倍率到达而改变
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@ -45,13 +45,14 @@ export class TotalWinSpine extends Component {
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.to(0.5, { scale: new Vec3(1, 1, 1) }, { easing: 'bounceOut' })
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.start();
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this.labelController = UIManager.instance.tweenScorelinear(0, totalWinCount, 3)
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this.labelController = UIManager.instance.tweenScorelinear(0, totalWinCount, 3.3)
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.onUpdate((v: number) => {
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this.totalWinCount.getComponent(Label).string = gold2cash(v);
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})
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.onComplete(() => {
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this.collectBtn.active = true;
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AudioManager.instance.playBGM('Total_Win_Jump');
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AudioManager.instance.stopBGM()
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AudioManager.instance.playSFX('Total_Win_Jump');
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this.totalWinCount.getComponent(Label).string = gold2cash(totalWinCount);
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this.scheduleOnce(() => {
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this.onClickCollectBtn();
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@ -61,11 +62,16 @@ export class TotalWinSpine extends Component {
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}
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onClickGrayBg() {
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AudioManager.instance.playBGM('Total_Win_Jump');
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AudioManager.instance.stopBGM()
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AudioManager.instance.playSFX('Total_Win_Jump');
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this.node.getChildByName('grayBg').off(Node.EventType.TOUCH_START, this.onClickGrayBg, this);
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Tween.stopAllByTarget(this.labelController.holder);
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this.collectBtn.active = true;
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this.totalWinCount.getComponent(Label).string = gold2cash(this.totalWinCountValue);
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this.scheduleOnce(() => {
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this.onClickCollectBtn();
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}, 3);
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}
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onClickCollectBtn() {
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BIN
assets/resources/audio/Slot_Msg_Free_Total_Win.mp3
Normal file
BIN
assets/resources/audio/Slot_Msg_Free_Total_Win.mp3
Normal file
Binary file not shown.
14
assets/resources/audio/Slot_Msg_Free_Total_Win.mp3.meta
Normal file
14
assets/resources/audio/Slot_Msg_Free_Total_Win.mp3.meta
Normal file
@ -0,0 +1,14 @@
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{
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"ver": "1.0.0",
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"importer": "audio-clip",
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"imported": true,
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"uuid": "aa014762-8aca-468b-b288-8f2d014f3426",
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"files": [
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".json",
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".mp3"
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],
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"subMetas": {},
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"userData": {
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"downloadMode": 0
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}
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}
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