diff --git a/assets/Game/Prefab/FreeSpinEnter.prefab b/assets/Game/Prefab/FreeSpinEnter.prefab index 8b2763c..7a74185 100644 --- a/assets/Game/Prefab/FreeSpinEnter.prefab +++ b/assets/Game/Prefab/FreeSpinEnter.prefab @@ -645,7 +645,7 @@ "__id__": 26 }, "_children": [], - "_active": true, + "_active": false, "_components": [ { "__id__": 28 @@ -1123,7 +1123,7 @@ "__id__": 26 }, "_children": [], - "_active": false, + "_active": true, "_components": [ { "__id__": 50 @@ -1259,7 +1259,7 @@ "__id__": 26 }, "_children": [], - "_active": false, + "_active": true, "_components": [ { "__id__": 56 @@ -1425,7 +1425,7 @@ "__id__": 62 } ], - "_active": true, + "_active": false, "_components": [ { "__id__": 70 diff --git a/assets/Game/Scripts/FreeSpinEnterSpine.ts b/assets/Game/Scripts/FreeSpinEnterSpine.ts index 347666d..bdb1e20 100644 --- a/assets/Game/Scripts/FreeSpinEnterSpine.ts +++ b/assets/Game/Scripts/FreeSpinEnterSpine.ts @@ -33,6 +33,7 @@ export class FreeSpinEnterSpine extends Component { this.hasClickBtn = false; this.loadingNode.active = true; this.freeSpinCount.string = freeSpinCount.toString(); + this.freeSpinCount.node.active = false Tween.stopAllByTarget(this.loadingNode); this.startBtn.off(Node.EventType.TOUCH_START); @@ -63,7 +64,9 @@ export class FreeSpinEnterSpine extends Component { }) .onComplete(() => { this.loadingNode.active = false; + this.loadingProgressLabel.string = '' this.startBtn.active = true; + this.freeSpinCount.node.active = true this.startBtn.scale = new Vec3(0.1, 0.1, 0.1); tween(this.startBtn) .set({ scale: new Vec3(0.1, 0.1, 0.1) })