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"_id": "" }, { diff --git a/assets/Game/Prefab/Icons/5.prefab b/assets/Game/Prefab/Icons/5.prefab index ef0694e..0718e7d 100644 --- a/assets/Game/Prefab/Icons/5.prefab +++ b/assets/Game/Prefab/Icons/5.prefab @@ -898,6 +898,8 @@ "spineNode": { "__id__": 26 }, + "multiNode": null, + "bombNode": null, "multiSpriteFrames": [], "blurMultiSpriteFrames": [], "_id": "" diff --git a/assets/Game/Prefab/Others/IconMsg.prefab b/assets/Game/Prefab/Others/IconMsg.prefab index 85a4cbd..938b4a1 100644 --- a/assets/Game/Prefab/Others/IconMsg.prefab +++ b/assets/Game/Prefab/Others/IconMsg.prefab @@ -27,18 +27,18 @@ ], "_active": true, "_components": [ + { + "__id__": 228 + }, { "__id__": 230 }, { "__id__": 232 - }, - { - "__id__": 234 } ], "_prefab": { - "__id__": 236 + "__id__": 234 }, "_lpos": { "__type__": "cc.Vec3", @@ -278,17 +278,17 @@ "__id__": 13 }, { - "__id__": 121 + "__id__": 119 } ], "_active": true, "_components": [ { - "__id__": 227 + "__id__": 225 } ], "_prefab": { - "__id__": 229 + "__id__": 227 }, "_lpos": { "__type__": "cc.Vec3", @@ -335,20 +335,20 @@ "__id__": 24 }, { - "__id__": 38 + "__id__": 36 }, { - "__id__": 110 + "__id__": 108 } ], "_active": true, "_components": [ { - "__id__": 118 + "__id__": 116 } ], "_prefab": { - "__id__": 120 + "__id__": 118 }, "_lpos": { "__type__": "cc.Vec3", @@ -623,11 +623,11 @@ "_active": true, "_components": [ { - "__id__": 35 + "__id__": 33 } ], "_prefab": { - "__id__": 37 + "__id__": 35 }, "_lpos": { "__type__": "cc.Vec3", @@ -704,9 +704,6 @@ }, { "__id__": 32 - }, - { - "__id__": 33 } ], "removedComponents": [] @@ -773,22 +770,6 @@ "z": 0 } }, - { - "__type__": "CCPropertyOverrideInfo", - "targetInfo": { - "__id__": 34 - }, - "propertyPath": [ - "_type" - ], - "value": 0 - }, - { - "__type__": "cc.TargetInfo", - "localID": [ - "fbR4J2KVFNw4Yg9kPX9BrY" - ] - }, { "__type__": "cc.UITransform", "_name": "", @@ -799,7 +780,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 36 + "__id__": 34 }, "_contentSize": { "__type__": 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"_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 144 + "__id__": 142 }, "_enabled": true, "__prefab": { - "__id__": 212 + "__id__": 210 }, "_contentSize": { "__type__": "cc.Size", @@ -5258,11 +5239,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 144 + "__id__": 142 }, "_enabled": true, "__prefab": { - "__id__": 214 + "__id__": 212 }, "_resizeMode": 1, "_layoutType": 2, @@ -5309,23 +5290,23 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 121 + "__id__": 119 }, "_children": [], "_active": false, "_components": [ + { + "__id__": 215 + }, { "__id__": 217 }, { "__id__": 219 - }, - { - "__id__": 221 } ], "_prefab": { - "__id__": 223 + "__id__": 221 }, "_lpos": { "__type__": "cc.Vec3", @@ -5362,11 +5343,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 216 + "__id__": 214 }, "_enabled": true, "__prefab": { - "__id__": 218 + "__id__": 216 }, "_contentSize": { "__type__": "cc.Size", @@ -5390,11 +5371,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 216 + "__id__": 214 }, "_enabled": true, "__prefab": { - "__id__": 220 + "__id__": 218 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -5435,11 +5416,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 216 + "__id__": 214 }, "_enabled": true, "__prefab": { - "__id__": 222 + "__id__": 220 }, "spriteName": "zxksctter", "_id": "" @@ -5467,11 +5448,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 121 + "__id__": 119 }, "_enabled": true, "__prefab": { - "__id__": 225 + "__id__": 223 }, "_contentSize": { "__type__": "cc.Size", @@ -5512,7 +5493,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 228 + "__id__": 226 }, "_contentSize": { "__type__": "cc.Size", @@ -5553,7 +5534,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 231 + "__id__": 229 }, "_contentSize": { "__type__": "cc.Size", @@ -5581,7 +5562,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 233 + "__id__": 231 }, "grayBg": { "__id__": 2 @@ -5593,7 +5574,7 @@ "__id__": 13 }, "rightNode": { - "__id__": 121 + "__id__": 119 }, "_id": "" }, @@ -5611,7 +5592,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 235 + "__id__": 233 }, "_alignFlags": 45, "_target": null, @@ -5650,7 +5631,7 @@ "targetOverrides": null, "nestedPrefabInstanceRoots": [ { - "__id__": 133 + "__id__": 131 }, { "__id__": 25 diff --git a/assets/Game/Scripts/ChooseDiff.ts b/assets/Game/Scripts/ChooseDiff.ts new file mode 100644 index 0000000..51f3304 --- /dev/null +++ b/assets/Game/Scripts/ChooseDiff.ts @@ -0,0 +1,116 @@ +import { _decorator, Component, Node, sp, tween, Vec3 } from 'cc'; +import { GameDataManager } from '../../Main/Scripts/managers/GameDataManager'; +import { NodePoolManager } from '../../Main/Scripts/managers/NodePoolManager'; +import { getGameId } from '../../Main/Scripts/main/comm'; +const { ccclass, property } = _decorator; + +@ccclass('ChooseDiff') +export class ChooseDiff extends Component { + @property(Node) + mainNode: Node = null; + + @property(sp.Skeleton) + chooseDiffSkeleton: sp.Skeleton = null; + + @property(Node) + chooseDiffBgNode: Node = null; + + currentDiff: number = 1; + + lowBgPos: Vec3 = new Vec3(-330, 16, 0); + mediumBgPos: Vec3 = new Vec3(0, 16, 0); + highBgPos: Vec3 = new Vec3(330, 16, 0); + + canClickBtn: boolean = true; + confirmCb: Function = null; + + open(diff: number, confirmCb: () => void) { + this.chooseDiffSkeleton.setAnimation(0, null, false); + this.currentDiff = diff; + this.confirmCb = confirmCb; + this.node.getChildByName('grayBg').active = true; + this.canClickBtn = false; + this.mainNode.active = true; + this.mainNode.setScale(0.1, 0.1, 0.1); + tween(this.mainNode) + .to(0.2, { scale: new Vec3(1, 1, 1) }, { easing: 'quadOut' }) + .call(() => { this.canClickBtn = true; }) + .start(); + this.chooseDiffBgNode.setPosition(this.currentDiff == 1 ? this.lowBgPos : this.currentDiff == 2 ? this.mediumBgPos : this.highBgPos); + } + + onBtnClose() { + if (!this.canClickBtn) return; + this.canClickBtn = false; + + tween(this.mainNode) + .to(0.2, { scale: new Vec3(0.1, 0.1, 0.1) }, { easing: 'quadOut' }) + .call(() => { + this.node.getChildByName('grayBg').active = false; + this.mainNode.active = false; + this.chooseDiffSkeleton.setAnimation(0, 'animation', false); + this.chooseDiffSkeleton.setCompleteListener(() => { + this.chooseDiffSkeleton.setAnimation(0, null, false); + this.chooseDiffSkeleton.setCompleteListener(null); + NodePoolManager.instance.putNodeToPool('ChooseDiff', this.node); + }) + }) + .start(); + } + + onBtnConfirm() { + if (!this.canClickBtn) return; + this.canClickBtn = false; + GameDataManager.instance.chooseDiff = this.currentDiff; + GameDataManager.instance.gamePending = String(getGameId()) + '_' + this.currentDiff; + localStorage.setItem('HasGamePending', String(this.currentDiff)); + tween(this.mainNode) + .to(0.2, { scale: new Vec3(0.1, 0.1, 0.1) }, { easing: 'quadOut' }) + .call(() => { + this.mainNode.active = false; + this.node.getChildByName('grayBg').active = false; + this.chooseDiffSkeleton.setAnimation(0, 'animation', false); + this.chooseDiffSkeleton.setCompleteListener(() => { + this.chooseDiffSkeleton.setAnimation(0, null, false); + this.chooseDiffSkeleton.setCompleteListener(null); + NodePoolManager.instance.putNodeToPool('ChooseDiff', this.node); + if (this.confirmCb) this.confirmCb(); + }) + }) + .start(); + } + + onBtnLow() { + if (this.currentDiff == 1 || !this.canClickBtn) return; + this.currentDiff = 1; + this.canClickBtn = false; + + tween(this.chooseDiffBgNode) + .to(0.2, { position: this.lowBgPos }, { easing: 'quadOut' }) + .call(() => { this.canClickBtn = true; }) + .start(); + } + + onBtnMedium() { + if (this.currentDiff == 2 || !this.canClickBtn) return; + this.currentDiff = 2; + this.canClickBtn = false; + + tween(this.chooseDiffBgNode) + .to(0.2, { position: this.mediumBgPos }, { easing: 'quadOut' }) + .call(() => { this.canClickBtn = true; }) + .start(); + } + + onBtnHigh() { + if (this.currentDiff == 3 || !this.canClickBtn) return; + this.currentDiff = 3; + this.canClickBtn = false; + + tween(this.chooseDiffBgNode) + .to(0.2, { position: this.highBgPos }, { easing: 'quadOut' }) + .call(() => { this.canClickBtn = true; }) + .start(); + } +} + diff --git a/assets/Game/Scripts/ChooseDiff.ts.meta b/assets/Game/Scripts/ChooseDiff.ts.meta new file mode 100644 index 0000000..2860242 --- /dev/null +++ b/assets/Game/Scripts/ChooseDiff.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.24", + "importer": "typescript", + "imported": true, + "uuid": "b73b4512-b5d1-4bd1-9d7a-0254c183313c", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/Scripts/Define.ts b/assets/Game/Scripts/Define.ts index 0f1d2cd..e1ef0be 100644 --- a/assets/Game/Scripts/Define.ts +++ b/assets/Game/Scripts/Define.ts @@ -43,12 +43,15 @@ export interface IParsedGameData { PanData: number[]; RemoveData: number[]; NewIconTop: number[][]; - HasScatterExpect: boolean; ScatterPos: number[]; BombPos: number[]; - MulInfo: any[]; hasSmallGame: boolean; hasFreeSpinAgain: boolean; + FreeMulMap: { [pos: number]: number }; + RoundScore: number; + MulValue: number; + UnmultiedScore: number; + MultiedScore: number; } export let ICON_SERVER_MAP = { diff --git a/assets/Game/Scripts/Icon.ts b/assets/Game/Scripts/Icon.ts index e22e58d..45821c9 100644 --- a/assets/Game/Scripts/Icon.ts +++ b/assets/Game/Scripts/Icon.ts @@ -1,4 +1,4 @@ -import { _decorator, Component, director, find, Node, ProgressBarComponent, sp, Sprite, SpriteFrame, tween, Tween, UITransform, v3 } from 'cc'; +import { _decorator, Component, director, find, Label, Node, ProgressBarComponent, sp, Sprite, SpriteFrame, tween, Tween, UITransform, v3 } from 'cc'; import { DEV, EDITOR } from 'cc/env'; import { NodePoolManager } from '../../Main/Scripts/managers/NodePoolManager'; import { GameDataManager } from '../../Main/Scripts/managers/GameDataManager'; @@ -25,6 +25,12 @@ export class Icon extends Component { @property(Node) spineNode: Node = null; + @property(Node) + multiNode: Node = null; + + @property(Node) + bombNode: Node = null; + @property([SpriteFrame]) multiSpriteFrames: SpriteFrame[] = []; @property([SpriteFrame]) @@ -37,9 +43,8 @@ export class Icon extends Component { private isFastMode: boolean = false; private isWild: boolean = false; private isScatter: boolean = false; - private isMulti: boolean = false; - set index(id: number) { this.iconId = id; this.isWild = id === 0; this.isScatter = id === 1; this.isMulti = id === 12 } + set index(id: number) { this.iconId = id; this.isWild = false; this.isScatter = id === 0; } get index(): number { return this.iconId } get isWildOrScatter(): boolean { @@ -58,6 +63,8 @@ export class Icon extends Component { this.normalNode.active = true; this.showFastIcon(false); this.spineNode.active = false; + if (this.multiNode) this.multiNode.active = false; + if (this.bombNode) this.bombNode.active = false; let spine = this.spineNode.getChildByName('spine').getComponent(sp.Skeleton); if (spine) { @@ -140,9 +147,19 @@ export class Icon extends Component { } } + playScatterIdleSpine(bol: boolean) { + // let spine = this.spineNode.getChildByName('spine').getComponent(sp.Skeleton); + // if (spine && this.checkHasAnimation(spine, 'chixu')) { + // if (bol) { + // this.normalNode.active = false; + // this.spineNode.active = true; + // } + // } + } + playScatterWaitSpine(bol: boolean) { let spine = this.spineNode.getChildByName('spine').getComponent(sp.Skeleton); - if (this.iconId == 1) { + if (this.iconId == 0) { if (spine && this.checkHasAnimation(spine, 'dengdai')) { if (bol) { // this.normalNode.active = false; @@ -171,18 +188,33 @@ export class Icon extends Component { } - playAppearAnimation() { - this.scheduleOnce(() => { - tween(this.node) - .set({ scale: v3(0.1, 0.1, 0.1) }) - .to(0.2, { scale: v3(1.15, 1.15, 1.15) }) - .to(0.1, { scale: v3(0.95, 0.95, 0.95) }) - .to(0.03, { scale: v3(1, 1, 1) }) - .call(() => { - this.playIdleSpine(true); - }) - .start(); - }, 0) + setMulti(multi: number) { + if (!this.multiNode) return; + let lab = this.multiNode.getChildByName('Label').getComponent(Label); + lab.string = multi.toString() + 'x'; + + this.normalNode.getChildByName('sprite').getComponent(Sprite).spriteFrame = this.getMultiBgFrames(multi)[0] + this.fastNode.getChildByName('sprite').getComponent(Sprite).spriteFrame = this.getMultiBgFrames(multi)[1] + } + + getMulti(): number { + if (!this.multiNode) return 1; + return Number(this.multiNode.children.find(child => child.active).name); + } + + getMultiBgFrames(multi: number) { + switch (true) { + case multi <= 8: + return [this.multiSpriteFrames[0], this.blurMultiSpriteFrames[0]] + case multi <= 25: + return [this.multiSpriteFrames[1], this.blurMultiSpriteFrames[1]] + case multi <= 50: + return [this.multiSpriteFrames[2], this.blurMultiSpriteFrames[2]] + case multi <= 100: + return [this.multiSpriteFrames[3], this.blurMultiSpriteFrames[3]] + case multi <= 1000: + return [this.multiSpriteFrames[4], this.blurMultiSpriteFrames[4]] + } } getHeight(): number { @@ -198,7 +230,7 @@ export class Icon extends Component { } async onClickIconNode() { - if (GameDataManager.instance.canClickIconMsg && this.index != 10) { + if (GameDataManager.instance.canClickIconMsg) { AudioManager.instance.playSFX('Click_Icon'); let iconMsg = await NodePoolManager.instance.getNodeFromPoolDynamic('IconMsg', 'Prefab/Others/IconMsg', 'Game'); let gameNode = find('Canvas/main/game'); diff --git a/assets/Game/Scripts/Roller.ts b/assets/Game/Scripts/Roller.ts index 844820c..613b588 100644 --- a/assets/Game/Scripts/Roller.ts +++ b/assets/Game/Scripts/Roller.ts @@ -52,6 +52,7 @@ export class Roller extends Component { protected _info: Info = new Info(); protected _panData: number[] = []; private grid: (Node | null)[] = []; + private _freeMulMap: { [relPos: number]: number } = {}; /** 正在退场(向上飞出)的图标,用于急停时强制回收 */ private _exitingIcons: Node[] = []; @@ -157,21 +158,35 @@ export class Roller extends Component { } for (let i = 0; i < this.row; i++) { - this.createNormalIcon(i, data[i]); + this.createNormalIcon(i, data[i], 1); + } } - createNormalIcon(pos: number, iconIndex: number): Node { + createNormalIcon(pos: number, iconIndex: number, test: number = 0): Node { let iconNode = this.iconFactory.icfactoryCreateIcon(iconIndex); - iconNode.getComponent(Icon).initIcon(iconIndex, 1, this._rollerId); + let icon = iconNode.getComponent(Icon); + icon.initIcon(iconIndex, 1, this._rollerId); + if (iconIndex === 10 && this._freeMulMap[pos] != null) { + icon.setMulti(this._freeMulMap[pos]); + icon.multiNode.active = true; + } let position = this.getIconPosition(pos, 1); this.node.addChild(iconNode); iconNode.setPosition(position); - iconNode.getComponent(Icon).playIdleSpine(true); + if (iconIndex === 0) { + icon.playScatterIdleSpine(true); + } else { + icon.playIdleSpine(false); + } this.grid[pos] = iconNode; return iconNode; } + setFreeMulMap(map: { [relPos: number]: number }) { + this._freeMulMap = map || {}; + } + setRollerIconRule(rollerIconRule: number[]) { this._info.iconRule = rollerIconRule; } @@ -219,7 +234,7 @@ export class Roller extends Component { tween(iconRef) .delay(exitDelay) .to(0.18, { position: v3(0, exitTopY, 0) }, { easing: 'quadIn' }) - .call(() => { + .call(() => { let idx = this._exitingIcons.indexOf(iconRef); if (idx !== -1) this._exitingIcons.splice(idx, 1); if (iconRef && iconRef.isValid) this.iconFactory.recycleIcon(iconRef); @@ -289,7 +304,12 @@ export class Roller extends Component { } let iconNode = this.iconFactory.icfactoryCreateIcon(panValue); - iconNode.getComponent(Icon).initIcon(panValue, 1, this._rollerId); + let iconComp = iconNode.getComponent(Icon); + iconComp.initIcon(panValue, 1, this._rollerId); + if (panValue === 10 && this._freeMulMap[i] != null) { + iconComp.setMulti(this._freeMulMap[i]); + iconComp.multiNode.active = true; + } // 起始位置:可见区顶部上方 let startY = topY + (i + 2) * this.iconHeight; // 底行最高,顶行最低 @@ -308,7 +328,14 @@ export class Roller extends Component { tween(iconRef) .delay(rowDelay) .to(fallTime, { position: targetPos }, { easing: 'quadIn' }) - .call(() => { iconRef.getComponent(Icon)?.playBounceSpine(); }) + .call(() => { + let iconCompRef = iconRef.getComponent(Icon); + if (iconCompRef?.index === 0) { + iconCompRef.playScatterIdleSpine(true); + } else { + iconCompRef?.playIdleSpine(false); + } + }) .start(); maxTime = Math.max(maxTime, rowDelay + fallTime); } else { @@ -320,7 +347,14 @@ export class Roller extends Component { tween(iconRef) .delay(rowDelay) .to(fallTime, { position: targetPos }, { easing: 'quadIn' }) - .call(() => { iconRef.getComponent(Icon)?.playBounceSpine(); }) + .call(() => { + let iconCompRef = iconRef.getComponent(Icon); + if (iconCompRef?.index === 0) { + iconCompRef.playScatterIdleSpine(true); + } else { + iconCompRef?.playIdleSpine(false); + } + }) .to(bounceUp, { position: bouncePos }, { easing: 'quadOut' }) .to(bounceDown, { position: targetPos }, { easing: 'quadIn' }) .start(); @@ -406,7 +440,12 @@ export class Roller extends Component { curHeight = allHeight - startPos; let icon = this.iconFactory.icfactoryCreateIcon(iconIndex); - icon.getComponent(Icon).initIcon(iconIndex, lHeight, this._rollerId); + let iconComp2 = icon.getComponent(Icon); + iconComp2.initIcon(iconIndex, lHeight, this._rollerId); + if (iconIndex === 10 && this._freeMulMap[i] != null) { + iconComp2.setMulti(this._freeMulMap[i]); + iconComp2.multiNode.active = true; + } let bornY = topY + curHeight * this.iconHeight - (lHeight - 1) * this.iconHeight / 2; icon.setPosition(0, bornY, 0); this._newCreateIconNode.push(icon); @@ -415,7 +454,7 @@ export class Roller extends Component { this.node.emit(ROLLER_EVENT.ICON_CREATE, this._rollerId); } - iconFallDown(hasExpect: boolean) { + iconFallDown() { let allIcons = []; let seen = new Set(); for (let i = 0; i < this.row; i++) { @@ -460,10 +499,12 @@ export class Roller extends Component { .delay(startDelay) .to(fallTime, { position: targetPosition }, { easing: 'quadIn' }) .call(() => { - if (iconNode.getComponent(Icon).iconId == 1 && hasExpect) { - // AudioManager.instance.playSFX('Elimiante_Has_Scatter'); + let iconCompRef = iconNode.getComponent(Icon); + if (iconCompRef?.index === 0) { + iconCompRef.playScatterIdleSpine(true); + } else { + iconCompRef?.playIdleSpine(false); } - iconNode.getComponent(Icon).playBounceSpine(); }) .to(bounceTime1Up, { position: bouncePos2 }, { easing: 'quadOut' }) .to(bounceTime1Down, { position: targetPosition }, { easing: 'quadIn' }) diff --git a/assets/Game/Scripts/RollerManager.ts b/assets/Game/Scripts/RollerManager.ts index c94906a..64170d4 100644 --- a/assets/Game/Scripts/RollerManager.ts +++ b/assets/Game/Scripts/RollerManager.ts @@ -214,19 +214,7 @@ export class RollerManager extends Component { hasEmitScatterTween: boolean = false; onRollerStop(rollerId: number) { - this.node.emit(ROLLER_COMBINE_EVENT.ONE_ROLLER_STOP, rollerId); - if (this._parsedData.HasScatterExpect) { - this.upLayer.playScatterSpine(true); - let nextRollerId = rollerId + 1 >= this.allRollers.length ? null : rollerId + 1; - if (nextRollerId >= this._scatterStartRollerId && nextRollerId !== null) { - if (!this.hasEmitScatterTween) { - this.node.emit(ROLLER_COMBINE_EVENT.START_GAME_SCALE_TWEEN); - this.hasEmitScatterTween = true; - } - this.stopChainRoller(nextRollerId); - this.upLayer.playReadyHandAni(nextRollerId); - } - } + this.node.emit(ROLLER_COMBINE_EVENT.ONE_ROLLER_STOP, rollerId); let allRollerStop = true; for (let i = 0; i < this.allRollers.length; i++) { @@ -309,6 +297,20 @@ export class RollerManager extends Component { return false; } + distributeFreeMulMap(freeMulMap: { [pos: number]: number }) { + for (let r = 0; r < this.allRollers.length; r++) { + let relMap: { [relPos: number]: number } = {}; + let base = r * 5; + for (let relPos = 0; relPos < 5; relPos++) { + let absPos = base + relPos; + if (freeMulMap[absPos] != null) { + relMap[relPos] = freeMulMap[absPos]; + } + } + this.allRollers[r].setFreeMulMap(relMap); + } + } + // 初始化滚轮数据 initRollerWithIcon(data: IParsedGameData) { this._parsedData = data; @@ -317,6 +319,7 @@ export class RollerManager extends Component { // 分割数据 this._resultStopData = this.splitArray(panData, [5, 5, 5, 5, 5, 5]); + this.distributeFreeMulMap(data.FreeMulMap); // 处理n*1符号 for (let i = 0; i < this.allRollers.length; i++) { let roller = this.allRollers[i]; @@ -440,12 +443,8 @@ export class RollerManager extends Component { let panData = data.PanData; this._resultStopData = this.splitArray(panData, [5, 5, 5, 5, 5, 5]); - - // 记录 scatter 起始列(onRollerStop 链式逻辑仍需此值) - if (data.HasScatterExpect) { - this._scatterStartRollerId = this.getScatterStartRollerId(); - } - + this.distributeFreeMulMap(data.FreeMulMap); + if (this._isFastSpin) { // 快速模式:所有列同时掉落 for (let i = 0; i < this.allRollers.length; i++) { @@ -511,7 +510,7 @@ export class RollerManager extends Component { iconFallDown() { this.allRollers.forEach(roller => { - roller.iconFallDown(this._parsedData.HasScatterExpect); + roller.iconFallDown(); }) } diff --git a/assets/Game/Scripts/SlotBar.ts b/assets/Game/Scripts/SlotBar.ts index 78256dc..52bcc1c 100644 --- a/assets/Game/Scripts/SlotBar.ts +++ b/assets/Game/Scripts/SlotBar.ts @@ -124,7 +124,7 @@ export class SlotBar extends Component { this.setBtnEnable(this.getBtnButton(Btn_Key.MenuBtn), false); } - updatePlayerMsg(spinData: any, callBack: () => void, isFreeSpin: boolean = false) { + updatePlayerMsg(spinData: any, callBack: () => void) { if (spinData.AllScore == 0) { this.setWin(spinData.AllScore); @@ -133,17 +133,13 @@ export class SlotBar extends Component { return; } - this.updateWinMsg(spinData.AllScore, isFreeSpin); + this.updateWinMsg(spinData.AllScore); this.updateBalanceMsg(spinData.Balance, callBack); } - updateWinMsg(winCount: number, isFreeSpin: boolean = false) { - let startScore = 0; - if (isFreeSpin) { - this.curFreeSpinScore += winCount; - startScore = this.curFreeSpinScore; - } - let tw = UIManager.instance.tweenScorelinear(startScore, winCount, 0.2); + updateWinMsg(winCount: number) { + let startScore = this.curWin; + let tw = UIManager.instance.tweenScorelinear(startScore, winCount, 1); if (tw !== null) { tw.onUpdate((v) => this.setWin(v)) .onComplete(() => this.setWin(winCount)) @@ -152,11 +148,7 @@ export class SlotBar extends Component { } updateBalanceMsg(balance: number, callBack: () => void) { - let tw = UIManager.instance.tweenScorelinear( - this.getBalance(), - balance, - 0.2 - ); + let tw = UIManager.instance.tweenScorelinear(this.getBalance(), balance, 1); if (tw !== null) { tw.onUpdate((v) => this.setBalance(v)) .onComplete(() => { @@ -234,7 +226,7 @@ export class SlotBar extends Component { ); } } - + Tween.stopAllByTarget(this.betLabel.node); tween(this.betLabel.node) .set({ scale: this.betScale }) @@ -259,6 +251,10 @@ export class SlotBar extends Component { this.freeSpinWinLabel.string = gold2cash(win); } + getWin(): number { + return this.curWin; + } + onClickAddChips() { AudioManager.instance.playSFX("Click_Menu"); this.betIndex += 1; diff --git a/assets/Game/Scripts/SlotGame.ts b/assets/Game/Scripts/SlotGame.ts index fa12939..d210d9c 100644 --- a/assets/Game/Scripts/SlotGame.ts +++ b/assets/Game/Scripts/SlotGame.ts @@ -2,6 +2,7 @@ import { _decorator, Button, Component, Label, Layout, Node, Prefab, sp, Sprite, import { RollerManager } from './RollerManager'; import { DELETE_TIME, ICON_SERVER_MAP, IParsedGameData, ISpecialIcon, ROLLER_COMBINE_EVENT, SLOT_GAME_EVENT } from './Define'; import { UpLayer } from './UpLayer'; +import { Icon } from './Icon'; import { UIManager } from '../../Main/Scripts/managers/UIManager'; import { GameDataManager } from '../../Main/Scripts/managers/GameDataManager'; import { gold2cash } from '../../Main/Scripts/main/comm'; @@ -32,12 +33,7 @@ export class SlotGame extends Component { parsedData: IParsedGameData = null; spinData: any = null; - _lastRemoveData: number[] = []; // ← 清除 - - // normalWaysLayout: Node = null; - // normalWaysLabelCount: Node = null; - // freeWaysLayout: Node = null; - // freeWaysLabelCount: Node = null; + _lastRemoveData: number[] = []; // ← 清除 featureBuyActive: boolean = false; doubleWinIsOn: boolean = false; rollersMsg: number[] = [3, 4, 5, 5, 4, 3]; @@ -45,11 +41,6 @@ export class SlotGame extends Component { waysNum = 3 * 4 * 5 * 5 * 4 * 3; protected onLoad(): void { - // this.normalWaysLayout = this.node.getChildByName('NormalGameBg').getChildByName('ways').getChildByName('layout'); - // this.normalWaysLabelCount = this.node.getChildByName('NormalGameBg').getChildByName('ways').getChildByName('layout').getChildByName('Label'); - // this.freeWaysLayout = this.node.getChildByName('FreeGameBg').getChildByName('ways').getChildByName('layout'); - // this.freeWaysLabelCount = this.node.getChildByName('FreeGameBg').getChildByName('ways').getChildByName('layout').getChildByName('Label'); - this.rollerManager.node.on(ROLLER_COMBINE_EVENT.ONE_ROLLER_STOP, this.onOneRollerStopped, this); this.rollerManager.node.on(ROLLER_COMBINE_EVENT.ROLLER_BOUNCE, this.onRollerBounce, this); this.rollerManager.node.on(ROLLER_COMBINE_EVENT.ALL_ROLLER_STOP, this.onAllRollerStopped, this); @@ -384,6 +375,7 @@ export class SlotGame extends Component { this.spinData = spinData; this.parsedData = this.parseGameData(spinData, this._lastRemoveData); this._lastRemoveData = this.parsedData.RemoveData.slice(); // ← 更新为本轮 + this.rollerManager.distributeFreeMulMap(this.parsedData.FreeMulMap); this.rollerManager.createNewIconTop(this.parsedData.NewIconTop); } @@ -396,6 +388,28 @@ export class SlotGame extends Component { this.rollerManager.iconFallDown(); } + getCurrentBombSettleInfos(): { pos: number, mul: number, iconNode: Node, multiNode: Node }[] { + let result: { pos: number, mul: number, iconNode: Node, multiNode: Node }[] = []; + if (!this.parsedData || !this.parsedData.BombPos || !this.parsedData.FreeMulMap) return result; + + for (let i = 0; i < this.parsedData.BombPos.length; i++) { + let absPos = this.parsedData.BombPos[i]; + let mul = this.parsedData.FreeMulMap[absPos]; + if (mul == null) continue; + let iconNode = this.rollerManager.getIconNode(absPos); + if (!iconNode || !iconNode.isValid) continue; + let iconComp = iconNode.getComponent(Icon); + if (!iconComp || !iconComp.multiNode || !iconComp.multiNode.isValid) continue; + result.push({ + pos: absPos, + mul: mul, + iconNode, + multiNode: iconComp.multiNode, + }); + } + return result; + } + onAllRollerIconsFallen() { this.upLayer.resetAndSyncAllSpecials(this.rollerManager); let delay = this.parsedData.hasSmallGame ? 2 : 0; @@ -447,6 +461,13 @@ export class SlotGame extends Component { parseGameData(spinData: any, lastRemoveData: number[]): IParsedGameData { let { Symbol, WinInfo, Free } = spinData || {}; let serverPanData: number[] = Symbol.Middle; + let freeMulMiddlesArr: any[] = Symbol?.FreeMulMiddles || []; + let mulDesc = WinInfo?.MulDesc || null; + + let freeMulMap: { [pos: number]: number } = {}; + for (let item of freeMulMiddlesArr) { + freeMulMap[item.NumPos] = item.Mul; + } let removeData: number[] = []; if (WinInfo != null && WinInfo.Desc != null) { @@ -495,29 +516,22 @@ export class SlotGame extends Component { if (iconId == 10) bombPos.push(i); } - let hasScatterExpect = scatterPos.length >= 2; - if (hasScatterExpect && scatterPos.length == 2) { - if (this.rollerManager.getLx(scatterPos[1]) == 5) { - hasScatterExpect = false; - } - } let freeIsSame = Free == null ? false : Free.LeftCount !== Free.MaxCount; - console.log(newIconTop, 'newIconTop'); + return { Multi: 0, PanData: panData, RemoveData: removeData, NewIconTop: newIconTop, - HasScatterExpect: hasScatterExpect, ScatterPos: scatterPos, BombPos: bombPos, - MulInfo: [{ - "Pos": 7, - "Mul": 2 - } - ], hasSmallGame: scatterPos.length >= 4, hasFreeSpinAgain: scatterPos.length >= 3 && freeIsSame, + FreeMulMap: freeMulMap, + RoundScore: WinInfo?.Score, + MulValue: mulDesc?.Mul, + UnmultiedScore: mulDesc?.UnMultied, + MultiedScore: mulDesc?.Multied, }; } diff --git a/assets/Game/Scripts/SlotMsg.ts b/assets/Game/Scripts/SlotMsg.ts index c5a786d..2c98406 100644 --- a/assets/Game/Scripts/SlotMsg.ts +++ b/assets/Game/Scripts/SlotMsg.ts @@ -3,6 +3,7 @@ import { I18nManager } from '../../Main/Scripts/managers/I18nManager'; import { getLanguage, gold2cash } from '../../Main/Scripts/main/comm'; import { UIManager } from '../../Main/Scripts/managers/UIManager'; import { AudioManager } from '../../Main/Scripts/managers/AudioManager'; +import { Icon } from './Icon'; const { ccclass, property } = _decorator; @ccclass('SlotMsg') @@ -133,7 +134,7 @@ export class SlotMsg extends Component { .start(); } - showWinMsg(endScore: number) { + showRoundWinMsg(endScore: number) { if (endScore === 0) return; this.smallMsgSpine.node.active = false; this.middleMsgSpine.node.active = true; @@ -172,6 +173,13 @@ export class SlotMsg extends Component { this.largeMsgSpine.node.active = false; } + showMultiWinAnimation(spinData, callBack: () => void) { + this.scheduleOnce(() => { + this.showTotalWinMsg(spinData.WinInfo.MulDesc.Multied); + callBack(); + }, 1) + } + showTipSmall(tips: string, Type: string = "") { Tween.stopAllByTarget(this.grayMsgNode); diff --git a/assets/Game/Scripts/SlotScene.ts b/assets/Game/Scripts/SlotScene.ts index f467ee1..270b8d6 100644 --- a/assets/Game/Scripts/SlotScene.ts +++ b/assets/Game/Scripts/SlotScene.ts @@ -16,6 +16,7 @@ import { FreeSpinAgain } from "./FreeSpinAgain"; import { SysGift } from "./SysGift"; import { ErrorManager } from "../../Main/Scripts/managers/ErrorManager"; import { SlotRanking } from "../SlotRanking/scripts/SlotRanking"; +import { ChooseDiff } from "./ChooseDiff"; const { ccclass, property } = _decorator; @ccclass("SlotScene") @@ -144,7 +145,7 @@ export class SlotScene extends Component { if (this.hasEliminate) { this.slotBar.manualStop(this.hasEliminate); this.slotGame.playIconWinAni(this.spinData); - this.slotMsg.showWinMsg(this.spinData.AllScore); + this.slotMsg.showRoundWinMsg(this.spinData.WinInfo.Score); if (this.isDebug) { this.nextSpinInfo = GAME_DATA; } else { @@ -175,17 +176,9 @@ export class SlotScene extends Component { this.slotMsg.hideWinSpine(); if (!this.isFreeSpin) { this.slotBar.setWin(0); } - let msg = !this.isFeatureBuySpin && buyType == 0 - ? { - Bet: this.slotBar.getBet(), - IsDouble: this.isDoubleWin, - } - : { - Bet: this.slotBar.getBet(), - IsBuy: true, - BuyType: buyType, - IsDouble: this.isDoubleWin, - }; + let msg = !this.isFeatureBuySpin && buyType == 0 ? + { Bet: this.slotBar.getBet(), IsDouble: this.isDoubleWin, } + : { Bet: this.slotBar.getBet(), IsBuy: true, BuyType: buyType, IsDouble: this.isDoubleWin, }; try { this.spinInfo = !this.isDebug ? await this.spinWithRetryMsg(msg) : GAME_DATA; this.subBalacne(); @@ -357,7 +350,7 @@ export class SlotScene extends Component { // 如果本次有消除,则进行删除工作。 if (this.hasEliminate) { this.slotGame.playIconWinAni(this.spinData); - this.slotMsg.showWinMsg(this.spinData.AllScore); + this.slotMsg.showRoundWinMsg(this.spinData.WinInfo.Score); if (this.isDebug) { this.nextSpinInfo = GAME_DATA; } else { @@ -411,7 +404,7 @@ export class SlotScene extends Component { async onAllRollerIconsFallen() { if (this.hasEliminate) { this.slotGame.playIconWinAni(this.spinData); - this.slotMsg.showWinMsg(this.spinData.AllScore); + this.slotMsg.showRoundWinMsg(this.spinData.WinInfo.Score); if (this.isDebug) { this.nextSpinInfo = GAME_DATA; } else { @@ -450,71 +443,78 @@ export class SlotScene extends Component { handleRoundEnd(isReconnect: boolean = false) { if (this.isFreeSpin) { if (this.isFirstFreeSpin) { - this.updateBg(true); - this.slotBar.updateIsFreeSpin(true); - this.slotBar.setLeftCount(this.spinData.Free.MaxCount); - NodePoolManager.instance.getNodeFromPoolDynamic("FreeSpinEnter", "Prefab/FreeSpinEnter", "Game").then((prefab: Node) => { - this.node.addChild(prefab); - let freeCount = this.spinData.Free.MaxCount; - prefab.getComponent(FreeSpinEnterSpine).showEnterAni(freeCount, () => { - AudioManager.instance.playBGM("Free_Bg_Bgm"); - NodePoolManager.instance.putNodeToPool("FreeSpinEnter", prefab); - this.scheduleOnce(() => { - this.handleNextFreeSpin(this.spinData.Free.LeftCount - 1); - }, 1); - }); - }); - } else { - if (!isReconnect) { - this.handleBigWin(() => { - this.handleFreeSpinAgain(() => { - this.slotBar.setLeftCount(this.spinData.Free.LeftCount); - if (this.isErr) { - this.updateBg(false); - if ( - !this.isAutoSpin && - GameDataManager.instance.frb.Finished == null && - GameDataManager.instance.frb.Ongoing == null - ) { - this.slotGame.setFeatureBuyBtnEnable(true); - } - this.slotBar.updateIsFreeSpin(false); - this.checkAutoSpin(this.spinData.AllScore > 0); - - AudioManager.instance.playBGM("Normal_Bg_Bgm"); - return; - } - if (this.spinData.Free.LeftCount == 0 && this.spinData.RoundInfo.Current == this.spinData.RoundInfo.Total) { - this.isFreeSpin = false; - - this.slotBar.updatePlayerMsg(this.spinData, null, true); - this.scheduleOnce(() => { - this.slotMsg.showTotalWinAnimaiton(this.spinData.AllScore, this.spinData.AllScore, () => { - NodePoolManager.instance.getNodeFromPoolDynamic("TotalWinSpine", "Prefab/TotalWinSpine", "Game").then((prefab: Node) => { - AudioManager.instance.playBGM("Total_Win_Bgm"); - this.node.addChild(prefab); - prefab.getComponent(TotalWinSpine).showTotalWinSpine(this.spinData.AllScore, () => { - this.updateBg(false); - if (!this.isAutoSpin && GameDataManager.instance.frb.Finished == null && GameDataManager.instance.frb.Ongoing == null) { - this.slotGame.setFeatureBuyBtnEnable(true); - } - this.slotBar.updateIsFreeSpin(false); - this.checkAutoSpin(this.spinData.AllScore > 0); - AudioManager.instance.playBGM("Normal_Bg_Bgm"); - NodePoolManager.instance.putNodeToPool("TotalWinSpine", prefab); - }); - }); - } - ); - }, 1); - } else { - this.slotBar.updateWinMsg(this.spinData.AllScore, true); - this.scheduleOnce(() => { - this.handleNextFreeSpin(this.spinData.Free.LeftCount - 1); - }, 1); - } + // 进入免费前,先给 2 秒展示 scatter 动画并更新信息栏 + this.slotBar.updatePlayerMsg(this.spinData, null); + this.slotGame.upLayer.playScatterWaitSpine(true); + this.scheduleOnce(() => { + this.slotGame.upLayer.playScatterSpine(false); + this.updateBg(true); + this.slotBar.updateIsFreeSpin(true); + this.slotBar.setLeftCount(this.spinData.Free.MaxCount); + NodePoolManager.instance.getNodeFromPoolDynamic("FreeSpinEnter", "Prefab/FreeSpinEnter", "Game").then((prefab: Node) => { + this.node.addChild(prefab); + let freeCount = this.spinData.Free.MaxCount; + prefab.getComponent(FreeSpinEnterSpine).showEnterAni(freeCount, () => { + AudioManager.instance.playBGM("Free_Bg_Bgm"); + NodePoolManager.instance.putNodeToPool("FreeSpinEnter", prefab); + this.scheduleOnce(() => { + this.handleNextFreeSpin(this.spinData.Free.LeftCount - 1); + }, 1); }); }); + }, 2); + } else { + if (!isReconnect) { + this.handleFreeSpinRoundWinMsg(() => { + this.handleBigWin(() => { + this.handleFreeSpinAgain(() => { + this.slotBar.setLeftCount(this.spinData.Free.LeftCount); + if (this.isErr) { + this.updateBg(false); + if ( + !this.isAutoSpin && + GameDataManager.instance.frb.Finished == null && + GameDataManager.instance.frb.Ongoing == null + ) { + this.slotGame.setFeatureBuyBtnEnable(true); + } + this.slotBar.updateIsFreeSpin(false); + this.checkAutoSpin(this.spinData.AllScore > 0); + + AudioManager.instance.playBGM("Normal_Bg_Bgm"); + return; + } + if (this.spinData.Free.LeftCount == 0 && this.spinData.RoundInfo.Current == this.spinData.RoundInfo.Total) { + this.isFreeSpin = false; + let startScore = 0; + this.scheduleOnce(() => { + this.slotMsg.showTotalWinAnimaiton(startScore, this.spinData.AllScore, () => { + NodePoolManager.instance.getNodeFromPoolDynamic("TotalWinSpine", "Prefab/TotalWinSpine", "Game").then((prefab: Node) => { + AudioManager.instance.playBGM("Total_Win_Bgm"); + this.node.addChild(prefab); + prefab.getComponent(TotalWinSpine).showTotalWinSpine(this.spinData.AllScore, () => { + this.updateBg(false); + if (!this.isAutoSpin && GameDataManager.instance.frb.Finished == null && GameDataManager.instance.frb.Ongoing == null) { + this.slotGame.setFeatureBuyBtnEnable(true); + } + this.slotBar.updateIsFreeSpin(false); + this.checkAutoSpin(this.spinData.AllScore > 0); + AudioManager.instance.playBGM("Normal_Bg_Bgm"); + NodePoolManager.instance.putNodeToPool("TotalWinSpine", prefab); + }); + }); + }); + }, 1); + } else { + this.scheduleOnce(() => { + this.handleNextFreeSpin(this.spinData.Free.LeftCount - 1); + }, 1); + } + + }); + }); + }) + } else { if (this.spinData.Free.LeftCount == 0 && this.spinData.RoundInfo.Current == this.spinData.RoundInfo.Total) { this.isFreeSpin = false; @@ -576,27 +576,33 @@ export class SlotScene extends Component { } } + handleFreeSpinRoundWinMsg(callBack: () => void) { + if (this.spinData.WinInfo == null) { + callBack(); + return; + } + + if (this.spinData.WinInfo.MulDesc == null) { + this.slotMsg.showTotalWinMsg(this.spinData.RoundInfo.Score); + callBack(); + return; + } + + if (this.spinData.WinInfo.MulDesc !== null) { + this.slotMsg.showTotalWinMsg(this.spinData.WinInfo.MulDesc.UnMultied); + this.slotMsg.showMultiWinAnimation(this.spinData, callBack) + return; + } + } + handleBigWin(callBack: () => void) { - let score = this.isFreeSpin - ? this.spinData.SpinScore - : this.spinData.AllScore; - // score = 7000000000; + let score = this.isFreeSpin ? this.spinData.SpinScore : this.spinData.AllScore; let winType = score ? this.checkWinType(score) : WIN_TYPE.NONE; if (winType >= WIN_TYPE.BIG_WIN) { - NodePoolManager.instance - .getNodeFromPoolDynamic("BigWin", "Prefab/BigWin", "Game") - .then((prefab: Node) => { - this.node.addChild(prefab); - prefab - .getComponent(BigWin) - .open( - winType, - score, - this.slotBar.getBet(), - callBack, - this.isFreeSpin - ); - }); + NodePoolManager.instance.getNodeFromPoolDynamic("BigWin", "Prefab/BigWin", "Game").then((prefab: Node) => { + this.node.addChild(prefab); + prefab.getComponent(BigWin).open(winType, score, this.slotBar.getBet(), callBack, this.isFreeSpin); + }); } else { callBack(); } @@ -640,8 +646,8 @@ export class SlotScene extends Component { this.slotBar.node.getChildByName("stopBtn").active = true; } - /** 扣除金币 */ - subBalacne() { + /** 扣除金币,如果是购买需要控制buyType */ + subBalacne(buyType: number = 0) { let frb = GameDataManager.instance.frb; if (this.spinInfo.Frb && this.spinInfo.Frb.Ongoing != null) { if (!this.isFreeSpin) { @@ -666,30 +672,27 @@ export class SlotScene extends Component { ? this.slotBar.getBet() * 1.25 : this.slotBar.getBet(); - this.slotBar.setBalance( - this.slotBar.getBalance() - spinCost - ); + this.slotBar.setBalance(this.slotBar.getBalance() - spinCost); } else { - this.slotBar.setBalance( - this.slotBar.getBalance() - - this.slotBar.getBet() * this.gameInfo.BuyMul - ); + if (buyType === 1) { + this.slotBar.setBalance(this.slotBar.getBalance() - this.slotBar.getBet() * this.gameInfo.BuyMul) + } else { + this.slotBar.setBalance(this.slotBar.getBalance() - this.slotBar.getBet() * 500) + } } } } } - testBtn() { - NodePoolManager.instance - .getNodeFromPoolDynamic("FreeSpinEnter", "Prefab/FreeSpinEnter", "Game") - .then((prefab: Node) => { - this.node.addChild(prefab); - let freeCount = 10; //this.spinData.FreeSpin.MaxCount; - freeCount = 10; - prefab.getComponent(FreeSpinEnterSpine).showEnterAni(freeCount, () => { - NodePoolManager.instance.putNodeToPool("FreeSpinEnter", prefab); - }); + onBtnChooseDiff() { + NodePoolManager.instance.getNodeFromPoolDynamic("ChooseDiff", "Prefab/ChooseDiff", "Game").then((prefab: Node) => { + this.node.addChild(prefab); + prefab.getComponent(ChooseDiff).open(GameDataManager.instance.chooseDiff, () => { + this.node.getChildByName("Choose").children.forEach((child: Node, index: number) => { + child.active = index == GameDataManager.instance.chooseDiff - 1; + }) }); + }); } showErrorTip(errcode: number, errMsg: string, callBack?) { diff --git a/assets/Game/Scripts/UpLayer.ts b/assets/Game/Scripts/UpLayer.ts index 332dd51..49ad44d 100644 --- a/assets/Game/Scripts/UpLayer.ts +++ b/assets/Game/Scripts/UpLayer.ts @@ -205,6 +205,10 @@ export class UpLayer extends Component { } playScatterSpine(bol: boolean) { + this.scatterLayer.children.forEach(child => child.getComponent(Icon).playScatterIdleSpine(bol)); + } + + playScatterWaitSpine(bol: boolean) { this.scatterLayer.children.forEach(child => child.getComponent(Icon).playScatterWaitSpine(bol)); } } diff --git a/assets/Game/SlotScene.prefab b/assets/Game/SlotScene.prefab index 77429f3..b7b5c42 100644 --- a/assets/Game/SlotScene.prefab +++ b/assets/Game/SlotScene.prefab @@ -29,22 +29,25 @@ }, { "__id__": 1192 + }, + { + "__id__": 1207 } ], "_active": true, "_components": [ { - "__id__": 1207 + "__id__": 1232 }, { - "__id__": 1209 + "__id__": 1234 }, { - "__id__": 1211 + "__id__": 1236 } ], "_prefab": { - "__id__": 1213 + "__id__": 1238 }, "_lpos": { "__type__": "cc.Vec3", @@ -2605,7 +2608,7 @@ "__expectedType__": "cc.Prefab" }, { - "__uuid__": "5e3c6a81-0213-4db7-8682-237dab87b17b", + "__uuid__": "e0928cff-6e84-4aa5-a100-826094cfbce6", "__expectedType__": "cc.Prefab" }, { @@ -22803,8 +22806,8 @@ "_color": { "__type__": "cc.Color", "r": 255, - "g": 246, - "b": 187, + "g": 199, + "b": 47, "a": 255 }, "_spriteFrame": { @@ -23079,8 +23082,8 @@ "_color": { "__type__": "cc.Color", "r": 255, - "g": 246, - "b": 187, + "g": 199, + "b": 47, "a": 255 }, "_spriteFrame": { @@ -23355,8 +23358,8 @@ "_color": { "__type__": "cc.Color", "r": 255, - "g": 246, - "b": 187, + "g": 199, + "b": 47, "a": 255 }, "_spriteFrame": { @@ -23687,8 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"nestedPrefabInstanceRoots": [ @@ -25770,7 +26352,7 @@ "__id__": 1175 }, "targetInfo": { - "__id__": 1215 + "__id__": 1240 } }, { @@ -25782,7 +26364,7 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 1211 + "__id__": 1236 }, "sourceInfo": null, "propertyPath": [ @@ -25792,7 +26374,7 @@ "__id__": 1175 }, "targetInfo": { - "__id__": 1217 + "__id__": 1242 } }, { @@ -25804,7 +26386,7 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 1211 + "__id__": 1236 }, "sourceInfo": null, "propertyPath": [ @@ -25814,7 +26396,7 @@ "__id__": 1192 }, "targetInfo": { - "__id__": 1219 + "__id__": 1244 } }, { diff --git a/assets/Game/阿拉丁神灯-资源/ChooseDiff.meta b/assets/Game/阿拉丁神灯-资源/ChooseDiff.meta new file mode 100644 index 0000000..dc585af --- /dev/null +++ b/assets/Game/阿拉丁神灯-资源/ChooseDiff.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "0541d894-54e1-40bb-82ad-dee9e9515a11", + "files": [], + "subMetas": {}, + "userData": 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--git a/assets/Main/Scripts/managers/GameDataManager.ts b/assets/Main/Scripts/managers/GameDataManager.ts index ca99510..e97a2c5 100644 --- a/assets/Main/Scripts/managers/GameDataManager.ts +++ b/assets/Main/Scripts/managers/GameDataManager.ts @@ -40,6 +40,14 @@ export class GameDataManager { set canClickIconMsg(bol: boolean) { this._canClickIconMsg = bol; } get canClickIconMsg(): boolean { return this._canClickIconMsg; } + private _gamePending: string = null; + set gamePending(pending: string) { this._gamePending = pending; } + get gamePending(): string { return this._gamePending; } + + private _chooseDiff: number = 1; + set chooseDiff(diff: number) { this._chooseDiff = diff; } + get chooseDiff(): number { return this._chooseDiff; } + // rankList de 结构 // {