From 4d45e6338fb6dc85bfd70f5ad882c135419bc881 Mon Sep 17 00:00:00 2001 From: TJH Date: Wed, 27 May 2026 15:30:10 +0800 Subject: [PATCH] =?UTF-8?q?bigwin=E4=B8=AD=E5=A5=96=E9=A2=9D=E6=98=BE?= =?UTF-8?q?=E7=A4=BA=E9=94=99=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/Game/Scripts/SlotScene.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/Game/Scripts/SlotScene.ts b/assets/Game/Scripts/SlotScene.ts index f347920..58c7346 100644 --- a/assets/Game/Scripts/SlotScene.ts +++ b/assets/Game/Scripts/SlotScene.ts @@ -63,7 +63,7 @@ export class SlotScene extends Component { count: 0, delay: { fast: 0.5, - normal: 1, + normal: 0.5, }, }; @@ -702,7 +702,7 @@ export class SlotScene extends Component { callBack(); return } - let score = this.isFreeSpin ? this.spinData.RoundInfo.Score : this.spinData.AllScore; + let score = this.spinData.Score; let winType = score ? this.checkWinType(score) : WIN_TYPE.NONE; if (winType >= WIN_TYPE.BIG_WIN) { NodePoolManager.instance.getNodeFromPoolDynamic("BigWin", "Prefab/BigWin", "Game").then((prefab: Node) => {