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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 1m13s
124 lines
4.6 KiB
TypeScript
124 lines
4.6 KiB
TypeScript
import { _decorator, Node, Component, screen, view, ResolutionPolicy, Sprite, sys, UITransform, Label, find } from 'cc';
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import { LocalizedLabel } from './i18n/LocalizedLabel';
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import { getLanguage } from './comm';
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const { ccclass, property } = _decorator;
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export let SWITCH_PROTRAIT_MODE = {
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"da": "Skift venligst til portrættilstand",
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"de": "Bitte wechseln Sie in den Portraitmodus",
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"en": "Please switch to portrait mode",
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"es": "Por favor, cambie al modo retrato",
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"fi": "Vaihda muotokuvatilaan",
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"fr": "Veuillez passer en mode portrait",
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"id": "Silakan beralih ke mode potret",
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"it": "Passare alla modalità verticale",
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"ja": "ポートレートモードに切り替えてください",
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"ko": "세로 모드로 전환해주세요",
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"my": "ပုံတူမုဒ်သို့ ပြောင်းပါ။",
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"nl": "Schakel over naar de portretmodus",
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"pt": "Por favor, mude para o modo retrato",
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"ro": "Treceți la modul portret",
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"ru": "Пожалуйста, переключитесь в портретный режим",
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"sv": "Växla till porträttläge",
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"th": "กรุณาสลับเป็นโหมดแนวตั้ง",
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"tr": "Lütfen portre moduna geçin",
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"vi": "Vui lòng chuyển sang chế độ chân dung",
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"zh": "請切換到縱向模式"
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};
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@ccclass('LayoutAdapter')
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export class LayoutAdapter extends Component {
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@property(Node)
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BG_01: Node = null;
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@property(Node)
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Logo: Node = null;
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@property(Node)
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rotateNode: Node = null;
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sprite: Sprite = null;
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protected onLoad(): void {
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this.sprite = this.BG_01.getComponent(Sprite);
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this.rotateNode.active = false;
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this.rotateNode.getChildByName('tips').active = false;
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}
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start(): void {
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screen.on('window-resize', this.onWindowResize, this);
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screen.on('orientation-change', this.onWindowResize, this);
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this.onWindowResize();
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this.rotateNode.getChildByName('tips').getComponent(Label).string = SWITCH_PROTRAIT_MODE[getLanguage()];
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this.rotateNode.getChildByName('tips').active = true;
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}
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onWindowResize() {
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const designSize = view.getDesignResolutionSize();
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const screenSize0 = view.getVisibleSize(); // 先记录一份(如果你需要对比)
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// 1) 依据宽高比切换策略
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const screenRatio = screenSize0.width / screenSize0.height;
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const designRatio = designSize.width / designSize.height;
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view.setResolutionPolicy(
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screenRatio > designRatio
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? ResolutionPolicy.FIXED_HEIGHT // 横屏更宽:以高适配
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: ResolutionPolicy.FIXED_WIDTH // 竖屏更窄:以宽适配
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);
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// 2) 下一帧再取"最终可视尺寸"来计算缩放
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this.scheduleOnce(() => {
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const size = view.getVisibleSize(); // 已更新后的正确值
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const texW = this.sprite.spriteFrame.width;
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const texH = this.sprite.spriteFrame.height;
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const scale = Math.max(size.width / texW, size.height / texH);
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this.BG_01.setScale(scale, scale); // 铺满并保持比例
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if (this.Logo.isValid) {
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this.changeLoge(size.height)
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}
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if (this.isMobile()) {
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let isPortrait = size.width > size.height;
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if (size.width > size.height) {
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this.rotateNode.getChildByName('block').setScale(scale, scale);
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this.rotateNode.active = true;
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} else {
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this.rotateNode.getChildByName('block').setScale(scale, scale);
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this.rotateNode.active = false;
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}
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let web = find('Canvas/Mask/GameNode/webView')
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if (web) web.active = !isPortrait
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} else {
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this.rotateNode.active = false;
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}
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}, 0);
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}
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changeLoge(texH) {
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//记录背景当前大小
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let height = texH / 2;
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let num = (this.Logo.getComponent(UITransform).height) / 2;
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let posY = -(height + 60 - num);
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this.Logo.setPosition(0, posY, 0);
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}
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onDestroy() {
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screen.off('window-resize', this.onWindowResize, this);
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screen.off('orientation-change', this.onWindowResize, this);
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}
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isMobile(): boolean {
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return (
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sys.platform === sys.Platform.ANDROID ||
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sys.platform === sys.Platform.IOS ||
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sys.platform === sys.Platform.MOBILE_BROWSER ||
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sys.platform === sys.Platform.UNKNOWN
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);
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}
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} |