From f95d0be231760456edb0dd9edd93976111baea35 Mon Sep 17 00:00:00 2001 From: TJH Date: Sun, 4 Jan 2026 16:41:18 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8E=86=E5=8F=B2=E8=AE=B0=E5=BD=95=E4=BF=AE?= =?UTF-8?q?=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/Game/prefabs/History/history_detail.prefab | 2 +- assets/Game/scripts/game/HistoryDetail.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/Game/prefabs/History/history_detail.prefab b/assets/Game/prefabs/History/history_detail.prefab index 8ab3f49..b366234 100644 --- a/assets/Game/prefabs/History/history_detail.prefab +++ b/assets/Game/prefabs/History/history_detail.prefab @@ -5160,7 +5160,7 @@ "_contentSize": { "__type__": "cc.Size", "width": 1080, - "height": 1626 + "height": 16260 }, "_anchorPoint": { "__type__": "cc.Vec2", diff --git a/assets/Game/scripts/game/HistoryDetail.ts b/assets/Game/scripts/game/HistoryDetail.ts index b62b14e..b829645 100644 --- a/assets/Game/scripts/game/HistoryDetail.ts +++ b/assets/Game/scripts/game/HistoryDetail.ts @@ -432,7 +432,7 @@ export class HistoryDetail extends Component { } // scatter 数量统计 node_scatter - if (pan.Symbol.ScNum >= 4 && pan.Free.GamesTimes >= 10) { + if (pan.Symbol.ScNum >= 4 && (pan.Free && pan.Free.GamesTimes >= 10)) { const node_scatter = content.getChildByName("node_scatter") const txt_scatter_num = node_scatter.getChildByName("txt_scatter_num").getComponent(Label) txt_scatter_num.string = "x " + pan.Symbol.ScNum