diff --git a/assets/Game/prefabs/FreeSpinAdd/FreeSpinAdd.prefab b/assets/Game/prefabs/FreeSpinAdd/FreeSpinAdd.prefab index 7a21ecf..8340710 100644 --- a/assets/Game/prefabs/FreeSpinAdd/FreeSpinAdd.prefab +++ b/assets/Game/prefabs/FreeSpinAdd/FreeSpinAdd.prefab @@ -191,7 +191,7 @@ "node": { "__id__": 2 }, - "_enabled": true, + "_enabled": false, "__prefab": { "__id__": 8 }, diff --git a/assets/Game/scripts/game/FreeSpinAdd.ts b/assets/Game/scripts/game/FreeSpinAdd.ts index 96b892b..c122df1 100644 --- a/assets/Game/scripts/game/FreeSpinAdd.ts +++ b/assets/Game/scripts/game/FreeSpinAdd.ts @@ -26,6 +26,7 @@ export class FreeSpinAdd extends Component { let titleNode = this.freeSpinAddSpine.node.getChildByName('TitleNode'); this.freeSpinEnterTitleSp = titleNode.getChildByName('SpriteFREESPINWON').getComponent(Sprite); + this.freeSpinAddUI.on(Node.EventType.TOUCH_START, this.onTouch, this); this.freeCount = freeCount; this.freeCountLabel.string = `+ ${freeCount}`; @@ -34,6 +35,14 @@ export class FreeSpinAdd extends Component { this.closeCallBack = closeCallBack; } + async onTouch() { + if (!this.freeSpinAddUI) return; // 添加节点存在检查 + + this.onClose() + + + } + playAnimation() { this.freeSpinAddSpine.clearTracks(); this.freeSpinAddSpine.setAnimation(0, 'animation', true); diff --git a/assets/resources/audio/盘面转轴转动音效.mp3 b/assets/resources/audio/盘面转轴转动音效.mp3 new file mode 100644 index 0000000..bacc8ea Binary files /dev/null and b/assets/resources/audio/盘面转轴转动音效.mp3 differ diff --git a/assets/resources/audio/盘面转轴转动音效.mp3.meta b/assets/resources/audio/盘面转轴转动音效.mp3.meta new file mode 100644 index 0000000..ae207c7 --- /dev/null +++ b/assets/resources/audio/盘面转轴转动音效.mp3.meta @@ -0,0 +1,14 @@ +{ + "ver": "1.0.0", + "importer": "audio-clip", + "imported": true, + "uuid": "a0a2b727-37d9-4051-b08c-d546919ed1a8", + "files": [ + ".json", + ".mp3" + ], + "subMetas": {}, + "userData": { + "downloadMode": 0 + } +}