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TJH 2025-12-20 14:53:19 +08:00
parent 32f2a53274
commit c182f6656c
38 changed files with 3715 additions and 3600 deletions

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@ -86,6 +86,7 @@ export class SlotBar extends Component {
private turboBtnAni: Animation = null;
private freeSpinBg: Node = null;
private spin_lihua: sp.Skeleton = null
private left_1: Node = null;
private leftCount: Label = null;
private left_2: Node = null;
@ -136,6 +137,7 @@ export class SlotBar extends Component {
this.menuBtn = this.btns1.getChildByName("ic_menu").getComponent(Button);
this.freeSpinBg = this.node.getChildByName("FreeSpinBg");
this.spin_lihua = this.freeSpinBg.getChildByName("spin_lihua").getComponent(sp.Skeleton);
this.left_1 = this.freeSpinBg.getChildByName("left_1");
this.left_2 = this.freeSpinBg.getChildByName("left_2");
this.leftCount = this.left_1
@ -681,6 +683,10 @@ export class SlotBar extends Component {
}
}
playSpin_lihua() {
this.spin_lihua.setAnimation(0, 'animation', false)
}
exitFreeSpin() {
this.freeSpinBg.active = false;
this.btns1.active = this.BTNS1_ACTIVE;

View File

@ -114,7 +114,7 @@ export class SlotScene extends Component {
async start() {
await this.init();
// this.TotalWin.show(505000)
// this.TotalWin.show(505000, 8)
// this.BigWinUI.show(800000, WIN_TYPE.SUPER_MEGA_WIN, 10000)
}
@ -773,6 +773,7 @@ export class SlotScene extends Component {
}
private async handleOngoingFreeSpin(leftCount: number, winType: WIN_TYPE) {
this.handleWinResult(winType, false, true, () => {
this.handleNextFreeSpin(leftCount);
});
@ -881,6 +882,11 @@ export class SlotScene extends Component {
// delay = 1.2
// }
//小游戏内单次滚动结算中奖时触发一个礼花特效
if (isFreeSpin) {
this.slotBar.playSpin_lihua()
}
this.scheduleOnce(() => {
let score = isFreeSpin

View File

@ -1,4 +1,4 @@
import { _decorator, Button, Component, Label, Node, Prefab, sp, Sprite, Tween, tween, v3 } from 'cc';
import { _decorator, Button, Component, Label, Node, Prefab, sp, Sprite, Tween, tween, UIOpacity, v3, Vec3 } from 'cc';
import { NodePoolManager } from '../../../Loading/scripts/manager/NodePoolManager';
import { AudioManager } from 'db://assets/Loading/scripts/manager/AudioManager';
const { ccclass, property } = _decorator;
@ -37,25 +37,37 @@ export class FreeSpinAdd extends Component {
playAnimation() {
this.freeSpinEnterSpine.clearTracks();
this.freeSpinEnterSpine.setAnimation(0, 'in', false);
this.freeSpinEnterSpine.setCompleteListener(() => {
this.freeSpinEnterSpine.setAnimation(0, 'loop', true);
this.scheduleOnce(() => {
this.onClose();
}, 5)
})
this.freeSpinEnterSpine.setAnimation(0, 'animation', true);
this.freeSpinEnterSpine.node.setScale(0, 0, 0)
this.freeSpinEnterSpine.node.getComponent(UIOpacity).opacity = 0
tween(this.freeSpinEnterSpine.node)
.to(0.5, { scale: new Vec3(1, 1, 1) })
.call(() => {
this.scheduleOnce(() => {
this.onClose();
}, 5)
})
.start()
tween(this.freeSpinEnterSpine.node.getComponent(UIOpacity))
.to(0.5, { opacity: 255 })
.start()
}
// 加入回调
onClose() {
this.unscheduleAllCallbacks();
this.freeSpinEnterSpine.clearTracks();
this.freeSpinEnterSpine.setAnimation(0, 'out', true);
this.freeSpinEnterSpine.setCompleteListener(() => {
this.freeSpinAddUI.removeFromParent();
NodePoolManager.instance.putNodeToPool('freeSpinAdd', this.freeSpinAddUI);
this.closeCallBack && this.closeCallBack();
})
tween(this.freeSpinEnterSpine.node)
.to(0.5, { scale: new Vec3(0, 0, 0) })
.call(() => {
this.freeSpinAddUI.removeFromParent();
NodePoolManager.instance.putNodeToPool('freeSpinAdd', this.freeSpinAddUI);
this.closeCallBack && this.closeCallBack();
})
.start()
tween(this.freeSpinEnterSpine.node.getComponent(UIOpacity))
.to(0.5, { opacity: 0 })
.start()
}
}

View File

@ -1,4 +1,4 @@
import { _decorator, Button, Component, Label, Node, Prefab, sp, Sprite, Tween, tween, UIOpacity, v3 } from 'cc';
import { _decorator, Button, Component, Label, Node, Prefab, sp, Sprite, Tween, tween, UIOpacity, v3, Vec3 } from 'cc';
import { NodePoolManager } from '../../../Loading/scripts/manager/NodePoolManager';
import { gold2cash } from '../../../Loading/scripts/comm';
import { AudioManager } from '../../../Loading/scripts/manager/AudioManager';
@ -56,66 +56,78 @@ export class TotalWin extends Component {
playAnimation() {
this.totalWinSpine.clearTracks();
this.totalWinSpine.setAnimation(0, 'in', false);
this.totalWinSpine.setCompleteListener(() => {
this.totalWinSpine.setAnimation(0, 'loop', true);
this.btn.node.active = true;
this.scheduleOnce(() => {
this.onClose();
}, 5)
})
this.totalWinSpine.setAnimation(0, 'animation', true);
this.totalWinSpine.node.setScale(0, 0, 0)
this.totalWinSpine.node.getComponent(UIOpacity).opacity = 0
tween(this.totalWinSpine.node)
.to(0.5, { scale: new Vec3(1, 1, 1) })
.call(() => {
this.scheduleOnce(() => {
this.onClose();
}, 5)
})
.start()
tween(this.totalWinSpine.node.getComponent(UIOpacity))
.to(0.5, { opacity: 255 })
.start()
}
// 加入回调
onClose() {
this.btn.node.off(Button.EventType.CLICK, this.onClose, this);
AudioManager.instance.playSFX('Total_Settle_Collect_Click');
// AudioManager.instance.playSFX('Total_Settle_Collect_Click');
this.scheduleOnce(() => {
AudioManager.instance.playSFX('Total_Settle_Sound_End');
}, 0.5)
this.fadeOutScoreLabel(1.7, 0.6);
// this.fadeOutScoreLabel(1.7, 0.6);
this.btn.node.active = false;
this.unscheduleAllCallbacks();
this.totalWinSpine.clearTracks();
this.totalWinSpine.setAnimation(0, 'out', true);
this.totalWinSpine.setCompleteListener(() => {
this.totalWinUINode.removeFromParent();
NodePoolManager.instance.putNodeToPool('totalWinUI', this.totalWinUINode);
this.closeCallBack && this.closeCallBack();
})
tween(this.totalWinSpine.node)
.to(0.5, { scale: new Vec3(0, 0, 0) })
.call(() => {
this.totalWinUINode.removeFromParent();
NodePoolManager.instance.putNodeToPool('totalWinUI', this.totalWinUINode);
this.closeCallBack && this.closeCallBack();
})
.start()
tween(this.totalWinSpine.node.getComponent(UIOpacity))
.to(0.5, { opacity: 0 })
.start()
}
fadeOutScoreLabel(delay: number, duration: number) {
// 先停止可能正在进行的动画
Tween.stopAllByTarget(this.NumNodeOpacityCom.node);
// fadeOutScoreLabel(delay: number, duration: number) {
// // 先停止可能正在进行的动画
// Tween.stopAllByTarget(this.NumNodeOpacityCom.node);
// 确保标签是可见的
this.NumNodeOpacityCom.opacity = 255;
// // 确保标签是可见的
// this.NumNodeOpacityCom.opacity = 255;
// 创建并执行渐隐动画
tween(this.NumNodeOpacityCom)
.delay(delay)
.to(duration, { opacity: 0 })
.start();
// // 创建并执行渐隐动画
// tween(this.NumNodeOpacityCom)
// .delay(delay)
// .to(duration, { opacity: 0 })
// .start();
// 先停止可能正在进行的动画
Tween.stopAllByTarget(this.totalWinNodeOpacity.node);
// // 先停止可能正在进行的动画
// Tween.stopAllByTarget(this.totalWinNodeOpacity.node);
// 确保标签是可见的
this.totalWinNodeOpacity.opacity = 255;
// // 确保标签是可见的
// this.totalWinNodeOpacity.opacity = 255;
// 创建并执行渐隐动画
tween(this.totalWinNodeOpacity)
.delay(delay)
.to(duration, { opacity: 0 })
.start();
// // 创建并执行渐隐动画
// tween(this.totalWinNodeOpacity)
// .delay(delay)
// .to(duration, { opacity: 0 })
// .start();
}
// }
}

View File

@ -7,7 +7,7 @@ import { PREVIEW } from "cc/env"
const gameId = "rp_11001";
// let apiaddr = "https://rpgames-api.rpfafafahkdev.com";
let apiaddr = "";
let token = "eyJQIjoxMDA5NDksIkUiOjE3NjYxNTE4ODAsIlMiOjk5NiwiRCI6InJwXzExMDAxIn0.iuOahlUllcwgqHrtiJTK5-MDIAJExpET00Y2HiEH0P4";
let token = "eyJQIjoxMDAwMDEsIkUiOjE3NjYyNDM0MDksIlMiOjEwMDQsIkQiOiJycF8xMTAwMSJ9.MZPQSQvUhbtud9hOAV0_Bm2UfOnWhsuHGVeGAlB82Ck";
let language = "en"