信息栏调整
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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 1m24s
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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 1m24s
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@ -51,8 +51,6 @@ export class SlotGame extends Component {
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// 赢分信息相关
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private winType: Node = null;
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private winTypeAni: Animation = null;
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private winTypeParticle: ParticleSystem = null;
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private normalWin: Node = null;
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private normalWinSpin: sp.Skeleton = null;
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@ -110,8 +108,6 @@ export class SlotGame extends Component {
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this.scatterLayer = this.node.getChildByName('scatterLayer');
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this.winType = this.node.getChildByName('winType');
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this.winTypeAni = this.winType.getComponent(Animation);
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this.winTypeParticle = this.winType.getChildByName('ParticleNode').getChildByName('Particle').getComponent(ParticleSystem);
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let frameNode = this.winType.getChildByName('FrameNode');
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this.normalWin = frameNode.getChildByName('marqueeFrame_02');
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@ -638,12 +634,8 @@ export class SlotGame extends Component {
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if (!bol) {
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this.normalWin.active = false;
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this.totalWin.active = false;
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this.winTypeAni.node.getChildByName('AniNode').active = false;
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this.winTypeAni.stop();
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this.winTypeAni.resume();
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return;
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}
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this.winTypeAni.node.getChildByName('AniNode').active = true;
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// 设置活动显示窗口
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if (isBigWin) {
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this.totalWin.active = true;
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@ -682,19 +674,19 @@ export class SlotGame extends Component {
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}
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// 播放动画效果
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if (isFirstWin) {
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this.winTypeAni.play('Marquee_in_animation');
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this.winTypeParticle.play();
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this.winTypeAni.once(Animation.EventType.FINISHED, () => {
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this.winTypeAni.play('Marquee_loop_animation');
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});
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} else {
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this.winTypeAni.play('Marquee_win_animation');
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this.winTypeParticle.play();
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this.winTypeAni.once(Animation.EventType.FINISHED, () => {
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this.winTypeAni.play('Marquee_loop_animation');
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});
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}
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// if (isFirstWin) {
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// this.winTypeAni.play('Marquee_in_animation');
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// this.winTypeParticle.play();
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// this.winTypeAni.once(Animation.EventType.FINISHED, () => {
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// this.winTypeAni.play('Marquee_loop_animation');
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// });
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// } else {
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// this.winTypeAni.play('Marquee_win_animation');
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// this.winTypeParticle.play();
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// this.winTypeAni.once(Animation.EventType.FINISHED, () => {
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// this.winTypeAni.play('Marquee_loop_animation');
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// });
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// }
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}
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