ui图的使用
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@ -1,4 +1,4 @@
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import { _decorator, Animation, Button, Component, Label, Layout, Node, ParticleSystem, Prefab, RichText, Size, sp, Sprite, tween, UITransform, v3, Vec3 } from 'cc';
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import { _decorator, Animation, Button, Component, Label, Layout, Node, ParticleSystem, Prefab, RichText, Size, sp, Sprite, SpriteFrame, tween, UITransform, v3, Vec3 } from 'cc';
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import { RollerManager } from './game/RollerManager';
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import { GameInfo, ICON_RATE, ROLLER_COMBINE_EVENT, SLOT_GAME_EVENT, WIN_TYPE } from './game/Define';
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import { Icon, IconEventBus } from './game/Icon';
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@ -19,6 +19,9 @@ export class SlotGame extends Component {
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@property(Prefab)
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iconMsgPre: Prefab = null;
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@property([SpriteFrame])
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multiFrame = new Array<SpriteFrame>;
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// 跑马灯信息
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private moveSprite: Sprite[] = [];
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private startPos: Vec3 = new Vec3(540, 0, 0);
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@ -50,7 +53,7 @@ export class SlotGame extends Component {
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private base: Node = null;
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private normalMultiAni: Animation = null;
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private multiLabel: Label = null;
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private multi: Node = null;
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private waysCount: Label = null;
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private waysLayout: Layout = null;
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private layCount: Label = null;
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@ -111,7 +114,7 @@ export class SlotGame extends Component {
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this.base = this.node.getChildByName('base');
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this.normalMultiAni = this.base.getChildByName('NormalMultiAniNode').getComponent(Animation);
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this.multiLabel = this.base.getChildByName('multi').getComponent(Label);
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this.multi = this.base.getChildByName('multi');
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let ways = this.base.getChildByName('ways');
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this.waysCount = ways.getChildByName('count').getComponent(Label);
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this.waysLayout = ways.getChildByName('lay').getComponent(Layout);
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@ -223,7 +226,7 @@ export class SlotGame extends Component {
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AudioManager.instance.playSFX('Spin_Button_Click');
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this.setWaysCount('...');
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if (!isFree) {
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this.setMultiLabel(1);
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this.setMultiLabel([2, 2, 2, 2]);
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}
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this.showWinScore(false, false, false, false, false);
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this.rollerManager.resetInfo();
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@ -243,9 +246,16 @@ export class SlotGame extends Component {
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this.rollerManager.stopScroll(this.spinData);
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}
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setMultiLabel(multi: number) {
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this.multiLabel.string = `x${multi}`;
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this.freeMultiLabel.string = `x${multi}`;
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setMultiLabel(multiArr: Array<number>) {
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this.multi.children[4].getChildByName('Label').getComponent(Label).string = 'x' + (multiArr[3] + 2)
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for (let i = 0; i < this.multi.children.length - 1; i++) {
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this.multi.children[i].getChildByName('Label').getComponent(Label).string = 'x' + multiArr[i]
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this.multi.children[i].getComponent(Sprite).spriteFrame = multiArr[i] > 2 ? this.multiFrame[1] : this.multiFrame[0]
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}
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// this.multi.string = `x${multi}`;
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// this.freeMultiLabel.string = `x${multi}`;
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}
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setWaysCount(ways: any) {
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@ -553,11 +563,11 @@ export class SlotGame extends Component {
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}
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playNormalMultiAni(isSwitch: boolean) {
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if (isSwitch) {
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this.normalMultiAni.play('NM_multiVFX_switch_animation');
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} else {
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this.normalMultiAni.play('NM_multiVFX_win_animation');
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}
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// if (isSwitch) {
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// this.normalMultiAni.play('NM_multiVFX_switch_animation');
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// } else {
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// this.normalMultiAni.play('NM_multiVFX_win_animation');
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// }
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}
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playFreeMultiAni() {
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@ -213,7 +213,7 @@ export class SlotScene extends Component {
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AudioManager.instance.playBGM("Normal_Mode_BGM");
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}
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this.slotGame.setWaysCount(this.spinData.Symbol.WaysNum);
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this.slotGame.setMultiLabel(this.spinData.WinMultiPlier);
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this.slotGame.setMultiLabel(this.spinData.Symbol.MultiValue);
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this.slotGame.setRollerIconRule(rollerIconRule);
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let frb = GameDataManager.instance.frb;
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@ -577,7 +577,7 @@ export class SlotScene extends Component {
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} else {
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this.slotGame.playNormalMultiAni(true);
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}
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this.slotGame.setMultiLabel(this.spinData.WinMultiPlier);
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this.slotGame.setMultiLabel(this.spinData.Symbol.MultiValue);
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// 创建新图标
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this.slotGame.createNewIconTop(this.spinData);
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} catch (error) {
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@ -1,4 +1,4 @@
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import { _decorator, Component, Mask, Node, Sprite, SpriteFrame, UITransform, v3, Vec3 } from 'cc';
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import { _decorator, Component, Mask, Node, Sprite, SpriteFrame, UITransform, UITransformComponent, v3, Vec3 } from 'cc';
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import { IconFactory } from './IconFactory';
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import { Roller } from './Roller';
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import { GameData, ICON_HEIGHT, ICON_WIDTH, ROLLER_COMBINE_EVENT, ROLLER_EVENT } from './Define';
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@ -23,9 +23,6 @@ export class RollerManager extends Component {
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@property({ type: IconFactory, tooltip: '图标工厂' })
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iconFactory: IconFactory = null;
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@property(SpriteFrame)
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vMaskSpriteFrame: SpriteFrame = null;
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rollerMsg: any[] = [
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{ row: 5, col: 1 },
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{ row: 5, col: 1 },
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@ -74,7 +71,7 @@ export class RollerManager extends Component {
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this.allRollers = [];
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this.vRollers = [];
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this.vMaskNode = this.createMaskNode('VMask', this.vMaskSpriteFrame);
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this.vMaskNode = this.createMaskNode('VMask');
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this.node.addChild(this.vMaskNode);
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@ -108,18 +105,20 @@ export class RollerManager extends Component {
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}
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}
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private createMaskNode(name: string, spriteFrame: SpriteFrame): Node {
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private createMaskNode(name: string): Node {
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let maskNode = new Node();
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maskNode.name = name;
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let comp = maskNode.addComponent(Mask);
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comp.type = Mask.Type.SPRITE_STENCIL;
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let UITransform = maskNode.addComponent(UITransformComponent);
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comp.type = Mask.Type.GRAPHICS_RECT;
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let spriteCom = maskNode.getComponent(Sprite);
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spriteCom.spriteFrame = spriteFrame;
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spriteCom.sizeMode = Sprite.SizeMode.TRIMMED;
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spriteCom.trim = true;
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UITransform.setContentSize(1040, 840)
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// let spriteCom = maskNode.getComponent(Sprite);
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// spriteCom.spriteFrame = spriteFrame;
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// spriteCom.sizeMode = Sprite.SizeMode.CUSTOM;
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// spriteCom.trim = true;
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return maskNode;
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}
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@ -1,6 +1,5 @@
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import { _decorator, Component, EventMouse, JsonAsset, Label, Layout, math, Node, ScrollView, UITransform } from 'cc';
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import { getAllRichTexts, hideToBottom, isBrahmic, updateLang, wrapTextBySpace } from './Tools';
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import { Data } from './Data';
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import { getCsymbol, getLanguage } from 'db://assets/Loading/scripts/comm';
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const { ccclass, property } = _decorator;
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@ -310,7 +310,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "2eb826ea-e65b-40e2-bea0-186d3c5889c4@f9941",
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"__uuid__": "7bc4f08b-8916-4cba-bd93-ff6a63a9a992@f9941",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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