diff --git a/assets/Game.meta b/assets/Game.meta
index a8f9a79..0c5107a 100644
--- a/assets/Game.meta
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index c84ed57..5e022e5 100644
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index a081375..13c586c 100644
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diff --git a/assets/Game/prefabs/SlotScene.prefab b/assets/Game/prefabs/SlotScene.prefab
index b523f3f..6de3fc2 100644
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deleted file mode 100755
index 0e12eb7..0000000
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deleted file mode 100644
index 36be929..0000000
--- a/assets/Game/rp_11001火锅狂欢切图/symbol/8_1.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
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deleted file mode 100755
index e10be97..0000000
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deleted file mode 100644
index 036697e..0000000
--- a/assets/Game/rp_11001火锅狂欢切图/symbol/8_2.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
- "ver": "1.0.27",
- "importer": "image",
- "imported": true,
- "uuid": "d631e321-1ce5-4e3f-a532-b78fa2498caf",
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deleted file mode 100755
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deleted file mode 100644
index ebe7338..0000000
--- a/assets/Game/rp_11001火锅狂欢切图/symbol/8_3.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
- "ver": "1.0.27",
- "importer": "image",
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diff --git a/assets/Game/rp_11001火锅狂欢切图/symbol/8_4.png b/assets/Game/rp_11001火锅狂欢切图/symbol/8_4.png
deleted file mode 100755
index d32581c..0000000
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diff --git a/assets/Game/rp_11001火锅狂欢切图/symbol/8_4.png.meta b/assets/Game/rp_11001火锅狂欢切图/symbol/8_4.png.meta
deleted file mode 100644
index b1fd7f1..0000000
--- a/assets/Game/rp_11001火锅狂欢切图/symbol/8_4.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
- "ver": "1.0.27",
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diff --git a/assets/Game/rp_11001火锅狂欢切图/symbol/9.png b/assets/Game/rp_11001火锅狂欢切图/symbol/9.png
deleted file mode 100755
index 18ffe69..0000000
Binary files a/assets/Game/rp_11001火锅狂欢切图/symbol/9.png and /dev/null differ
diff --git a/assets/Game/rp_11001火锅狂欢切图/symbol/9.png.meta b/assets/Game/rp_11001火锅狂欢切图/symbol/9.png.meta
deleted file mode 100644
index f8d3c35..0000000
--- a/assets/Game/rp_11001火锅狂欢切图/symbol/9.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
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diff --git a/assets/Game/scripts/SlotGame.ts b/assets/Game/scripts/SlotGame.ts
index e6cfe75..4758b32 100644
--- a/assets/Game/scripts/SlotGame.ts
+++ b/assets/Game/scripts/SlotGame.ts
@@ -247,15 +247,27 @@ export class SlotGame extends Component {
}
setMultiLabel(multiArr: Array) {
- this.multi.children[4].getChildByName('Label').getComponent(Label).string = 'x' + (multiArr[3] + 2)
+ multiArr.push(multiArr[3] + 2)
- for (let i = 0; i < this.multi.children.length - 1; i++) {
+ for (let i = 0; i < multiArr.length; i++) {
this.multi.children[i].getChildByName('Label').getComponent(Label).string = 'x' + multiArr[i]
- this.multi.children[i].getComponent(Sprite).spriteFrame = multiArr[i] > 2 ? this.multiFrame[1] : this.multiFrame[0]
- }
+ switch (true) {
+ case multiArr[i] <= 4:
+ this.multi.children[i].getComponent(Sprite).spriteFrame = this.multiFrame[0]
+ break
+ case multiArr[i] <= 8 && multiArr[i] > 4:
+ this.multi.children[i].getComponent(Sprite).spriteFrame = this.multiFrame[1]
+ break
+ case multiArr[i] <= 16 && multiArr[i] > 8:
+ this.multi.children[i].getComponent(Sprite).spriteFrame = this.multiFrame[2]
+ break
+ case multiArr[i] > 16:
+ this.multi.children[i].getComponent(Sprite).spriteFrame = this.multiFrame[3]
+ break
+ }
- // this.multi.string = `x${multi}`;
- // this.freeMultiLabel.string = `x${multi}`;
+
+ }
}
setWaysCount(ways: any) {
diff --git a/assets/Game/scripts/game/History.ts b/assets/Game/scripts/game/History.ts
index dda020a..d3f51d1 100644
--- a/assets/Game/scripts/game/History.ts
+++ b/assets/Game/scripts/game/History.ts
@@ -47,7 +47,7 @@ export class History extends Component {
sel_idx: HISTORY_TYPE = HISTORY_TYPE.TODAY
- DataArr:any[]
+ DataArr: any[]
dict = null
scrollSpeed = 1;
@@ -135,7 +135,7 @@ export class History extends Component {
async getHistoryList(startTime, endTime, lastID) {
- const res = await getHistory({
+ let res = await getHistory({
GameId: "rp_11001",
StartTime: startTime,
EndTime: endTime,
@@ -146,17 +146,20 @@ export class History extends Component {
return
}
+ if (!res) {
+ res = []
+ }
+
this.unschedule(this.cancelHoldOn)
this.holdOn = false
- console.log("拿到了历史记录, ", res)
// 没有历史记录提示
let isActive = res.length == 0 && this.scrollView.content.children.length == 0
let Label_NoHistoryTip = this.node.getChildByName("Label_NoHistoryTip")
Label_NoHistoryTip.active = isActive
- // 已全部加载提示,拿到的数据小于50条就证明那完了
+ // 已全部加载提示,拿到的数据小于50条就证明拿完了
isActive = res.length < 50 && this.scrollView.content.children.length != 0
let Label_AllRecordDisplayed = this.scrollView.content.parent.getChildByName("Label_AllRecordDisplayed")
Label_AllRecordDisplayed.active = isActive
@@ -175,7 +178,7 @@ export class History extends Component {
this.hideLoading()
- if(res.length == 0){
+ if (res.length == 0) {
// do nothing
return
}
@@ -386,7 +389,7 @@ export class History extends Component {
clickCloseHistory() {
const destroyFunc = () => { this.node.destroy() }
- hideToBottom(this.node,destroyFunc)
+ hideToBottom(this.node, destroyFunc)
}
@@ -417,12 +420,12 @@ export class History extends Component {
let height = this.scrollView.node.getChildByName("view").getComponent(UITransform).height
- this.scrollView.content.children.forEach((child,idx) => {
+ this.scrollView.content.children.forEach((child, idx) => {
let pos = child.position
let res = Math.abs(-offset.y - pos.y)
- if (Math.abs(-offset.y - pos.y) < (height+200)) {
+ if (Math.abs(-offset.y - pos.y) < (height + 200)) {
// child.active = true
showAllChildren(child)
diff --git a/assets/Game/scripts/game/HistoryDetail.ts b/assets/Game/scripts/game/HistoryDetail.ts
index a0a4cf9..4207a75 100644
--- a/assets/Game/scripts/game/HistoryDetail.ts
+++ b/assets/Game/scripts/game/HistoryDetail.ts
@@ -1,4 +1,4 @@
-import { _decorator, Button, Color, Component, instantiate, JsonAsset, Label, Layout, Node, ScrollView, sp, Sprite, SpriteAtlas, tween, UITransform, Vec3 } from 'cc';
+import { _decorator, assetManager, AssetManager, Button, Color, Component, instantiate, JsonAsset, Label, Layout, Node, resources, ScrollView, sp, Sprite, SpriteAtlas, SpriteFrame, tween, UITransform, Vec3 } from 'cc';
import { ScrollControl } from './ScrollControl';
import { fixNum, getTimezoneOffsetString, getTranslate, hideAllChildren, isBrahmic, updateLang, waitNextFrame } from './Tools';
const { ccclass, property } = _decorator;
@@ -41,6 +41,9 @@ export class HistoryDetail extends Component {
@property(SpriteAtlas)
symbolsAtlas: SpriteAtlas = null!;
+ @property([SpriteFrame])
+ multiFrame = new Array;
+
dict = null
data: any = null
@@ -69,7 +72,7 @@ export class HistoryDetail extends Component {
this.node.off("remark_round_winning_list", this.remarkRoundWinningList, this)
}
- setDetailData(data,lang:string) {
+ setDetailData(data, lang: string) {
this.data = null
@@ -227,10 +230,10 @@ export class HistoryDetail extends Component {
info.getChildByName("Label_Bet").getComponent(Label).string = getTranslate(this.dict, "Bet") + `(${currencySymbol})`;
- info.getChildByName("txt_profit").getComponent(Label).string = fixNum(pan.ProfitScore);
+ info.getChildByName("txt_profit").getComponent(Label).string = fixNum(pan.AllScore - pan.Bet);
info.getChildByName("Label_Profit").getComponent(Label).string = getTranslate(this.dict, "Profit") + `(${currencySymbol})`;
- info.getChildByName("txt_balance_before").getComponent(Label).string = fixNum(pan.Balance - pan.ProfitScore) + "➡️";
+ info.getChildByName("txt_balance_before").getComponent(Label).string = fixNum(pan.Balance - pan.AllScore + pan.Bet) + "➡️";
info.getChildByName("txt_balance_after").getComponent(Label).string = fixNum(pan.Balance);
info.getChildByName("Label_Balance").getComponent(Label).string = getTranslate(this.dict, "Balance") + `(${currencySymbol})`;
@@ -246,8 +249,8 @@ export class HistoryDetail extends Component {
}
// 顶上四个横着摆的
- const hor_symbols = content.getChildByName("hor_symbols")
- hor_symbols.destroyAllChildren()
+ // const hor_symbols = content.getChildByName("hor_symbols")
+ // hor_symbols.destroyAllChildren()
// pan.PanColor.Top.forEach((v, i) => {
// const item_symbol = instantiate(this.item_symbol)
@@ -282,9 +285,6 @@ export class HistoryDetail extends Component {
let curSymbolIdx = pan.CroSymbols[curCrossIdx]?.PosFirst
- // console.log(`curCrossIdx=${curCrossIdx}`)
- // console.log(`curSymbolIdx=${curSymbolIdx}`)
-
for (let i = 0; i < pan.Symbol.Middle.length;) {
// 如果i不等于当前需要处理的连体符号,正常生成一个symbol
if (i != curSymbolIdx) {
@@ -292,20 +292,18 @@ export class HistoryDetail extends Component {
let v = pan.Symbol.Middle[i]
const bg = item_symbol.getChildByName("bg").getComponent(Sprite)
- const path_bg = `symbol_bg_${v}`
+ const path_bg = `${v > 8 ? 8 : v}_1`
bg.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_bg)
const symbol = item_symbol.getChildByName("symbol").getComponent(Sprite)
- const path_symbol = `symbol_${v}_x1`
+ const path_symbol = `${v}`
symbol.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_symbol)
- //单个symbol 只有铁框
+ //单个symbol 无框
const frame = item_symbol.getChildByName("frame").getComponent(Sprite)
- const path_frame = `frame_0`
- frame.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_frame)
-
- // scatter 和 wild symbol没有金/银/铁框
- frame.node.active = !this.isScatterOrWild(v)
+ // const path_frame = `frame_0`
+ // frame.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_frame)
+ frame.node.active = false
item_symbol.position = new Vec3()
item_symbol.active = true
@@ -336,33 +334,24 @@ export class HistoryDetail extends Component {
// 背景拉长
const bg = item_symbol.getChildByName("bg").getComponent(Sprite)
- const path_bg = `symbol_bg_${v}`
+ const path_bg = `${v > 8 ? 8 : v}_${length}`
bg.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_bg);
bg.node.getComponent(UITransform).height = bg.node.getComponent(UITransform).height * length;
- if (this.isScatterOrWild(v)) {
+ const symbol = item_symbol.getChildByName("symbol").getComponent(Sprite)
+ const path_symbol = `${v}`
+ symbol.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_symbol)
- const symbol = item_symbol.getChildByName("symbol").getComponent(Sprite)
- const path_symbol = `symbol_${v}_x${length}`
- symbol.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_symbol)
-
- //scatter&wild 没有框
- const frame = item_symbol.getChildByName("frame").getComponent(Sprite)
- frame.node.active = false
+ const frame = item_symbol.getChildByName("frame").getComponent(Sprite)
+ if (pan.CroSymbols[curCrossIdx]?.Type != 0) {
+ let height = frame.node.getComponent(UITransform).height * length;
+ const path_frame = `13_${length}`
+ frame.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_frame)
+ frame.node.getComponent(UITransform).height = height;
+ frame.node.active = true
} else {
-
- const symbol = item_symbol.getChildByName("symbol").getComponent(Sprite)
- const path_symbol = `symbol_${v}_x1`
- symbol.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_symbol)
-
- // pan.CroSymbols?.curCrossIdx?.Type
- const frame = item_symbol.getChildByName("frame").getComponent(Sprite)
- const path_frame = `frame_${pan.CroSymbols[curCrossIdx]?.Type}`
- frame.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_frame)
-
- let height = frame.node.getComponent(UITransform).height * length;
- frame.node.getComponent(UITransform).height = height;
+ frame.node.active = false
}
item_symbol.position = new Vec3()
@@ -387,18 +376,46 @@ export class HistoryDetail extends Component {
// No Winning Combination
const node_no_winning = content.getChildByName("node_no_winning")
- node_no_winning.active = pan.Score <= 0
+ node_no_winning.active = !pan.WinInfo
- //
+ // feature_buy
const node_feature_buy = content.getChildByName("node_feature_buy")
const isActive = this.data.isBuy && idx == 0
node_feature_buy.active = isActive
+ //showMulti
+ const showMultiNode = content.getChildByName('showMulti')
+ let multiValue = pan.Symbol.MultiValue
+ multiValue.push(multiValue[3] + 2)
+ for (let i = 0; i < multiValue.length; i++) {
+ showMultiNode.getChildByName('bg').children[i].getChildByName('multi').getComponent(Label).string = 'x' + multiValue[i]
+ switch (true) {
+ case multiValue[i] <= 4:
+ showMultiNode.getChildByName('bg').children[i].getComponent(Sprite).spriteFrame = this.multiFrame[0]
+ break
+ case multiValue[i] <= 8 && multiValue[i] > 4:
+ showMultiNode.getChildByName('bg').children[i].getComponent(Sprite).spriteFrame = this.multiFrame[1]
+ break
+ case multiValue[i] <= 16 && multiValue[i] > 8:
+ showMultiNode.getChildByName('bg').children[i].getComponent(Sprite).spriteFrame = this.multiFrame[2]
+ break
+ case multiValue[i] > 16:
+ showMultiNode.getChildByName('bg').children[i].getComponent(Sprite).spriteFrame = this.multiFrame[3]
+ break
+ }
+ }
+
+
// Win Multiplier x ?
const node_win_multiplier = content.getChildByName("node_win_multiplier")
const txt_win_multiplier = node_win_multiplier.getChildByName("txt_win_multiplier")
- txt_win_multiplier.getComponent(Label).string = getTranslate(this.dict, "Win Multiplier") + " x " + pan.WinMultiPlier
- node_win_multiplier.active = true
+ if (pan.WinInfo && pan.WinInfo.Multi > 0) {
+ let multi = pan.WinInfo.Multi == 0 ? 1 : pan.WinInfo.Multi
+ txt_win_multiplier.getComponent(Label).string = getTranslate(this.dict, "Win Multiplier") + " x " + multi
+ node_win_multiplier.active = true
+ } else {
+ node_win_multiplier.active = false
+ }
// scatter 数量统计 node_scatter
if (pan.ScNum >= 4 && pan.GetGamesTimes >= 10) {
@@ -408,15 +425,14 @@ export class HistoryDetail extends Component {
const txt_free_spin = node_scatter.getChildByName("txt_free_spin").getComponent(Label)
txt_free_spin.string = pan.GetGamesTimes + " " + getTranslate(this.dict, "Free Spins")
-
node_scatter.active = true
- }else{
+ } else {
const node_scatter = content.getChildByName("node_scatter")
node_scatter.removeFromParent()
node_scatter.destroy()
}
- const symbolWinInfosKeys = Object.keys(pan.WinInfo.Desc)
+ const symbolWinInfosKeys = pan.WinInfo ? Object.keys(pan.WinInfo.Desc) : []
// 赢分符号统计
if (symbolWinInfosKeys.length > 0) {
@@ -425,7 +441,7 @@ export class HistoryDetail extends Component {
symbolWinInfosKeys.forEach((v) => {
// console.log("symbol:", v, " = ", pan.SymbolWinInfos[v])
- const symbolWinInfo = pan.pan.WinInfo.Desc[v]
+ const symbolWinInfo = pan.WinInfo.Desc[v]
const item_win_kind = instantiate(this.item_win_kind)
item_win_kind.name = `item_win_kind_${v}`
@@ -435,7 +451,7 @@ export class HistoryDetail extends Component {
sp.spriteFrame = this.symbolsAtlas.getSpriteFrame(path_symbol)
const txt_kind = item_win_kind.getChildByName("txt_kind").getComponent(Label)
- txt_kind.string = symbolWinInfo.WinAxisNum.toString() + " " + getTranslate(this.dict, "of a Kind")
+ txt_kind.string = symbolWinInfo.Middle.length.toString() + " " + getTranslate(this.dict, "of a Kind")
const txt_ways = item_win_kind.getChildByName("txt_ways").getComponent(Label)
txt_ways.string = symbolWinInfo.Ways.toString() + " " + getTranslate(this.dict, "way(s)")
@@ -479,7 +495,7 @@ export class HistoryDetail extends Component {
content.getComponent(UITransform).height = content.getComponent(UITransform).height + 160
}
-
+
hideAllChildren(item)
diff --git a/assets/Loading/scripts/comm.ts b/assets/Loading/scripts/comm.ts
index 25bec53..fc25248 100644
--- a/assets/Loading/scripts/comm.ts
+++ b/assets/Loading/scripts/comm.ts
@@ -7,7 +7,7 @@ import { PREVIEW } from "cc/env"
const gameId = "rp_11001";
// let apiaddr = "https://rpgames-api.rpfafafahkdev.com";
let apiaddr = "";
-let token = "eyJQIjoxMDA5NDksIkUiOjE3NjQ4NTYzMzksIlMiOjk5NiwiRCI6InJwXzExMDAxIn0.G8oh_3_hm9mXyohqJ22ZV_ryHLFy4ebT57aBX6oioNs";
+let token = "eyJQIjoxMDIyNDksIkUiOjE3NjQ5NDI1OTMsIlMiOjEwMDMsIkQiOiJycF8xMTAwMSJ9.tLq7zi4KE1MS5B12Zmw_rKMq2DGmMoYHrQtbVCV5BoQ";
let language = "en"