scatter层级先放一放
This commit is contained in:
parent
d6eb489f91
commit
651d496e7e
File diff suppressed because it is too large
Load Diff
@ -105,7 +105,7 @@ export class SlotGame extends Component {
|
||||
this.grayNode = this.node.getChildByName('grayNode');
|
||||
this.winLayer = this.node.getChildByName('winLayer');
|
||||
this.readyHand = this.node.getChildByName('readyHand');
|
||||
this.scatterLayer = this.node.getChildByName('scatterLayer');
|
||||
this.scatterLayer = this.node.getChildByPath('scatterLayer/layer')
|
||||
|
||||
this.winType = this.node.getChildByName('winType');
|
||||
|
||||
@ -860,8 +860,9 @@ export class SlotGame extends Component {
|
||||
}
|
||||
|
||||
setFeatureBuyInteractable(isInteractable: boolean) {
|
||||
this.featureBuyNode.getComponent(Sprite).grayscale = !isInteractable;
|
||||
this.featureBuyNode.getChildByName('FEATUREBUY').getComponent(Sprite).grayscale = !isInteractable;
|
||||
// this.featureBuyNode.getComponent(Sprite).grayscale = !isInteractable;
|
||||
// this.featureBuyNode.getChildByName('FEATUREBUY').getComponent(Sprite).grayscale = !isInteractable;
|
||||
this.featureBuyNode.getComponent(UIOpacity).opacity = isInteractable ? 255 : 160
|
||||
|
||||
this.featureBuyNode.getComponent(Button).interactable = isInteractable;
|
||||
}
|
||||
|
||||
@ -212,6 +212,9 @@ export class SlotScene extends Component {
|
||||
}
|
||||
this.slotBar.reconnectState(true);
|
||||
this.slotGame.changeBg(this.gameState.isInFreeSpin);
|
||||
// this.slotGame.rollerManager.checkNextRollerExpect(6, 1)
|
||||
// this.slotGame.showScatterOnIsScroll();
|
||||
|
||||
if (this.gameState.isInFreeSpin) {
|
||||
AudioManager.instance.playBGM("Free_Mode_BGM");
|
||||
} else {
|
||||
@ -494,6 +497,8 @@ export class SlotScene extends Component {
|
||||
allRollerStop() {
|
||||
this.slotGame.setFastSpin(this.gameState.isFastSpin);
|
||||
this.checkHasGame();
|
||||
// this.slotGame.rollerManager.checkNextRollerExpect(6, 1)
|
||||
// this.slotGame.showScatterOnIsScroll();
|
||||
// this.TotalWin.show(35, () => {
|
||||
// this.slotBar.resetAllState();
|
||||
// });
|
||||
|
||||
Loading…
Reference in New Issue
Block a user