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a/assets/Game/SlotRanking/prefab/selfRewardListItem.prefab.meta b/assets/Game/SlotRanking/prefab/selfRewardListItem.prefab.meta new file mode 100644 index 0000000..17bd9cd --- /dev/null +++ b/assets/Game/SlotRanking/prefab/selfRewardListItem.prefab.meta @@ -0,0 +1,13 @@ +{ + "ver": "1.1.50", + "importer": "prefab", + "imported": true, + "uuid": "5c602474-bb9a-4277-a9ce-94bb99541f3b", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": { + "syncNodeName": "selfRewardListItem" + } +} diff --git a/assets/Game/SlotRanking/scripts.meta b/assets/Game/SlotRanking/scripts.meta new file mode 100644 index 0000000..2320194 --- /dev/null +++ b/assets/Game/SlotRanking/scripts.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "b10e1441-d351-49bb-b841-fb290059572d", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/SlotRanking/scripts/Palette.ts b/assets/Game/SlotRanking/scripts/Palette.ts new file mode 100644 index 0000000..484a773 --- /dev/null +++ b/assets/Game/SlotRanking/scripts/Palette.ts @@ -0,0 +1,102 @@ +import { _decorator, UIRenderer, Component, Color, clamp, director, Director, Sprite, Label } from 'cc'; +import { DEV, JSB } from 'cc/env'; +const { ccclass, property, executeInEditMode, requireComponent, menu } = _decorator; +@ccclass +@executeInEditMode +@requireComponent(UIRenderer) +@menu('Public/Palette') +export class Palette extends Component { + @property + private _colorLB: Color = new Color(255, 255, 255, 255); + @property({ displayName: DEV && '↙ 左下' }) + public get colorLB() { return this._colorLB }; + public set colorLB(value: Color) { + this._colorLB = value; + this.updateColor(); + } + @property + private _colorRB: Color = new Color(255, 255, 255, 255); + @property({ displayName: DEV && '↘ 右下' }) + public get colorRB() { return this._colorRB }; + public set colorRB(value: Color) { + this._colorRB = value; + this.updateColor(); + } + @property + private _colorLT: Color = new Color(255, 255, 255, 255); + @property({ displayName: DEV && '↖ 左上' }) + private get colorLT() { return this._colorLT }; + private set colorLT(value: Color) { + this._colorLT = value; + this.updateColor(); + } + @property + private _colorRT: Color = new Color(255, 255, 255, 255); + @property({ displayName: DEV && '↗ 右上' }) + private get colorRT() { return this._colorRT }; + private set colorRT(value: Color) { + this._colorRT = value; + this.updateColor(); + } + @property + private _hueRatio: number = 1; + @property({ range: [0, 1], step: 0.01, slide: true, displayName: '🌈 色相' }) + get hueRatio() { return this._hueRatio; } + set hueRatio(val) { + this._hueRatio = clamp(val, 0, 1); + this.updateHueRatio(); + this.updateColor(); + } + @property + private _darkness: number = 1; + @property({ range: [0, 1], step: 0.01, slide: true, displayName: '🌞 暗度' }) + get darkness() { return this._darkness; } + set darkness(val) { + this._darkness = clamp(val, 0, 1); + this.updateColor(); + } + private ur: UIRenderer = null; + private hue: number[] = [1, 1, 1]; //色相分量 + protected onLoad() { + this.ur = this.node.getComponent(UIRenderer); + if (!(this.ur instanceof Sprite || this.ur instanceof Label)) { + console.warn('Palette只对Sprite和Label有效!'); + this.destroy(); + return; + } + this.ur['_useVertexOpacity'] = true; //启用顶点透明度(否则透明度只受color.a影响) + } + protected onEnable() { + this.updateHueRatio(); + director.once(Director.EVENT_AFTER_DRAW, this.updateColor, this); + } + protected onDisable() { + if (!this.ur['_renderData']) return; + let vb = this.ur['_renderData'].chunk.vb; + let color = this.ur.color; + vb[5] = vb[14] = vb[23] = vb[32] = color.r / 255; + vb[6] = vb[15] = vb[24] = vb[33] = color.g / 255; + vb[7] = vb[16] = vb[25] = vb[34] = color.b / 255; + vb[8] = vb[17] = vb[26] = vb[35] = color.a / 255; + } + private updateColor() { + let vb = this.ur['_renderData'].chunk.vb; + let lb = this._colorLB, rb = this._colorRB, lt = this._colorLT, rt = this._colorRT; + let d = this._darkness / 255, h = this.hue, r = h[0] * d, g = h[1] * d, b = h[2] * d; + vb[5] = lb.r * r; vb[6] = lb.g * g; vb[7] = lb.b * b; vb[8] = lb.a / 255; + vb[14] = rb.r * r; vb[15] = rb.g * g; vb[16] = rb.b * b; vb[17] = rb.a / 255; + vb[23] = lt.r * r; vb[24] = lt.g * g; vb[25] = lt.b * b; vb[26] = lt.a / 255; + vb[32] = rt.r * r; vb[33] = rt.g * g; vb[34] = rt.b * b; vb[35] = rt.a / 255; + } + private updateHueRatio(): void { + const step = 1 / 7; + let hueRatio = this._hueRatio; + if (hueRatio < step) this.hue = [1, hueRatio / step, 0]; + else if (hueRatio < step * 2) this.hue = [2 - hueRatio / step, 1, 0]; + else if (hueRatio < step * 3) this.hue = [0, 1, hueRatio / step - 2]; + else if (hueRatio < step * 4) this.hue = [0, 4 - hueRatio / step, 1]; + else if (hueRatio < 5 * step) this.hue = [hueRatio / step - 4, 0, 1]; + else if (hueRatio < 6 * step) this.hue = [1, 0, 6 - hueRatio / step]; + else { this.hue = [1, hueRatio / step - 6, hueRatio / step - 6]; } + } +} \ No newline at end of file diff --git a/assets/Game/SlotRanking/scripts/Palette.ts.meta b/assets/Game/SlotRanking/scripts/Palette.ts.meta new file mode 100644 index 0000000..8d56560 --- /dev/null +++ b/assets/Game/SlotRanking/scripts/Palette.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.24", + "importer": "typescript", + "imported": true, + "uuid": "11aa7c13-7832-4d35-aae9-daf89262e33c", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/SlotRanking/scripts/RankHistoryList.ts b/assets/Game/SlotRanking/scripts/RankHistoryList.ts new file mode 100644 index 0000000..d73519e --- /dev/null +++ b/assets/Game/SlotRanking/scripts/RankHistoryList.ts @@ -0,0 +1,337 @@ +import { _decorator, Color, Component, Label, Node, Tween, tween } from 'cc'; +import { VirtualScrollView } from './VScrollView'; +import { Palette } from './Palette'; +import { SlotRankingDataManager } from './SlotRankingDataManager'; +import { callGameApiForRank, getGameId, truncateString } from 'db://assets/Loading/scripts/comm'; +import { AudioManager } from 'db://assets/Loading/scripts/manager/AudioManager'; + +const { ccclass, property } = _decorator; + +@ccclass('RankHistoryList') +export class RankHistoryList extends Component { + // ==================== 历史排行榜 ==================== + rankHistoryList: Node = null; // 历史排行榜节点 + rankHistoryLoadingNode: Node = null; // 历史记录加载节点 + + // 历史排行榜 - 翻页按钮 + rightBtn: Node = null; // 右箭头按钮(下一期) + leftBtn: Node = null; // 左箭头按钮(上一期) + + closeBtn: Node = null; // 关闭按钮 + + rankingHistoryListVScroll: VirtualScrollView = null; // 历史排行榜虚拟列表 + selfInfo: Node = null; // 自己的信息节点 + + // 历史排行榜 - 日周月切换 + rankHistoryRadioDWM: Node = null; // 历史记录日周月单选按钮父节点 + rankHistoryRadioDayBtn: Node = null; // 历史记录日榜单选按钮 + rankHistoryRadioWeekBtn: Node = null; // 历史记录周榜单选按钮 + rankHistoryRadioMonthBtn: Node = null; // 历史记录月榜单选按钮 + + // 活动未开启提示 + activityNotOpenTip: Node = null; // 活动未开启提示 label + + currentHistoryType: string = ''; + historyIndex: number = 1; // 历史记录索引,1表示上一期,最大为10 + maxHistoryIndex: number = 10; // 最大历史记录数 + availableTypes: Set = new Set(); // 可用的类型 + + // 回调函数 + onBack: () => void = null; // 返回到主列表 + + init(rankHistoryListNode: Node) { + this.rankHistoryList = rankHistoryListNode; + + let titleChange = this.rankHistoryList.getChildByName('titleChange'); + this.rightBtn = titleChange.getChildByName('rightBtn'); + this.leftBtn = titleChange.getChildByName('leftBtn'); + this.selfInfo = this.rankHistoryList.getChildByName('list').getChildByName('self'); + this.rankHistoryLoadingNode = this.rankHistoryList.getChildByName('list').getChildByName('loading'); + this.rankingHistoryListVScroll = this.rankHistoryList.getChildByName('list').getChildByName('vScroll').getComponent(VirtualScrollView); + this.rankHistoryRadioDWM = this.rankHistoryList.getChildByName('rankHistoryRadioDWM'); + this.rankHistoryRadioDayBtn = this.rankHistoryRadioDWM.getChildByName('dayBtn'); + this.rankHistoryRadioWeekBtn = this.rankHistoryRadioDWM.getChildByName('weekBtn'); + this.rankHistoryRadioMonthBtn = this.rankHistoryRadioDWM.getChildByName('monthBtn'); + + this.activityNotOpenTip = this.rankHistoryList.getChildByName('list').getChildByName('activityNotOpenTip'); + + this.rankHistoryList.active = false; + this.rankHistoryLoadingNode.active = false; + this.activityNotOpenTip.active = false; + this.closeBtn = this.rankHistoryList.getChildByName('closeHistory'); + + this.rightBtn.on(Node.EventType.TOUCH_END, this.onClickRightBtn, this); + this.leftBtn.on(Node.EventType.TOUCH_END, this.onClickLeftBtn, this); + this.closeBtn.on(Node.EventType.TOUCH_END, this.closeRankHistoryPopup, this); + + this.rankHistoryRadioDayBtn.on(Node.EventType.TOUCH_END, this.onClickRankHistoryRadioDayBtn, this); + this.rankHistoryRadioWeekBtn.on(Node.EventType.TOUCH_END, this.onClickRankHistoryRadioWeekBtn, this); + this.rankHistoryRadioMonthBtn.on(Node.EventType.TOUCH_END, this.onClickRankHistoryRadioMonthBtn, this); + } + + // ==================== 对外接口 ==================== + async show(type: string) { + this.rankHistoryList.active = true; + + this.updateAvailableTypes(); + + this.currentHistoryType = type; + + this.historyIndex = 1; + + this.updateHistoryArrows(); + + await this.loadHistoryData(this.currentHistoryType, this.historyIndex); + } + + updateAvailableTypes() { + let rankList = SlotRankingDataManager.instance.rankList; + this.availableTypes.clear(); + if (rankList && rankList.List) { + for (let item of rankList.List) { + this.availableTypes.add(item.Type); + } + } + } + + isTypeAvailable(type: string): boolean { + return this.availableTypes.has(type); + } + + showActivityNotOpenTip() { + this.activityNotOpenTip.active = true; + this.rankingHistoryListVScroll.setTotalCount(0); + } + + hideActivityNotOpenTip() { + this.activityNotOpenTip.active = false; + } + + hide() { + this.rankHistoryList.active = false; + } + + // ==================== 历史记录逻辑 ==================== + async loadHistoryData(type: string, index: number) { + this.setRankHistoryRadioBtn(type); + + if (!this.isTypeAvailable(type)) { + console.log(`${type} 历史榜单活动未开启`); + this.rankHistoryLoadingNode.active = false; + this.refreshSelfRankingInfo(null); + this.showActivityNotOpenTip(); + return; + } + + this.hideActivityNotOpenTip(); + + this.rankingHistoryListVScroll.setTotalCount(0); + + Tween.stopAllByTarget(this.rankHistoryLoadingNode); + this.rankHistoryLoadingNode.active = true; + tween(this.rankHistoryLoadingNode) + .by(0.3, { angle: 360 }) + .repeatForever() + .start(); + + let historyDate = this.getHistoryDate(type, index); + + let data = { + Type: type, + GameId: getGameId(), + Date: historyDate, + } + + try { + let rankInfos = await callGameApiForRank('getRankInfos', data); + + Tween.stopAllByTarget(this.rankHistoryLoadingNode); + this.rankHistoryLoadingNode.active = false; + + this.openRankHistoryPopup(rankInfos); + this.refreshSelfRankingInfo(rankInfos.Self); + } catch (error) { + console.error('获取历史排行榜数据失败:', error); + + Tween.stopAllByTarget(this.rankHistoryLoadingNode); + this.rankHistoryLoadingNode.active = false; + } + } + + refreshSelfRankingInfo(selfInfo: any) { + if (!selfInfo) { + this.selfInfo.getChildByName('Rank').getChildByName('sp_1').active = false; + this.selfInfo.getChildByName('Rank').getChildByName('sp_2').active = false; + this.selfInfo.getChildByName('Rank').getChildByName('sp_3').active = false; + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').active = false; + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = '-'; + this.selfInfo.getChildByName('Uid').getComponent(Label).string = '-'; + this.selfInfo.getChildByName('Shop').getComponent(Label).string = '-'; + this.selfInfo.getChildByName('Win').getComponent(Label).string = '-'; + return; + } + + this.selfInfo.getChildByName('Rank').getChildByName('sp_1').active = selfInfo.Rank === 1; + this.selfInfo.getChildByName('Rank').getChildByName('sp_2').active = selfInfo.Rank === 2; + this.selfInfo.getChildByName('Rank').getChildByName('sp_3').active = selfInfo.Rank === 3; + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').active = selfInfo.Rank >= 4; + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = selfInfo.Rank.toString(); + if (selfInfo.Rank === -1) { + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').active = true; + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = '-'; + } + this.selfInfo.getChildByName('Uid').getComponent(Label).string = truncateString(selfInfo.Uid); + this.selfInfo.getChildByName('Shop').getComponent(Label).string = SlotRankingDataManager.instance.getRankListServerId() || '-'; + this.selfInfo.getChildByName('Win').getComponent(Label).string = selfInfo.Win.toString(); + } + + getHistoryDate(type: string, index: number): string { + let now = new Date(); + let date = new Date(now); + + if (type === 'day') { + date.setDate(date.getDate() - index); + } else if (type === 'week') { + date.setDate(date.getDate() - index * 7); + } else if (type === 'month') { + date.setMonth(date.getMonth() - index); + } + + let year = date.getFullYear(); + let month = (date.getMonth() + 1).toString(); + let day = date.getDate().toString(); + if (month.length < 2) month = '0' + month; + if (day.length < 2) day = '0' + day; + return `${year}${month}${day}`; + } + + updateHistoryArrows() { + this.rightBtn.active = this.historyIndex > 1; + this.leftBtn.active = this.historyIndex < this.maxHistoryIndex; + } + + openRankHistoryPopup(rankInfos: any) { + this.rankingHistoryListVScroll.setTotalCount(rankInfos.List.length); + this.rankingHistoryListVScroll.renderItemFn = (node: Node, idx: number) => { + let itemData = rankInfos.List[idx]; + if (!itemData) { + return; + } + node.getChildByName('bg').active = idx % 2 === 0; + node.getChildByName('bg2').active = idx % 2 !== 0; + node.getChildByName('Rank').getChildByName('sp_1').active = idx === 0; + node.getChildByName('Rank').getChildByName('sp_2').active = idx === 1; + node.getChildByName('Rank').getChildByName('sp_3').active = idx === 2; + node.getChildByName('Rank').getChildByName('rankLab').active = idx >= 3; + node.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = (idx + 1).toString(); + node.getChildByName('Uid').getComponent(Label).string = truncateString(itemData.Uid); + node.getChildByName('Shop').getComponent(Label).string = SlotRankingDataManager.instance.getRankListServerId() || '-'; + node.getChildByName('Win').getComponent(Label).string = itemData.Win.toString(); + } + + this.rankingHistoryListVScroll.refreshList(rankInfos.List); + } + + // ==================== 按钮状态管理 ==================== + setRankHistoryRadioBtn(type: string) { + let selectedColor = new Color(219, 180, 180, 255); + let unselectedColor = new Color(197, 255, 175, 255); + + this.setRadioBtnState(this.rankHistoryRadioDayBtn, type === 'day', selectedColor, unselectedColor); + this.setRadioBtnState(this.rankHistoryRadioWeekBtn, type === 'week', selectedColor, unselectedColor); + this.setRadioBtnState(this.rankHistoryRadioMonthBtn, type === 'month', selectedColor, unselectedColor); + } + + setRadioBtnState(btn: Node, isSelected: boolean, selectedColor: Color, unselectedColor: Color) { + let check = btn.getChildByName('check'); + let unCheck = btn.getChildByName('unCheck'); + let label = btn.getChildByName('label'); + let palette = label?.getComponent(Palette); + + if (isSelected) { + check.active = true; + unCheck.active = false; + if (palette) { + palette.colorLB = selectedColor; + palette.colorRB = selectedColor; + } + } else { + check.active = false; + unCheck.active = true; + if (palette) { + palette.colorLB = unselectedColor; + palette.colorRB = unselectedColor; + } + } + } + + // ==================== 按钮事件 ==================== + async onClickLeftBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + if (this.historyIndex >= this.maxHistoryIndex) { + return; + } + + this.historyIndex++; + this.updateHistoryArrows(); + await this.loadHistoryData(this.currentHistoryType, this.historyIndex); + } + + async onClickRightBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + if (this.historyIndex <= 1) { + return; + } + + this.historyIndex--; + this.updateHistoryArrows(); + await this.loadHistoryData(this.currentHistoryType, this.historyIndex); + } + + async onClickRankHistoryRadioDayBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + if (this.currentHistoryType === 'day') { + return; + } + this.currentHistoryType = 'day'; + this.historyIndex = 1; + this.updateHistoryArrows(); + await this.loadHistoryData('day', this.historyIndex); + } + + async onClickRankHistoryRadioWeekBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + if (this.currentHistoryType === 'week') { + return; + } + this.currentHistoryType = 'week'; + this.historyIndex = 1; + this.updateHistoryArrows(); + await this.loadHistoryData('week', this.historyIndex); + } + + async onClickRankHistoryRadioMonthBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + if (this.currentHistoryType === 'month') { + return; + } + this.currentHistoryType = 'month'; + this.historyIndex = 1; + this.updateHistoryArrows(); + await this.loadHistoryData('month', this.historyIndex); + } + + closeRankHistoryPopup() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.onBack?.call(null); + } + + onDestroy() { + this.rightBtn.off(Node.EventType.TOUCH_END, this.onClickRightBtn, this); + this.leftBtn.off(Node.EventType.TOUCH_END, this.onClickLeftBtn, this); + this.rankHistoryRadioDayBtn.off(Node.EventType.TOUCH_END, this.onClickRankHistoryRadioDayBtn, this); + this.rankHistoryRadioWeekBtn.off(Node.EventType.TOUCH_END, this.onClickRankHistoryRadioWeekBtn, this); + this.rankHistoryRadioMonthBtn.off(Node.EventType.TOUCH_END, this.onClickRankHistoryRadioMonthBtn, this); + this.closeBtn.off(Node.EventType.TOUCH_END, this.closeRankHistoryPopup, this); + } +} diff --git a/assets/Game/SlotRanking/scripts/RankHistoryList.ts.meta b/assets/Game/SlotRanking/scripts/RankHistoryList.ts.meta new file mode 100644 index 0000000..1509e41 --- /dev/null +++ b/assets/Game/SlotRanking/scripts/RankHistoryList.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.24", + "importer": "typescript", + "imported": true, + "uuid": "29c8497d-e5f2-42c9-8c58-ce06ee470ef8", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/SlotRanking/scripts/RankList.ts b/assets/Game/SlotRanking/scripts/RankList.ts new file mode 100644 index 0000000..a2948cc --- /dev/null +++ b/assets/Game/SlotRanking/scripts/RankList.ts @@ -0,0 +1,491 @@ +import { _decorator, Button, Color, Component, Label, Node, Sprite, Tween, tween, UITransform, v3 } from 'cc'; +import { VirtualScrollView } from './VScrollView'; +import { Palette } from './Palette'; +import { SlotRankingDataManager } from './SlotRankingDataManager'; +import { callGameApiForRank, getGameId, truncateString } from 'db://assets/Loading/scripts/comm'; +import { I18nManager } from 'db://assets/Loading/scripts/manager/I18nManager'; +import { AudioManager } from 'db://assets/Loading/scripts/manager/AudioManager'; + +const { ccclass, property } = _decorator; + +@ccclass('RankList') +export class RankList extends Component { + // ==================== 当前排行榜 ==================== + msg_1: Node = null // 跑马灯信息 + currentMarqueeIndex: number = 0; // 当前跑马灯文本索引 + marqueeTexts: string[] = []; // 跑马灯文本数组 + rankList: Node = null; // 当前排行榜节点 + rankingEndTime: Node = null; // 排行榜结束时间节点 + rankLoadingNode: Node = null; // 加载动画节点 + rankingListVScroll: VirtualScrollView = null; // 排行榜虚拟列表 + selfInfo: Node = null; // 自己的信息节点 + + // 当前排行榜 - 日周月切换 + rankRadioDWM: Node = null; // 日周月单选按钮父节点 + rankRadioDayBtn: Node = null; // 日榜单选按钮 + rankRadioWeekBtn: Node = null; // 周榜单选按钮 + rankRadioMonthBtn: Node = null; // 月榜单选按钮 + + rankingHistoryBtn: Node = null; // 历史记录按钮 + rankingRewardBtn: Node = null; // 奖励按钮 + + // 活动未开启提示 + activityNotOpenTip: Node = null; // 活动未开启提示 label + + currentRankType: string = ''; + countdownTimer: any = null; // 存储定时器 + availableTypes: Set = new Set(); // 可用的类型 + + // 回调函数 + onShowHistory: (type: string) => void = null; // 跳转到历史记录 + onShowReward: (type: string) => void = null; // 跳转到奖励列表 + onClose: () => void = null; // 关闭主弹窗 + + init(rankListNode: Node) { + this.rankList = rankListNode; + + this.msg_1 = this.rankList.getChildByName('msg').getChildByName('Mask').getChildByName('msg_1'); + this.rankLoadingNode = this.rankList.getChildByName('list').getChildByName('loading'); + this.rankingEndTime = this.rankList.getChildByName('endTime'); + this.rankingListVScroll = this.rankList.getChildByName('list').getChildByName('vScroll').getComponent(VirtualScrollView); + this.selfInfo = this.rankList.getChildByName('list').getChildByName('self'); + this.rankRadioDWM = this.rankList.getChildByName('rankRadioDWM'); + this.rankRadioDayBtn = this.rankRadioDWM.getChildByName('dayBtn'); + this.rankRadioWeekBtn = this.rankRadioDWM.getChildByName('weekBtn'); + this.rankRadioMonthBtn = this.rankRadioDWM.getChildByName('monthBtn'); + + this.rankingHistoryBtn = this.rankList.getChildByName('history'); + let radioTitle = this.rankList.getChildByName('radioTitle'); + this.rankingRewardBtn = radioTitle.getChildByName('rewardBtn'); + + this.activityNotOpenTip = this.rankList.getChildByName('list').getChildByName('activityNotOpenTip'); + + this.rankList.active = false; + this.rankLoadingNode.active = false; + this.activityNotOpenTip.active = false; + + this.rankingHistoryBtn.on(Node.EventType.TOUCH_END, this.onClickRankHistoryBtn, this); + this.rankingRewardBtn.on(Node.EventType.TOUCH_END, this.onClickRewardBtn, this); + + this.rankRadioDayBtn.on(Node.EventType.TOUCH_END, this.onClickRankRadioDayBtn, this); + this.rankRadioWeekBtn.on(Node.EventType.TOUCH_END, this.onClickRankRadioWeekBtn, this); + this.rankRadioMonthBtn.on(Node.EventType.TOUCH_END, this.onClickRankRadioMonthBtn, this); + } + + // ==================== 对外接口 ==================== + async show(defaultType: string = 'day') { + this.rankList.active = true; + this.currentRankType = ''; + this.updateRankButtonsAvailability(); + + await this.switchRankTab(defaultType); + } + + hide() { + this.rankList.active = false; + if (this.countdownTimer) { + clearInterval(this.countdownTimer); + this.countdownTimer = null; + } + // 停止跑马灯 + if (this.msg_1 && this.msg_1.isValid) { + Tween.stopAllByTarget(this.msg_1); + this.msg_1.active = false; + } + this.marqueeTexts = []; + this.currentMarqueeIndex = 0; + } + + getCurrentType(): string { + return this.currentRankType; + } + + // ==================== 排行榜逻辑 ==================== + isTypeAvailable(type: string): boolean { + return this.availableTypes.has(type); + } + + showActivityNotOpenTip() { + this.activityNotOpenTip.active = true; + this.rankingListVScroll.setTotalCount(0); + this.rankingEndTime.getComponent(Label).string = "--:--:--"; + } + + hideActivityNotOpenTip() { + this.activityNotOpenTip.active = false; + } + + async switchRankTab(type: string) { + if (this.currentRankType === type) { + return; + } + + this.currentRankType = type; + + this.setRankRadioBtn(type); + + if (!this.isTypeAvailable(type)) { + console.log(`${type} 榜单活动未开启`); + this.rankLoadingNode.active = false; + if (this.msg_1 && this.msg_1.isValid) { + this.msg_1.active = false; + } + this.marqueeTexts = []; + this.currentMarqueeIndex = 0; + this.refreshSelfRankingInfo(null); + this.showActivityNotOpenTip(); + if (this.countdownTimer) { + clearInterval(this.countdownTimer); + this.countdownTimer = null; + } + return; + } + + this.hideActivityNotOpenTip(); + + this.rankingListVScroll.setTotalCount(0); + + Tween.stopAllByTarget(this.rankLoadingNode); + this.rankLoadingNode.active = true; + tween(this.rankLoadingNode) + .by(0.3, { angle: 360 }) + .repeatForever() + .start(); + + + + let currentRankInfo = SlotRankingDataManager.instance.getRankInfoByType(type); + + + if (this.msg_1 && this.msg_1.isValid) { + Tween.stopAllByTarget(this.msg_1); + } + + + this.setupMarquee(currentRankInfo); + + this.setRankingEndTime(type); + + let data = { + Type: type, + GameId: getGameId(), + Date: this.getCurrentDateString(), + } + + try { + let rankInfos = await callGameApiForRank('getRankInfos', data); + + Tween.stopAllByTarget(this.rankLoadingNode); + this.rankLoadingNode.active = false; + + this.openRankingPopup(rankInfos); + } catch (error) { + console.error('获取排行榜数据失败:', error); + this.showActivityNotOpenTip(); + Tween.stopAllByTarget(this.rankLoadingNode); + this.rankLoadingNode.active = false; + } + } + + // ==================== 跑马灯逻辑 ==================== + setupMarquee(currentRankInfo: any) { + if (!this.msg_1 || !this.msg_1.isValid) return; + + // 获取活动数据 + let rewardsCount = currentRankInfo.Rewards?.length || 0; + let spinLimit = currentRankInfo.SpinLimit || 0; + let betLimit = currentRankInfo.BetLimit || 0; + + // 获取翻译文本并替换XX + let text1 = I18nManager.instance.t('During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!'); + let text2 = I18nManager.instance.t('Accumulate XX bets or a total wager of XX to participate in the event'); + + // 替换第一段文本中的XX为Rewards的length + text1 = text1.replace('XX', rewardsCount.toString()); + + // 替换第二段文本中的两个XX(SpinLimit和BetLimit) + text2 = text2.replace(/XX/, spinLimit.toString()).replace(/XX/, (betLimit / 10000).toString()); + + // 保存两段文本 + this.marqueeTexts = [text1, text2]; + this.currentMarqueeIndex = 0; + + // 显示跑马灯并播放第一段文本 + this.msg_1.active = true; + this.playMarquee(); + } + + playMarquee() { + if (!this.msg_1 || !this.msg_1.isValid || this.marqueeTexts.length === 0) return; + + let labelComp = this.msg_1.getComponent(Label); + if (!labelComp) return; + + // 获取当前要显示的文本 + let currentText = this.marqueeTexts[this.currentMarqueeIndex]; + + // 确保Label的overflow设置为NONE,以便完整显示文本 + labelComp.overflow = Label.Overflow.NONE; + labelComp.string = currentText; + + // 强制更新Label的渲染数据,确保宽度正确计算 + labelComp.updateRenderData(true); + + // 等待下一帧更新UITransform + this.scheduleOnce(() => { + if (!this.msg_1 || !this.msg_1.isValid) return; + + // 再次强制更新以确保宽度准确 + labelComp.updateRenderData(true); + let labelLength = labelComp.node.getComponent(UITransform).width; + + // 设置初始位置 + this.msg_1.setPosition(-450, this.msg_1.position.y, this.msg_1.position.z); + let endX = -labelLength; + let duration = Math.max(3, (-450 + labelLength) / 80); + + // 启动跑马灯动画 + Tween.stopAllByTarget(this.msg_1); + tween(this.msg_1) + .delay(1) + .to(duration, { position: v3(endX, this.msg_1.position.y, this.msg_1.position.z) }) + .call(() => { + // 切换到下一段文本 + this.currentMarqueeIndex = (this.currentMarqueeIndex + 1) % this.marqueeTexts.length; + // 播放下一段文本 + this.playMarquee(); + }) + .start(); + }, 0); + } + + // ==================== 排行榜列表逻辑 ==================== + openRankingPopup(rankInfos: any) { + this.rankingListVScroll.setTotalCount(rankInfos.List.length); + this.rankingListVScroll.renderItemFn = (node: Node, idx: number) => { + let itemData = rankInfos.List[idx]; + node.getChildByName('bg').active = idx % 2 === 0; + node.getChildByName('bg2').active = idx % 2 !== 0; + node.getChildByName('Rank').getChildByName('sp_1').active = idx === 0; + node.getChildByName('Rank').getChildByName('sp_2').active = idx === 1; + node.getChildByName('Rank').getChildByName('sp_3').active = idx === 2; + node.getChildByName('Rank').getChildByName('rankLab').active = idx >= 3; + node.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = itemData.Rank.toString(); + node.getChildByName('Uid').getComponent(Label).string = truncateString(itemData.Uid); + node.getChildByName('Shop').getComponent(Label).string = SlotRankingDataManager.instance.getRankListServerId() || '-'; + node.getChildByName('Win').getComponent(Label).string = itemData.Win.toString(); + } + + this.rankingListVScroll.refreshList(rankInfos.List); + this.refreshSelfRankingInfo(rankInfos.Self); + } + + refreshSelfRankingInfo(selfInfo: any) { + if (!selfInfo) { + this.selfInfo.getChildByName('Rank').getChildByName('sp_1').active = false; + this.selfInfo.getChildByName('Rank').getChildByName('sp_2').active = false; + this.selfInfo.getChildByName('Rank').getChildByName('sp_3').active = false; + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').active = false; + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = '-'; + this.selfInfo.getChildByName('Uid').getComponent(Label).string = '-'; + this.selfInfo.getChildByName('Shop').getComponent(Label).string = '-'; + this.selfInfo.getChildByName('Win').getComponent(Label).string = '-'; + return; + } + + this.selfInfo.getChildByName('Rank').getChildByName('sp_1').active = selfInfo.Rank === 1; + this.selfInfo.getChildByName('Rank').getChildByName('sp_2').active = selfInfo.Rank === 2; + this.selfInfo.getChildByName('Rank').getChildByName('sp_3').active = selfInfo.Rank === 3; + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').active = selfInfo.Rank >= 4; + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = selfInfo.Rank.toString(); + if (selfInfo.Rank === -1) { + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').active = true; + this.selfInfo.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = '-'; + } + this.selfInfo.getChildByName('Uid').getComponent(Label).string = truncateString(selfInfo.Uid); + this.selfInfo.getChildByName('Shop').getComponent(Label).string = SlotRankingDataManager.instance.getRankListServerId() || '-'; + this.selfInfo.getChildByName('Win').getComponent(Label).string = selfInfo.Win.toString(); + } + + // ==================== 按钮状态管理 ==================== + updateRankButtonsAvailability() { + let rankList = SlotRankingDataManager.instance.rankList; + + this.availableTypes.clear(); + if (rankList && rankList.List) { + for (let item of rankList.List) { + this.availableTypes.add(item.Type); + } + } + + this.updateButtonAvailability(this.rankRadioDayBtn); + this.updateButtonAvailability(this.rankRadioWeekBtn); + this.updateButtonAvailability(this.rankRadioMonthBtn); + } + + updateButtonAvailability(btn: Node) { + btn.active = true; + + let button = btn.getComponent(Button); + if (button) { + button.interactable = true; + } + + let check = btn.getChildByName('check'); + let unCheck = btn.getChildByName('unCheck'); + let whiteColor = Color.WHITE; + + if (check) { + let checkSprite = check.getComponent(Sprite); + if (checkSprite) { + checkSprite.color = whiteColor; + } + } + + if (unCheck) { + let unCheckSprite = unCheck.getComponent(Sprite); + if (unCheckSprite) { + unCheckSprite.color = whiteColor; + } + } + } + + setRankRadioBtn(type: string) { + let selectedColor = new Color(219, 180, 180, 255); + let unselectedColor = new Color(197, 255, 175, 255); + + this.setRadioBtnState(this.rankRadioDayBtn, type === 'day', selectedColor, unselectedColor); + this.setRadioBtnState(this.rankRadioWeekBtn, type === 'week', selectedColor, unselectedColor); + this.setRadioBtnState(this.rankRadioMonthBtn, type === 'month', selectedColor, unselectedColor); + } + + setRadioBtnState(btn: Node, isSelected: boolean, selectedColor: Color, unselectedColor: Color) { + let check = btn.getChildByName('check'); + let unCheck = btn.getChildByName('unCheck'); + let label = btn.getChildByName('label'); + let palette = label?.getComponent(Palette); + + if (isSelected) { + check.active = true; + unCheck.active = false; + if (palette) { + palette.colorLB = selectedColor; + palette.colorRB = selectedColor; + } + } else { + check.active = false; + unCheck.active = true; + if (palette) { + palette.colorLB = unselectedColor; + palette.colorRB = unselectedColor; + } + } + } + + // ==================== 倒计时功能 ==================== + setRankingEndTime(type: string) { + if (this.countdownTimer) { + clearInterval(this.countdownTimer); + this.countdownTimer = null; + } + + let endTime = SlotRankingDataManager.instance.getRankEndTimeByType(type); + if (!endTime) { + this.rankingEndTime.getComponent(Label).string = "--:--:--"; + return; + } + + this.updateCountdown(endTime); + + this.countdownTimer = setInterval(() => { + this.updateCountdown(endTime); + }, 1000); + } + + // 1. 客户端可定时通过HTTP请求轮询服务器,定期拉取活动状态或结束时间(如每分钟或每次切换排行榜时),如果发现状态变为停止,则立即处理。 + // 2. 在每次需要用到活动信息前(如展示排行榜、下注等),都重新请求活动状态信息,避免缓存已过期的信息。 + // 3. 可以在服务器接口响应中增加“活动状态”字段,每次请求都返回当前的活动状态(如active、stopped),客户端据此判定。 + // 4. 如有WebSocket等实时通道,可让服务器主动推送“活动已结束”通知,客户端收到后立刻更新活动状态并做相应提示。 + // 5. 若客户端检测到接口数据异常(如活动相关接口返回错误代码、空列表或特定标记等),也可判定活动可能已停止并刷新状态。 + + updateCountdown(endTime: number) { + let now = Math.floor(Date.now() / 1000); + let remainingSeconds = endTime - now; + + if (remainingSeconds <= 0) { + this.rankingEndTime.getComponent(Label).string = "--:--:--"; + if (this.countdownTimer) { + clearInterval(this.countdownTimer); + this.countdownTimer = null; + } + return; + } + + let timeStr = this.formatCountdown(remainingSeconds); + this.rankingEndTime.getComponent(Label).string = I18nManager.instance.t('Countdown to end') + ' : ' + timeStr; + } + + formatCountdown(seconds: number): string { + let days = Math.floor(seconds / 86400); + let hours = Math.floor((seconds % 86400) / 3600); + let minutes = Math.floor((seconds % 3600) / 60); + let secs = seconds % 60; + + if (days >= 1) { + return `${days}d ${hours}h ${minutes}min ${secs}s`; + } else { + return `${hours}h ${minutes}min ${secs}s`; + } + } + + // ==================== 按钮事件 ==================== + onClickRankRadioDayBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.switchRankTab('day'); + } + + onClickRankRadioWeekBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.switchRankTab('week'); + } + + onClickRankRadioMonthBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.switchRankTab('month'); + } + + onClickRankHistoryBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.onShowHistory?.call(null, this.currentRankType || 'day'); + } + + onClickRewardBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.onShowReward?.call(null, this.currentRankType || 'day'); + } + + closeRankingPopup() { + this.onClose?.call(null); + } + + // ==================== 工具方法 ==================== + getCurrentDateString(): string { + let now = new Date(); + let year = now.getFullYear(); + let month = (now.getMonth() + 1).toString(); + let day = now.getDate().toString(); + if (month.length < 2) month = '0' + month; + if (day.length < 2) day = '0' + day; + return `${year}${month}${day}`; + } + + onDestroy() { + clearInterval(this.countdownTimer); + this.countdownTimer = null; + this.rankingHistoryBtn.off(Node.EventType.TOUCH_END, this.onClickRankHistoryBtn, this); + this.rankingRewardBtn.off(Node.EventType.TOUCH_END, this.onClickRewardBtn, this); + this.rankRadioDayBtn.off(Node.EventType.TOUCH_END, this.onClickRankRadioDayBtn, this); + this.rankRadioWeekBtn.off(Node.EventType.TOUCH_END, this.onClickRankRadioWeekBtn, this); + this.rankRadioMonthBtn.off(Node.EventType.TOUCH_END, this.onClickRankRadioMonthBtn, this); + } +} diff --git a/assets/Game/SlotRanking/scripts/RankList.ts.meta b/assets/Game/SlotRanking/scripts/RankList.ts.meta new file mode 100644 index 0000000..1dcbc63 --- /dev/null +++ b/assets/Game/SlotRanking/scripts/RankList.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.24", + "importer": "typescript", + "imported": true, + "uuid": "ecd05ce0-a6f1-4905-a43a-6f2c486cca21", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/SlotRanking/scripts/RewardHistoryList.ts b/assets/Game/SlotRanking/scripts/RewardHistoryList.ts new file mode 100644 index 0000000..ed60993 --- /dev/null +++ b/assets/Game/SlotRanking/scripts/RewardHistoryList.ts @@ -0,0 +1,122 @@ +import { _decorator, Component, Label, Node, Tween, tween } from 'cc'; +import { VirtualScrollView } from './VScrollView'; +import { callGameApiForRank } from 'db://assets/Loading/scripts/comm'; +import { I18nManager } from 'db://assets/Loading/scripts/manager/I18nManager'; +import { AudioManager } from 'db://assets/Loading/scripts/manager/AudioManager'; + +const { ccclass, property } = _decorator; + +@ccclass('RewardHistoryList') +export class RewardHistoryList extends Component { + rewardHistoryList: Node = null; // 历史记录列表节点 + rewardHistoryLoadingNode: Node = null; // 历史记录加载节点 + closeBtn: Node = null; // 关闭按钮 + rewardHistoryListVScroll: VirtualScrollView = null; // 历史记录列表虚拟列表 + + historyData: any[] = []; + + // 回调函数 + onBack: () => void = null; + + init(rewardHistoryListNode: Node) { + this.rewardHistoryList = rewardHistoryListNode; + this.rewardHistoryLoadingNode = this.rewardHistoryList.getChildByName('list').getChildByName('loading'); + this.rewardHistoryListVScroll = this.rewardHistoryList.getChildByName('list').getChildByName('vScroll').getComponent(VirtualScrollView); + this.closeBtn = this.rewardHistoryList.getChildByName('closeHistory'); + + this.rewardHistoryList.active = false; + this.rewardHistoryLoadingNode.active = false; + + this.closeBtn.on(Node.EventType.TOUCH_END, this.onClickCloseBtn, this); + } + + // ==================== 对外接口 ==================== + async show() { + this.rewardHistoryList.active = true; + await this.loadHistoryData(); + } + + hide() { + this.rewardHistoryList.active = false; + } + + // ==================== 历史记录逻辑 ==================== + async loadHistoryData() { + this.rewardHistoryListVScroll.setTotalCount(0); + + Tween.stopAllByTarget(this.rewardHistoryLoadingNode); + this.rewardHistoryLoadingNode.active = true; + tween(this.rewardHistoryLoadingNode) + .by(0.3, { angle: 360 }) + .repeatForever() + .start(); + + try { + let historyData = await callGameApiForRank('getRewardsHistory', {}); + + Tween.stopAllByTarget(this.rewardHistoryLoadingNode); + this.rewardHistoryLoadingNode.active = false; + + this.openHistoryPopup(historyData); + } catch (error) { + console.error('获取奖励历史记录失败:', error); + + Tween.stopAllByTarget(this.rewardHistoryLoadingNode); + this.rewardHistoryLoadingNode.active = false; + } + } + + openHistoryPopup(historyData: any) { + if (!historyData || !historyData.List || historyData.List.length === 0) { + this.rewardHistoryListVScroll.setTotalCount(0); + return; + } + + this.historyData = historyData.List; + this.rewardHistoryListVScroll.setTotalCount(this.historyData.length); + this.rewardHistoryListVScroll.renderItemFn = (node: Node, idx: number) => { + let itemData = this.historyData[idx]; + if (!itemData) { + return; + } + + let typeMap: { [key: string]: string } = { + 'day': I18nManager.instance.t('Daily Ranking'), + 'week': I18nManager.instance.t('Weekly Ranking'), + 'month': I18nManager.instance.t('Monthly Ranking') + }; + let typeLabel = typeMap[itemData.Type] || itemData.Type; + + node.getChildByName('Activity').getComponent(Label).string = typeLabel; + + node.getChildByName('ActivityTime').getComponent(Label).string = itemData.Date; + + node.getChildByName('Rank').getChildByName('sp_1').active = itemData.Rank === 1; + node.getChildByName('Rank').getChildByName('sp_2').active = itemData.Rank === 2; + node.getChildByName('Rank').getChildByName('sp_3').active = itemData.Rank === 3; + node.getChildByName('Rank').getChildByName('rankLab').active = itemData.Rank >= 4; + node.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = itemData.Rank.toString(); + + node.getChildByName('Win').getComponent(Label).string = itemData.Rewards.toString(); + + let received = node.getChildByName('HasReceived').getChildByName('received'); + let unReceived = node.getChildByName('HasReceived').getChildByName('unReceived'); + received.active = true; + unReceived.active = false; + } + + this.rewardHistoryListVScroll.refreshList(this.historyData); + } + + // ==================== 按钮事件 ==================== + onClickCloseBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.onBack?.call(null); + } + + onDestroy() { + if (this.closeBtn) { + this.closeBtn.off(Node.EventType.TOUCH_END, this.onClickCloseBtn, this); + } + } +} diff --git a/assets/Game/SlotRanking/scripts/RewardHistoryList.ts.meta b/assets/Game/SlotRanking/scripts/RewardHistoryList.ts.meta new file mode 100644 index 0000000..4b75e3b --- /dev/null +++ b/assets/Game/SlotRanking/scripts/RewardHistoryList.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.24", + "importer": "typescript", + "imported": true, + "uuid": "f1e2776d-f0b6-4ffb-a779-bc43897792d9", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/SlotRanking/scripts/RewardList.ts b/assets/Game/SlotRanking/scripts/RewardList.ts new file mode 100644 index 0000000..a54065d --- /dev/null +++ b/assets/Game/SlotRanking/scripts/RewardList.ts @@ -0,0 +1,513 @@ +import { _decorator, Button, Color, Component, Label, Node, Sprite, Tween, tween } from 'cc'; +import { VirtualScrollView } from './VScrollView'; +import { Palette } from './Palette'; +import { SlotRankingDataManager } from './SlotRankingDataManager'; +import { callGameApiForRank } from 'db://assets/Loading/scripts/comm'; +import { AudioManager } from 'db://assets/Loading/scripts/manager/AudioManager'; + +const { ccclass, property } = _decorator; + +@ccclass('RewardList') +export class RewardList extends Component { + rewardList: Node = null; // 奖励列表节点 + rewardLoadingNode: Node = null; // 奖励加载动画节点 + + // 奖励列表 - 虚拟列表 + rewardListVScroll: VirtualScrollView = null; // 奖励列表虚拟列表 + + // 奖励列表 - 日周月切换 + rewardRadioDWM: Node = null; // 奖励日周月单选按钮父节点 + rewardRadioDayBtn: Node = null; // 奖励日榜单选按钮 + rewardRadioWeekBtn: Node = null; // 奖励周榜单选按钮 + rewardRadioMonthBtn: Node = null; // 奖励月榜单选按钮 + + rewardHistoryBtn: Node = null; // 历史记录按钮 + rewardReceivedBtn: Node = null; // 一键领奖按钮 + rewardBackBtn: Node = null; // 返回排行榜按钮 + + selfRewardListVScroll: VirtualScrollView = null; // 自己的奖励列表虚拟列表 + + // 活动未开启提示 + activityNotOpenTip: Node = null; // 活动未开启提示 label + + currentRewardType: string = ''; + countdownTimer: any = null; // 存储定时器 + availableTypes: Set = new Set(); // 可用的类型 + rewardsData: any = null; // 奖励数据 + selfRewardsList: any[] = []; // 自己的奖励列表 + isReceiving: boolean = false; // 是否正在领取中 + slotScene: any = null; // SlotScene 引用 + + // 回调函数 + onShowHistory: (type: string) => void = null; // 跳转到领奖记录 + onShowRank: (type: string) => void = null; // 跳转回排行榜 + onClose: () => void = null; // 关闭主弹窗 + + init(rewardListNode: Node) { + this.rewardList = rewardListNode; + + this.rewardLoadingNode = this.rewardList.getChildByName('list').getChildByName('loading'); + this.rewardListVScroll = this.rewardList.getChildByName('list').getChildByName('vScroll').getComponent(VirtualScrollView); + this.rewardRadioDWM = this.rewardList.getChildByName('rewardRadioDWM'); + this.rewardRadioDayBtn = this.rewardRadioDWM.getChildByName('dayBtn'); + this.rewardRadioWeekBtn = this.rewardRadioDWM.getChildByName('weekBtn'); + this.rewardRadioMonthBtn = this.rewardRadioDWM.getChildByName('monthBtn'); + + this.rewardHistoryBtn = this.rewardList.getChildByName('history'); + this.rewardReceivedBtn = this.rewardList.getChildByName('receiveBtn'); + let radioTitle = this.rewardList.getChildByName('radioTitle'); + this.rewardBackBtn = radioTitle.getChildByName('rankBtn'); + + this.selfRewardListVScroll = this.rewardList.getChildByName('selfRewardList').getChildByName('vScroll').getComponent(VirtualScrollView); + + this.activityNotOpenTip = this.rewardList.getChildByName('list').getChildByName('activityNotOpenTip'); + + this.rewardList.active = false; + this.rewardLoadingNode.active = false; + this.activityNotOpenTip.active = false; + + this.rewardHistoryBtn.on(Node.EventType.TOUCH_END, this.onClickHistoryBtn, this); + this.rewardReceivedBtn.on(Node.EventType.TOUCH_END, this.onClickReceiveBtn, this); + this.rewardBackBtn.on(Node.EventType.TOUCH_END, this.onClickBackBtn, this); + this.rewardRadioDayBtn.on(Node.EventType.TOUCH_END, this.onClickRewardRadioDayBtn, this); + this.rewardRadioWeekBtn.on(Node.EventType.TOUCH_END, this.onClickRewardRadioWeekBtn, this); + this.rewardRadioMonthBtn.on(Node.EventType.TOUCH_END, this.onClickRewardRadioMonthBtn, this); + } + + // ==================== 对外接口 ==================== + setSlotScene(slotScene: any) { + this.slotScene = slotScene; + } + + async show(defaultType: string = 'day') { + this.rewardList.active = true; + this.currentRewardType = ''; + this.updateRewardButtonsAvailability(); + + await this.switchRewardTab(defaultType); + } + + hide() { + this.rewardList.active = false; + if (this.countdownTimer) { + clearInterval(this.countdownTimer); + this.countdownTimer = null; + } + } + + getCurrentType(): string { + return this.currentRewardType; + } + + // ==================== 奖励列表逻辑 ==================== + isTypeAvailable(type: string): boolean { + return this.availableTypes.has(type); + } + + showActivityNotOpenTip() { + this.activityNotOpenTip.active = true; + this.rewardListVScroll.setTotalCount(0); + } + + async switchRewardTab(type: string) { + if (this.currentRewardType === type) { + return; + } + + this.currentRewardType = type; + + this.setRewardRadioBtn(type); + + if (!this.isTypeAvailable(type)) { + console.log(`${type} 奖励榜单活动未开启`); + this.rewardLoadingNode.active = false; + this.showActivityNotOpenTip(); + if (this.countdownTimer) { + clearInterval(this.countdownTimer); + this.countdownTimer = null; + } + return; + } + + this.activityNotOpenTip.active = false; + + this.rewardListVScroll.setTotalCount(0); + this.selfRewardListVScroll.setTotalCount(0); + + Tween.stopAllByTarget(this.rewardLoadingNode); + this.rewardLoadingNode.active = true; + tween(this.rewardLoadingNode) + .by(0.3, { angle: 360 }) + .repeatForever() + .start(); + + this.setRewardEndTime(type); + + try { + let rewardsData = await callGameApiForRank('rewardsList', {}); + this.rewardsData = rewardsData; + Tween.stopAllByTarget(this.rewardLoadingNode); + this.rewardLoadingNode.active = false; + + this.openRewardPopup(); + + this.openSelfRewardPopup(); + } catch (error) { + console.error('获取奖励列表数据失败:', error); + this.showActivityNotOpenTip(); + Tween.stopAllByTarget(this.rewardLoadingNode); + this.rewardLoadingNode.active = false; + } + } + + openRewardPopup() { + let rankList = SlotRankingDataManager.instance.rankList; + if (!rankList || !rankList.List) { + this.rewardListVScroll.setTotalCount(0); + return; + } + + let currentActivity = rankList.List.find((item: any) => item.Type === this.currentRewardType); + if (!currentActivity || !currentActivity.Rewards || currentActivity.Rewards.length === 0) { + this.rewardListVScroll.setTotalCount(0); + return; + } + + let rewards = currentActivity.Rewards; + this.rewardListVScroll.setTotalCount(rewards.length); + this.rewardListVScroll.renderItemFn = (node: Node, idx: number) => { + let rewardAmount = rewards[idx]; + if (rewardAmount === undefined) { + return; + } + + let rank = idx + 1; + + node.getChildByName('bg').active = idx % 2 === 0; + node.getChildByName('bg2').active = idx % 2 !== 0; + + node.getChildByName('Rank').getChildByName('sp_1').active = rank === 1; + node.getChildByName('Rank').getChildByName('sp_2').active = rank === 2; + node.getChildByName('Rank').getChildByName('sp_3').active = rank === 3; + node.getChildByName('Rank').getChildByName('rankLab').active = rank >= 4; + node.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = rank.toString(); + + node.getChildByName('Win').getComponent(Label).string = rewardAmount.toString(); + } + + this.rewardListVScroll.refreshList(rewards); + } + + openSelfRewardPopup() { + if (!this.rewardsData) { + this.selfRewardListVScroll.setTotalCount(0); + return; + } + + this.selfRewardsList = []; + + if (this.rewardsData.DayRanks && this.rewardsData.DayRanks.length > 0) { + for (let item of this.rewardsData.DayRanks) { + this.selfRewardsList.push({ ...item, TypeLabel: '日榜' }); + } + } + + if (this.rewardsData.WeekRanks && this.rewardsData.WeekRanks.length > 0) { + for (let item of this.rewardsData.WeekRanks) { + this.selfRewardsList.push({ ...item, TypeLabel: '周榜' }); + } + } + + if (this.rewardsData.MonthRanks && this.rewardsData.MonthRanks.length > 0) { + for (let item of this.rewardsData.MonthRanks) { + this.selfRewardsList.push({ ...item, TypeLabel: '月榜' }); + } + } + + if (this.selfRewardsList.length === 0) { + this.selfRewardListVScroll.setTotalCount(0); + return; + } + + this.selfRewardListVScroll.setTotalCount(this.selfRewardsList.length); + this.selfRewardListVScroll.renderItemFn = (node: Node, idx: number) => { + let itemData = this.selfRewardsList[idx]; + if (!itemData) { + return; + } + + node.getChildByName('Activity').getComponent(Label).string = itemData.TypeLabel; + + let activityTime = itemData.Id.split('_')[0]; + node.getChildByName('ActivityTime').getComponent(Label).string = activityTime; + node.getChildByName('Rank').getChildByName('sp_1').active = itemData.Rank === 1; + node.getChildByName('Rank').getChildByName('sp_2').active = itemData.Rank === 2; + node.getChildByName('Rank').getChildByName('sp_3').active = itemData.Rank === 3; + node.getChildByName('Rank').getChildByName('rankLab').active = itemData.Rank >= 4; + node.getChildByName('Rank').getChildByName('rankLab').getComponent(Label).string = itemData.Rank.toString(); + + node.getChildByName('Win').getComponent(Label).string = itemData.Rewards.toString(); + + let received = node.getChildByName('HasReceived').getChildByName('received'); + let unReceived = node.getChildByName('HasReceived').getChildByName('unReceived'); + received.active = itemData.IsPrize; + unReceived.active = !itemData.IsPrize; + } + + this.selfRewardListVScroll.refreshList(this.selfRewardsList); + } + + // ==================== 一键领奖 ==================== + async receiveAllRewards() { + if (this.isReceiving) { + console.log('正在领取中,请稍候...'); + return; + } + + // 收集所有未领取的奖励ID + let pendingIds: string[] = []; + for (let item of this.selfRewardsList) { + if (!item.IsPrize) { + pendingIds.push(item.Id); + } + } + + if (pendingIds.length === 0) { + console.log('没有可领取的奖励'); + return; + } + + this.isReceiving = true; + this.setButtonsInteractable(false); + + try { + // 一次性发送所有ID + let result = await callGameApiForRank('getRewards', { Ids: pendingIds }); + console.log('一键领奖成功', result); + + // 处理返回的成功ID数组 + if (result && result.Ids && Array.isArray(result.Ids)) { + // 更新成功领取的item状态 + for (let successId of result.Ids) { + let item = this.selfRewardsList.find((item: any) => item.Id === successId); + if (item) { + item.IsPrize = true; + } + } + + // 刷新列表显示 + this.selfRewardListVScroll.refreshList(this.selfRewardsList); + + // 更新 slotScene 的 balance + if (result.Balance !== undefined && this.slotScene && this.slotScene.slotBar) { + this.slotScene.slotBar.setBalance(result.Balance); + } + + + console.log(`成功领取 ${result.Ids.length} 个奖励,新余额: ${result.Balance}`); + } else { + console.warn('领奖返回数据格式异常', result); + } + + } catch (error) { + console.error('一键领奖失败', error); + } finally { + this.isReceiving = false; + this.setButtonsInteractable(true); + } + } + + setButtonsInteractable(interactable: boolean) { + let receiveBtn = this.rewardReceivedBtn.getComponent(Button); + if (receiveBtn) { + receiveBtn.interactable = interactable; + } + + let backBtn = this.rewardBackBtn.getComponent(Button); + if (backBtn) { + backBtn.interactable = interactable; + } + + let historyBtn = this.rewardHistoryBtn.getComponent(Button); + if (historyBtn) { + historyBtn.interactable = interactable; + } + + let dayBtn = this.rewardRadioDayBtn.getComponent(Button); + if (dayBtn) { + dayBtn.interactable = interactable; + } + + let weekBtn = this.rewardRadioWeekBtn.getComponent(Button); + if (weekBtn) { + weekBtn.interactable = interactable; + } + + let monthBtn = this.rewardRadioMonthBtn.getComponent(Button); + if (monthBtn) { + monthBtn.interactable = interactable; + } + } + + // ==================== 按钮状态管理 ==================== + updateRewardButtonsAvailability() { + let rankList = SlotRankingDataManager.instance.rankList; + + this.availableTypes.clear(); + if (rankList && rankList.List) { + for (let item of rankList.List) { + this.availableTypes.add(item.Type); + } + } + + this.updateButtonAvailability(this.rewardRadioDayBtn); + this.updateButtonAvailability(this.rewardRadioWeekBtn); + this.updateButtonAvailability(this.rewardRadioMonthBtn); + } + + updateButtonAvailability(btn: Node) { + btn.active = true; + + let button = btn.getComponent(Button); + if (button) { + button.interactable = true; + } + + let check = btn.getChildByName('check'); + let unCheck = btn.getChildByName('unCheck'); + let whiteColor = Color.WHITE; + + if (check) { + let checkSprite = check.getComponent(Sprite); + if (checkSprite) { + checkSprite.color = whiteColor; + } + } + + if (unCheck) { + let unCheckSprite = unCheck.getComponent(Sprite); + if (unCheckSprite) { + unCheckSprite.color = whiteColor; + } + } + } + + setRewardRadioBtn(type: string) { + let selectedColor = new Color(57, 1, 3, 255); + let unselectedColor = new Color(37, 78, 21, 255); + + this.setRadioBtnState(this.rewardRadioDayBtn, type === 'day', selectedColor, unselectedColor); + this.setRadioBtnState(this.rewardRadioWeekBtn, type === 'week', selectedColor, unselectedColor); + this.setRadioBtnState(this.rewardRadioMonthBtn, type === 'month', selectedColor, unselectedColor); + } + + setRadioBtnState(btn: Node, isSelected: boolean, selectedColor: Color, unselectedColor: Color) { + let check = btn.getChildByName('check'); + let unCheck = btn.getChildByName('unCheck'); + let label = btn.getChildByName('label'); + let palette = label?.getComponent(Palette); + + if (isSelected) { + check.active = true; + unCheck.active = false; + if (palette) { + palette.colorLB = selectedColor; + palette.colorRB = selectedColor; + } + } else { + check.active = false; + unCheck.active = true; + if (palette) { + palette.colorLB = unselectedColor; + palette.colorRB = unselectedColor; + } + } + } + + // ==================== 倒计时功能 ==================== + setRewardEndTime(type: string) { + if (this.countdownTimer) { + clearInterval(this.countdownTimer); + this.countdownTimer = null; + } + + let endTime = SlotRankingDataManager.instance.getRankEndTimeByType(type); + + this.updateCountdown(endTime); + + this.countdownTimer = setInterval(() => { + this.updateCountdown(endTime); + }, 1000); + } + + updateCountdown(endTime: number) { + let now = Math.floor(Date.now() / 1000); + let remainingSeconds = endTime - now; + + if (remainingSeconds <= 0) { + if (this.countdownTimer) { + clearInterval(this.countdownTimer); + this.countdownTimer = null; + } + return; + } + + let timeStr = this.formatCountdown(remainingSeconds); + } + + formatCountdown(seconds: number): string { + let days = Math.floor(seconds / 86400); + let hours = Math.floor((seconds % 86400) / 3600); + let minutes = Math.floor((seconds % 3600) / 60); + let secs = seconds % 60; + + if (days >= 1) { + return `${days}d ${hours}h ${minutes}min ${secs}s`; + } else { + return `${hours}h ${minutes}min ${secs}s`; + } + } + + // ==================== 按钮事件 ==================== + onClickRewardRadioDayBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.switchRewardTab('day'); + } + + onClickRewardRadioWeekBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.switchRewardTab('week'); + } + + onClickRewardRadioMonthBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.switchRewardTab('month'); + } + + onClickHistoryBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.onShowHistory?.call(null, this.currentRewardType || 'day'); + } + + onClickReceiveBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.receiveAllRewards(); + } + + onClickBackBtn() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.onShowRank?.call(null, this.currentRewardType || 'day'); + } + + onDestroy() { + clearInterval(this.countdownTimer); + this.countdownTimer = null; + + this.rewardHistoryBtn.off(Node.EventType.TOUCH_END, this.onClickHistoryBtn, this); + this.rewardReceivedBtn.off(Node.EventType.TOUCH_END, this.onClickReceiveBtn, this); + this.rewardBackBtn.off(Node.EventType.TOUCH_END, this.onClickBackBtn, this); + this.rewardRadioDayBtn.off(Node.EventType.TOUCH_END, this.onClickRewardRadioDayBtn, this); + this.rewardRadioWeekBtn.off(Node.EventType.TOUCH_END, this.onClickRewardRadioWeekBtn, this); + this.rewardRadioMonthBtn.off(Node.EventType.TOUCH_END, this.onClickRewardRadioMonthBtn, this); + } +} diff --git a/assets/Game/SlotRanking/scripts/RewardList.ts.meta b/assets/Game/SlotRanking/scripts/RewardList.ts.meta new file mode 100644 index 0000000..351f61b --- /dev/null +++ b/assets/Game/SlotRanking/scripts/RewardList.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.24", + "importer": "typescript", + "imported": true, + "uuid": "822e651d-8015-44fa-90d7-2cd5a93cb6af", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/SlotRanking/scripts/SlotRanking.ts b/assets/Game/SlotRanking/scripts/SlotRanking.ts new file mode 100644 index 0000000..baa820e --- /dev/null +++ b/assets/Game/SlotRanking/scripts/SlotRanking.ts @@ -0,0 +1,348 @@ +import { _decorator, Button, Color, Component, EventTouch, Node, sp, Sprite, tween, UITransform, v3, Vec3 } from 'cc'; +import { RankList } from './RankList'; +import { RankHistoryList } from './RankHistoryList'; +import { RewardList } from './RewardList'; +import { RewardHistoryList } from './RewardHistoryList'; +import { SlotRankingDataManager } from './SlotRankingDataManager'; +import { callGameApiForRank, getGameId } from 'db://assets/Loading/scripts/comm'; +import { AudioManager } from 'db://assets/Loading/scripts/manager/AudioManager'; + +const { ccclass, property } = _decorator; + +@ccclass('SlotRanking') +export class SlotRanking extends Component { + // ==================== 排行榜入口 ==================== + rankingBtn: Node = null; // 排行榜入口按钮 + + // ==================== 主弹窗节点 ==================== + rankingRewardNode: Node = null; // 排行榜弹窗主节点 + + @property(RankList) + rankList: RankList = null; + + @property(RankHistoryList) + rankHistoryList: RankHistoryList = null; + + @property(RewardList) + rewardList: RewardList = null; + + @property(RewardHistoryList) + rewardHistoryList: RewardHistoryList = null; + + // 设计分辨率 + DESIGN_WIDTH: number = 1080; + DESIGN_HEIGHT: number = 1920; + + slotScene: any = null; // SlotScene 引用 + isMove: boolean = false; // 是否是拖动状态 + isClick: boolean = false; // 是否是点击状态 + startPos: Vec3 = v3(432, 650, 0); + + touchStartPos: Vec3 = v3(0, 0, 0); // 触摸开始位置(世界坐标) + nodeStartPos: Vec3 = v3(0, 0, 0); // 节点开始位置 + uiTransform: UITransform = null; // 节点UI变换组件 + parentUITransform: UITransform = null; // 父节点UI变换组件 + + async onLoad() { + this.rankingBtn = this.node.getChildByName("rankingBtn"); + this.rankingRewardNode = this.node.getChildByName("rankingRewardNode"); + this.rankingBtn.active = false; + this.rankingRewardNode.active = false; + try { + let rankList = await callGameApiForRank("ranklist", { GameId: getGameId() }); + if (!rankList || !rankList.List || rankList.List.length === 0) { + return; + } + SlotRankingDataManager.instance.rankList = rankList; + } catch (error) { + return; + } + + this.rankingBtn = this.node.getChildByName("rankingBtn"); + this.rankingRewardNode = this.node.getChildByName("rankingRewardNode"); + + this.uiTransform = this.rankingBtn.getComponent(UITransform); + this.parentUITransform = this.rankingBtn.parent.getComponent(UITransform); + + this.initComponents(); + + this.rankingBtn.setPosition(this.startPos); + this.rankingBtn.active = SlotRankingDataManager.instance.getRankListStatus() === 0 || SlotRankingDataManager.instance.getRankListStatus() === 1; + this.rankingBtn.getChildByName('icon').getComponent(sp.Skeleton).color = SlotRankingDataManager.instance.getRankListStatus() === 0 ? Color.WHITE : Color.GRAY; + this.rankingBtn.getComponent(Button).interactable = SlotRankingDataManager.instance.getRankListStatus() === 0; + + this.rankingBtn.on(Node.EventType.TOUCH_START, this.onTouchStart, this); + this.rankingBtn.on(Node.EventType.TOUCH_MOVE, this.onTouchMove, this); + this.rankingBtn.on(Node.EventType.TOUCH_CANCEL, this.onTouchCancel, this); + this.rankingBtn.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); + + this.rankingRewardNode.active = false; + } + + initComponents() { + this.rankList.init(this.rankingRewardNode.getChildByName('rankList')); + + this.rankList.onShowHistory = (type: string) => { + this.showRankHistoryList(type); + }; + this.rankList.onShowReward = (type: string) => { + this.showRewardListFromRank(type); + }; + this.rankList.onClose = () => { + this.closeRankingPopup(); + }; + + this.rankHistoryList.init(this.rankingRewardNode.getChildByName('rankHistoryList')); + + this.rankHistoryList.onBack = () => { + this.showRankList(); + }; + + this.rewardList.init(this.rankingRewardNode.getChildByName('rewardList')); + + this.rewardList.onShowRank = (type: string) => { + this.showRankListFromReward(type); + }; + this.rewardList.onShowHistory = () => { + this.showRewardHistoryList(); + }; + this.rewardHistoryList.onBack = () => { + this.showRewardList(); + }; + + this.rewardHistoryList.init(this.rankingRewardNode.getChildByName('rewardHistoryList')); + + this.rewardList.onClose = () => { + this.closeRankingPopup(); + }; + } + + setSlotScene(slotScene: any) { + this.slotScene = slotScene; + // 将 slotScene 引用传递给 RewardList + if (this.rewardList) { + this.rewardList.setSlotScene(slotScene); + } + } + + // 检查是否可以点击排行榜按钮 + canClickRankingBtn(): boolean { + if (!this.slotScene) return true; + + // 如果正在滚动,不可点击 + if (this.slotScene.slotGame && this.slotScene.slotGame.isScroll()) { + return false; + } + + // 如果正在自动旋转,不可点击 + if (this.slotScene.isAutoSpin) { + return false; + } + + if (this.slotScene.isFreeSpin) { + return false; + } + + if (this.slotScene.isFeatureBuySpin) { + return false; + } + + return true; + } + + // ==================== 触摸事件处理 ==================== + onTouchStart(event: EventTouch) { + this.isMove = false; + this.isClick = true; + + let touchPos = event.getUILocation(); + + if (this.parentUITransform) { + let localPos = this.parentUITransform.convertToNodeSpaceAR(v3(touchPos.x, touchPos.y, 0)); + this.touchStartPos.set(localPos); + } else { + this.touchStartPos.set(v3(touchPos.x, touchPos.y, 0)); + } + + this.nodeStartPos.set(this.rankingBtn.position); + } + + onTouchMove(event: EventTouch) { + if (!this.isClick) return; + + this.isMove = true; + + let touchPos = event.getUILocation(); + + let currentTouchPos; + if (this.parentUITransform) { + currentTouchPos = this.parentUITransform.convertToNodeSpaceAR(v3(touchPos.x, touchPos.y, 0)); + } else { + currentTouchPos = v3(touchPos.x, touchPos.y, 0); + } + + let deltaX = currentTouchPos.x - this.touchStartPos.x; + let deltaY = currentTouchPos.y - this.touchStartPos.y; + + let newX = this.nodeStartPos.x + deltaX; + let newY = this.nodeStartPos.y + deltaY; + + let clampedPos = this.clampPosition(newX, newY); + + this.rankingBtn.setPosition(v3(clampedPos.x, clampedPos.y, 0)); + } + + onTouchCancel(event: EventTouch) { + if (this.isClick && !this.isMove) return; + + if (this.isMove) { + this.snapToEdge(); + } + + this.isMove = false; + this.isClick = false; + } + + onTouchEnd(event: EventTouch) { + if (this.isMove) { + this.snapToEdge(); + this.isMove = false; + this.isClick = false; + return; + } + + if (this.isClick) { + // 检查是否可以点击 + if (!this.canClickRankingBtn()) { + this.isMove = false; + this.isClick = false; + return; + } + this.handleClickEvent(); + } + + this.isMove = false; + this.isClick = false; + } + + clampPosition(newX: number, newY: number): { x: number, y: number } { + if (this.uiTransform) { + let nodeWidth = this.uiTransform.width; + let nodeHeight = this.uiTransform.height; + let anchorX = this.uiTransform.anchorX; + let anchorY = this.uiTransform.anchorY; + + let leftBound = -this.DESIGN_WIDTH / 2 + nodeWidth * anchorX; + let rightBound = this.DESIGN_WIDTH / 2 - nodeWidth * (1 - anchorX); + let bottomBound = -this.DESIGN_HEIGHT / 2 + nodeHeight * anchorY; + let topBound = this.DESIGN_HEIGHT / 2 - nodeHeight * (1 - anchorY); + + newX = Math.max(leftBound, Math.min(rightBound, newX)); + newY = Math.max(bottomBound, Math.min(topBound, newY)); + } else { + let halfWidth = this.DESIGN_WIDTH / 2; + let halfHeight = this.DESIGN_HEIGHT / 2; + newX = Math.max(-halfWidth, Math.min(halfWidth, newX)); + newY = Math.max(-halfHeight, Math.min(halfHeight, newY)); + } + + return { x: newX, y: newY }; + } + + snapToEdge() { + let currentPos = this.rankingBtn.position; + let screenCenterX = 0; + let targetX: number; + + if (this.uiTransform) { + let nodeWidth = this.uiTransform.width; + let anchorX = this.uiTransform.anchorX; + + if (currentPos.x > screenCenterX) { + targetX = this.DESIGN_WIDTH / 2 - nodeWidth * (1 - anchorX); + } else { + targetX = -this.DESIGN_WIDTH / 2 + nodeWidth * anchorX; + } + } else { + let edgeMargin = 20; + if (currentPos.x > screenCenterX) { + targetX = this.DESIGN_WIDTH / 2 - edgeMargin; + } else { + targetX = -this.DESIGN_WIDTH / 2 + edgeMargin; + } + } + + tween(this.rankingBtn) + .to(0.05, { position: v3(targetX, currentPos.y, 0) }) + .start(); + } + + // ==================== 主弹窗控制 ==================== + async handleClickEvent() { + AudioManager.instance.playSFX("Common_Button_Click"); + this.rankingRewardNode.active = true; + await this.showRankList('day'); + } + + async showRankList(defaultType: string = 'day') { + this.rankHistoryList.hide(); + this.rewardList.hide(); + this.rewardHistoryList.hide(); + await this.rankList.show(defaultType); + } + + showRankHistoryList(type: string) { + this.rankList.hide(); + this.rewardList.hide(); + this.rewardHistoryList.hide(); + this.rankHistoryList.show(type); + } + + async showRankListFromReward(rewardType: string) { + this.rewardList.hide(); + this.rankHistoryList.hide(); + this.rewardHistoryList.hide(); + await this.rankList.show(rewardType); + } + + showRewardHistoryList() { + this.rankList.hide(); + this.rankHistoryList.hide(); + this.rewardList.hide(); + this.rewardHistoryList.show(); + } + + async showRewardList(defaultType: string = 'day') { + this.rankList.hide(); + this.rankHistoryList.hide(); + this.rewardHistoryList.hide(); + await this.rewardList.show(defaultType); + } + + async showRewardListFromRank(rankType: string) { + this.rankList.hide(); + this.rankHistoryList.hide(); + this.rewardHistoryList.hide(); + await this.rewardList.show(rankType); + } + + closeRankingPopup() { + this.rankingRewardNode.active = false; + this.rankList.hide(); + this.rankHistoryList.hide(); + this.rewardList.hide(); + this.rewardHistoryList.hide(); + } + + setStartPosition(pos: Vec3) { + this.startPos.set(pos); + this.rankingBtn.setPosition(pos); + } + + onDestroy() { + this.rankingBtn.off(Node.EventType.TOUCH_START, this.onTouchStart, this); + this.rankingBtn.off(Node.EventType.TOUCH_MOVE, this.onTouchMove, this); + this.rankingBtn.off(Node.EventType.TOUCH_CANCEL, this.onTouchCancel, this); + this.rankingBtn.off(Node.EventType.TOUCH_END, this.onTouchEnd, this); + } +} diff --git a/assets/Game/SlotRanking/scripts/SlotRanking.ts.meta b/assets/Game/SlotRanking/scripts/SlotRanking.ts.meta new file mode 100644 index 0000000..9924d60 --- /dev/null +++ b/assets/Game/SlotRanking/scripts/SlotRanking.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.24", + "importer": "typescript", + "imported": true, + "uuid": "e9415bc6-3200-4c15-a5d0-f4b2339c16ec", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/SlotRanking/scripts/SlotRankingDataManager.ts b/assets/Game/SlotRanking/scripts/SlotRankingDataManager.ts new file mode 100644 index 0000000..5e89e1d --- /dev/null +++ b/assets/Game/SlotRanking/scripts/SlotRankingDataManager.ts @@ -0,0 +1,79 @@ +export class SlotRankingDataManager { + static _instance: SlotRankingDataManager = null; + + static get instance(): SlotRankingDataManager { + if (!this._instance) { + this._instance = new SlotRankingDataManager(); + } + return this._instance; + } + + _rankList: any = null; + + set rankList(list: any) { this._rankList = list; } + get rankList(): any { return this._rankList; } + + getRankListStatus(): number { + if (!this._rankList || !this._rankList.List || this._rankList.List.length === 0) { + return 2; + } + + let hasEnabled = false; // 是否有启用的 + let hasMaintenance = false; // 是否有维护的 + + for (let item of this._rankList.List) { + if (item.Status === 0) { + hasEnabled = true; + break; + } else if (item.Status === 1) { + hasMaintenance = true; + } + } + + if (hasEnabled) { + return 0; + } + + if (hasMaintenance) { + return 1; + } + + return 2; + } + + getRankListServerId(): string | null { + if (!this._rankList || !this._rankList.List || this._rankList.List.length === 0) { + return null; + } + + let id = this._rankList.List[0].Id; + if (!id) { + return null; + } + + let parts = id.split('_'); + if (parts.length >= 3) { + return parts[2]; + } + + return null; + } + + getRankEndTimeByType(type: string): number | null { + if (!this._rankList || !this._rankList.List || this._rankList.List.length === 0) { + return null; + } + + let item = this._rankList.List.find((item: any) => item.Type === type); + return item ? item.EndTime : null; + } + + getRankInfoByType(type: string): any | null { + if (!this._rankList || !this._rankList.List || this._rankList.List.length === 0) { + return null; + } + + let item = this._rankList.List.find((item: any) => item.Type === type); + return item || null; + } +} diff --git a/assets/Game/SlotRanking/scripts/SlotRankingDataManager.ts.meta b/assets/Game/SlotRanking/scripts/SlotRankingDataManager.ts.meta new file mode 100644 index 0000000..6f277e9 --- /dev/null +++ b/assets/Game/SlotRanking/scripts/SlotRankingDataManager.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.24", + "importer": "typescript", + "imported": true, + "uuid": "54eb3ccb-500c-4075-b108-6b21d7cfe65e", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/SlotRanking/scripts/VScrollView.ts b/assets/Game/SlotRanking/scripts/VScrollView.ts new file mode 100644 index 0000000..a6acbc4 --- /dev/null +++ b/assets/Game/SlotRanking/scripts/VScrollView.ts @@ -0,0 +1,1887 @@ +import { + _decorator, + Component, + Node, + UITransform, + instantiate, + Prefab, + EventTouch, + Vec3, + math, + Mask, + Vec2, + tween, + Tween, + input, + Input, + Enum, +} from 'cc'; +import { VScrollViewItem } from './VScrollViewItem'; +import { Widget } from 'cc'; +const { ccclass, property, menu } = _decorator; + +class InternalNodePool { + private pools: Map = new Map(); + private prefabs: Prefab[] = []; + + constructor(prefabs: Prefab[]) { + this.prefabs = prefabs; + prefabs.forEach((_, index) => { + this.pools.set(index, []); + }); + } + + get(typeIndex: number): Node { + const pool = this.pools.get(typeIndex); + if (!pool) { + console.error(`[VScrollView NodePool] 类型 ${typeIndex} 不存在`); + return null; + } + if (pool.length > 0) { + const node = pool.pop()!; + node.active = true; + return node; + } + const newNode = instantiate(this.prefabs[typeIndex]); + return newNode; + } + + put(node: Node, typeIndex: number) { + if (!node) return; + const pool = this.pools.get(typeIndex); + if (!pool) { + console.error(`[VScrollView NodePool] 类型 ${typeIndex} 不存在`); + node.destroy(); + return; + } + node.active = false; + node.removeFromParent(); + pool.push(node); + } + + clear() { + this.pools.forEach(pool => { + pool.forEach(node => node.destroy()); + pool.length = 0; + }); + this.pools.clear(); + } + + getStats() { + const stats: any = {}; + this.pools.forEach((pool, type) => { + stats[`type${type}`] = pool.length; + }); + return stats; + } +} + +export type RenderItemFn = (node: Node, index: number) => void; +export type ProvideNodeFn = (index: number) => Node | Promise; +export type OnItemClickFn = (node: Node, index: number) => void; +export type OnItemLongPressFn = (node: Node, index: number) => void; +export type PlayItemAppearAnimationFn = (node: Node, index: number) => void; +export type GetItemHeightFn = (index: number) => number; +export type GetItemTypeIndexFn = (index: number) => number; +// 刷新状态回调 +export type OnRefreshStateChangeFn = (state: RefreshState, offset: number) => void; +// 加载更多状态回调 +export type OnLoadMoreStateChangeFn = (state: LoadMoreState, offset: number) => void; +// 分页吸附回调 +export type OnPageChangeFn = (pageIndex: number) => void; + +export enum ScrollDirection { + VERTICAL = 0, + HORIZONTAL = 1, +} + +// 添加刷新状态枚举 +export enum RefreshState { + IDLE = 0, // 空闲状态 + PULLING = 1, // 正在拉动(未达到触发阈值) + READY = 2, // 达到触发阈值,松手即可刷新 + REFRESHING = 3, // 正在刷新中 + COMPLETE = 4, // 刷新完成 +} + +export enum LoadMoreState { + IDLE = 0, // 空闲状态 + PULLING = 1, // 正在上拉(未达到触发阈值) + READY = 2, // 达到触发阈值,松手即可加载 + LOADING = 3, // 正在加载中 + COMPLETE = 4, // 加载完成 + NO_MORE = 5, // 没有更多数据 +} + +@ccclass('VirtualScrollView') +@menu('2D/VirtualScrollView(虚拟滚动列表)') +export class VirtualScrollView extends Component { + @property({ type: Node, displayName: '容器节点', tooltip: 'content 容器节点(在 Viewport 下)' }) + public content: Node | null = null; + + @property({ + displayName: '启用虚拟列表', + tooltip: '是否启用虚拟列表模式(关闭则仅提供滚动功能)', + }) + public useVirtualList: boolean = true; + + @property({ + type: Enum(ScrollDirection), + displayName: '滚动方向', + tooltip: '滚动方向:纵向(向上)或横向(向左)', + }) + public direction: ScrollDirection = ScrollDirection.VERTICAL; + + @property({ + type: Prefab, + displayName: '子项预制体', + tooltip: '可选:从 Prefab 创建 item(等大小模式)', + visible(this: VirtualScrollView) { + return this.useVirtualList && !this.useDynamicSize; + }, + }) + public itemPrefab: Prefab | null = null; + + @property({ + displayName: '不等大小模式', + tooltip: '启用不等大小模式', + visible(this: VirtualScrollView) { + return this.useVirtualList; + }, + }) + public useDynamicSize: boolean = false; + + @property({ + displayName: '自动居中布局', + tooltip: '当子项数量少于行/列数时,自动居中显示(适用于等大小模式)', + visible(this: VirtualScrollView) { + return this.useVirtualList && !this.useDynamicSize; + }, + }) + public autoCenter: boolean = false; + + @property({ + displayName: '启用分页吸附', + tooltip: '滚动结束后自动吸附到最近的 item 位置', + }) + public enablePageSnap: boolean = false; + + @property({ + displayName: '===吸附动画时长', + tooltip: '吸附动画的持续时间(秒)', + range: [0.1, 1, 0.05], + visible(this: VirtualScrollView) { + return this.enablePageSnap; + }, + }) + public pageSnapDuration: number = 0.15; + + @property({ + displayName: '===切页距离比例', + tooltip: '滑动距离超过页面尺寸的此比例时翻页(0.1-0.5)', + range: [0.1, 0.5, 0.05], + visible(this: VirtualScrollView) { + return this.enablePageSnap; + }, + }) + public pageSnapDistanceRatio: number = 0.15; + + @property({ + displayName: '===吸附触发速度', + tooltip: '惯性速度低于此值时触发吸附(越大越早吸附)', + range: [50, 3000, 10], + visible(this: VirtualScrollView) { + return this.enablePageSnap; + }, + }) + public pageSnapTriggerVelocity: number = 600; + + @property({ + displayName: '不等高模式(已废弃,仅保持兼容)', + tooltip: '启用不等高模式(已废弃,仅保持兼容,请使用 useDynamicSize )', + }) + public useDynamicHeight: boolean = false; + + @property({ + displayName: '列数(已废弃,仅保持兼容)', + tooltip: '列数(已废弃,请使用 gridCount 替代,仅保持兼容)', + }) + public columns: number = 1; + + @property({ + displayName: '列间距(已废弃,仅保持兼容)', + tooltip: '列间距(已废弃,请使用 gridSpacing 替代,仅保持兼容)', + }) + public columnSpacing: number = 0; + + @property({ + type: [Prefab], + displayName: '子项预制体数组', + tooltip: '不等大小模式:预先提供的子项预制体数组(可在编辑器拖入)', + visible(this: VirtualScrollView) { + return this.useVirtualList && this.useDynamicSize; + }, + }) + public itemPrefabs: Prefab[] = []; + + private itemMainSize: number = 100; + private itemCrossSize: number = 100; + + @property({ + displayName: '行/列数', + tooltip: '纵向模式为列数,横向模式为行数', + range: [1, 10, 1], + visible(this: VirtualScrollView) { + return this.useVirtualList && !this.useDynamicSize; + }, + }) + public gridCount: number = 1; + + @property({ + displayName: '副方向间距', + tooltip: '主方向垂直方向的间距(像素)', + range: [0, 1000, 1], + visible(this: VirtualScrollView) { + return this.useVirtualList && !this.useDynamicSize; + }, + }) + public gridSpacing: number = 0; + + @property({ + displayName: '主方向间距', + tooltip: '主方向的间距(像素)', + range: [0, 1000, 1], + visible(this: VirtualScrollView) { + return this.useVirtualList; + }, + }) + public spacing: number = 0; + + @property({ + displayName: '头部间距', + tooltip: '列表头部的额外间距(纵向为顶部,横向为左侧)', + range: [0, 1000, 1], + visible(this: VirtualScrollView) { + return this.useVirtualList; + }, + }) + public headerSpacing: number = 0; + + @property({ + displayName: '尾部间距', + tooltip: '列表尾部的额外间距(纵向为底部,横向为右侧)', + range: [0, 1000, 1], + visible(this: VirtualScrollView) { + return this.useVirtualList; + }, + }) + public footerSpacing: number = 0; + + @property({ + displayName: '总条数', + tooltip: '总条数(可在运行时 setTotalCount 动态修改)', + range: [0, 1000, 1], + visible(this: VirtualScrollView) { + return this.useVirtualList; + }, + }) + public totalCount: number = 50; + + @property({ + displayName: '额外缓冲', + tooltip: '额外缓冲(可视区外多渲染几条,避免边缘复用闪烁)', + range: [0, 10, 1], + visible(this: VirtualScrollView) { + return this.useVirtualList; + }, + }) + public buffer: number = 1; + + @property({ + displayName: '启用下拉刷新', + tooltip: '是否启用下拉刷新功能', + }) + public enablePullRefresh: boolean = false; + + @property({ + displayName: '===下拉触发距离', + tooltip: '下拉多少距离触发刷新(像素)', + range: [50, 500, 10], + visible(this: VirtualScrollView) { + return this.enablePullRefresh; + }, + }) + public pullRefreshThreshold: number = 100; + + @property({ + displayName: '===下拉最大距离', + tooltip: '下拉的最大阻尼距离(像素)', + range: [100, 1000, 10], + visible(this: VirtualScrollView) { + return this.enablePullRefresh; + }, + }) + public pullRefreshMaxOffset: number = 150; + + @property({ + displayName: '启用上拉加载', + tooltip: '是否启用上拉加载更多功能', + }) + public enableLoadMore: boolean = false; + + @property({ + displayName: '===上拉触发距离', + tooltip: '距离底部多少距离触发加载(像素)', + range: [50, 500, 10], + visible(this: VirtualScrollView) { + return this.enableLoadMore; + }, + }) + public loadMoreThreshold: number = 100; + + @property({ + displayName: '===上拉最大距离', + tooltip: '上拉的最大阻尼距离(像素)', + range: [100, 1000, 10], + visible(this: VirtualScrollView) { + return this.enableLoadMore; + }, + }) + public loadMoreMaxOffset: number = 150; + + @property({ + displayName: '拉动阻尼系数', + tooltip: '拉动时的阻尼系数(0-1),越小越难拉', + range: [0.1, 1, 0.05], + visible(this: VirtualScrollView) { + return this.enablePullRefresh || this.enableLoadMore; + }, + }) + public pullDampingRate: number = 0.5; + + @property({ displayName: '像素对齐', tooltip: '是否启用像素对齐' }) + public pixelAlign: boolean = true; + + @property({ + displayName: '惯性阻尼系数', + tooltip: '指数衰减系数,越大减速越快', + range: [0, 10, 0.5], + }) + public inertiaDampK: number = 1; + + @property({ displayName: '弹簧刚度', tooltip: '越界弹簧刚度 K(建议 120–240)' }) + public springK: number = 150.0; + + @property({ displayName: '弹簧阻尼', tooltip: '越界阻尼 C(建议 22–32)' }) + public springC: number = 26.0; + + @property({ displayName: '速度阈值', tooltip: '速度阈值(像素/秒),低于即停止' }) + public velocitySnap: number = 5; + + @property({ displayName: '速度窗口', tooltip: '速度估计窗口(秒)' }) + public velocityWindow: number = 0.08; + + @property({ displayName: '最大惯性速度', tooltip: '最大惯性速度(像素/秒)' }) + public maxVelocity: number = 6000; + + @property({ displayName: 'iOS减速曲线', tooltip: '是否使用 iOS 风格的减速曲线' }) + public useIOSDecelerationCurve: boolean = true; + + public renderItemFn: RenderItemFn | null = null; + public provideNodeFn: ProvideNodeFn | null = null; + public onItemClickFn: OnItemClickFn | null = null; + public onItemLongPressFn: OnItemLongPressFn | null = null; + public playItemAppearAnimationFn: PlayItemAppearAnimationFn | null = null; + public getItemHeightFn: GetItemHeightFn | null = null; + public getItemTypeIndexFn: GetItemTypeIndexFn | null = null; + public onRefreshStateChangeFn: OnRefreshStateChangeFn | null = null; + public onLoadMoreStateChangeFn: OnLoadMoreStateChangeFn | null = null; + public onPageChangeFn: OnPageChangeFn | null = null; + + private _viewportSize = 0; + private _contentSize = 0; + private _boundsMin = 0; + private _boundsMax = 0; + private _velocity = 0; + private _isTouching = false; + private _velSamples: { t: number; delta: number }[] = []; + private _slotNodes: Node[] = []; + private _slots = 0; + private _slotFirstIndex = 0; + private _itemSizes: number[] = []; + private _prefixPositions: number[] = []; + private _prefabSizeCache: Map = new Map(); + private _nodePool: InternalNodePool | null = null; + private _slotPrefabIndices: number[] = []; + private _needAnimateIndices: Set = new Set(); + private _initSortLayerFlag: boolean = true; + private _scrollTween: any = null; + private _tmpMoveVec2 = new Vec2(); + + // 私有状态变量 + private _refreshState: RefreshState = RefreshState.IDLE; + private _loadMoreState: LoadMoreState = LoadMoreState.IDLE; + private _pullOffset: number = 0; // 当前下拉偏移量 + private _loadOffset: number = 0; // 当前上拉偏移量 + private _isRefreshing: boolean = false; + private _isLoadingMore: boolean = false; + private _hasMore: boolean = true; // 是否还有更多数据 + + // 分页吸附相关 + private _currentPageIndex: number = 0; + private _pageStartPos: number = 0; // 记录触摸开始时的位置 + + private _touchStartPos: Vec2 = new Vec2(); + private _hasDeterminedScrollDirection: boolean = false; + private _shouldBlockParent: boolean = false; + private _scrollDirectionThreshold: number = 15; // 滑动阈值(像素) + private _scrollAngleThreshold: number = 30; // 角度阈值(度) + + // 等大小模式下,从 content 子节点获取的模板节点 + private _templateNode: Node | null = null; + + private get _contentTf(): UITransform { + this.content = this._getContentNode(); + return this.content!.getComponent(UITransform)!; + } + + private get _viewportTf(): UITransform { + return this.node.getComponent(UITransform)!; + } + + private _getContentNode(): Node { + if (!this.content) { + console.warn(`[VirtualScrollView] :${this.node.name} 请在属性面板绑定 content 容器节点`); + this.content = this.node.getChildByName('content'); + } + return this.content; + } + + private _isVertical(): boolean { + return this.direction === ScrollDirection.VERTICAL; + } + + private _getViewportMainSize(): number { + return this._isVertical() ? this._viewportTf.height : this._viewportTf.width; + } + + private _getContentMainPos(): number { + return this._isVertical() ? this.content!.position.y : this.content!.position.x; + } + + private _setContentMainPos(pos: number) { + if (!Number.isFinite(pos)) return; + if (this.pixelAlign) pos = Math.round(pos); + const p = this.content!.position; + if (this._isVertical()) { + if (pos === p.y) return; + this.content!.setPosition(p.x, pos, p.z); + } else { + if (pos === p.x) return; + this.content!.setPosition(pos, p.y, p.z); + } + } + + async start() { + this.content = this._getContentNode(); + if (!this.content) return; + const mask = this.node.getComponent(Mask); + if (!mask) console.warn('[VirtualScrollView] 建议在视窗节点挂一个 Mask 组件用于裁剪'); + this.gridCount = Math.max(1, Math.round(this.gridCount)); + if (!this.useVirtualList) { + this._viewportSize = this._getViewportMainSize(); + this._contentSize = this._isVertical() ? this._contentTf.height : this._contentTf.width; + if (this._isVertical()) { + this._boundsMin = 0; + this._boundsMax = Math.max(0, this._contentSize - this._viewportSize); + } else { + this._boundsMin = -Math.max(0, this._contentSize - this._viewportSize); + this._boundsMax = 0; + } + this._bindTouch(); + this._bindGlobalTouch(); + return; + } + + // 等大小模式:如果没有预制体但 content 下有子节点,保存第一个子节点作为模板 + if (!this.useDynamicSize && !this.itemPrefab && this.content.children.length > 0) { + this._templateNode = this.content.children[0]; + this._templateNode.removeFromParent(); // 只移除,不销毁 + } + + this.content.removeAllChildren(); + this._viewportSize = this._getViewportMainSize(); + //兼容废弃属性 + if (this.useDynamicHeight) { + this.useDynamicSize = true; + } + + //兼容之前版本的参数 + if (this.columns && this.direction === ScrollDirection.VERTICAL) { + this.gridCount = this.columns; + } + if (this.columnSpacing && this.direction === ScrollDirection.VERTICAL) { + this.gridSpacing = this.columnSpacing; + } + + if (this.useDynamicSize) await this._initDynamicSizeMode(); + else await this._initFixedSizeMode(); + this._bindTouch(); + this._bindGlobalTouch(); + } + + onDestroy() { + input.off(Input.EventType.TOUCH_END, this._onGlobalTouchEnd, this); + input.off(Input.EventType.TOUCH_CANCEL, this._onGlobalTouchEnd, this); + this.node.off(Node.EventType.TOUCH_START, this._onDown, this); + this.node.off(Node.EventType.TOUCH_MOVE, this._onMove, this); + this.node.off(Node.EventType.TOUCH_END, this._onUp, this); + this.node.off(Node.EventType.TOUCH_CANCEL, this._onUp, this); + if (this._nodePool) { + this._nodePool.clear(); + this._nodePool = null; + } + + // 销毁模板节点 + if (this._templateNode) { + this._templateNode.destroy(); + this._templateNode = null; + } + } + + private _bindTouch() { + this.node.on(Node.EventType.TOUCH_START, this._onDown, this); + this.node.on(Node.EventType.TOUCH_MOVE, this._onMove, this); + this.node.on(Node.EventType.TOUCH_END, this._onUp, this); + this.node.on(Node.EventType.TOUCH_CANCEL, this._onUp, this); + } + + private _bindGlobalTouch() { + input.on(Input.EventType.TOUCH_END, this._onGlobalTouchEnd, this); + input.on(Input.EventType.TOUCH_CANCEL, this._onGlobalTouchEnd, this); + } + + private _onGlobalTouchEnd(event: EventTouch) { + if (this._isTouching) { + console.log('[VScrollView] Global touch end detected'); + this._onUp(event); + } + } + + private async _initFixedSizeMode() { + if (!this.provideNodeFn) { + this.provideNodeFn = (index: number) => { + // 优先使用 itemPrefab + if (this.itemPrefab) return instantiate(this.itemPrefab); + // 其次使用模板节点 + if (this._templateNode) return instantiate(this._templateNode); + // 都没有则警告并创建默认节点 + console.warn('[VirtualScrollView] 没有提供 itemPrefab 或模板节点'); + const n = new Node('item-auto-create'); + const size = this._isVertical() ? this._viewportTf.width : this._viewportTf.height; + n.addComponent(UITransform).setContentSize(this._isVertical() ? size : this.itemMainSize, this._isVertical() ? this.itemMainSize : size); + return n; + }; + } + let item_pre = this.provideNodeFn(0); + if (item_pre instanceof Promise) item_pre = await item_pre; + const uit = item_pre.getComponent(UITransform); + if (this._isVertical()) { + this.itemMainSize = uit.height; + this.itemCrossSize = uit.width; + } else { + this.itemMainSize = uit.width; + this.itemCrossSize = uit.height; + } + this._recomputeContentSize(); + const stride = this.itemMainSize + this.spacing; + const visibleLines = Math.ceil(this._viewportSize / stride); + this._slots = Math.max(1, (visibleLines + this.buffer + 2) * this.gridCount); + for (let i = 0; i < this._slots; i++) { + const n = instantiate(item_pre); + n.parent = this.content!; + const itf = n.getComponent(UITransform); + if (itf) { + if (this._isVertical()) { + itf.width = this.itemCrossSize; + itf.height = this.itemMainSize; + } else { + itf.width = this.itemMainSize; + itf.height = this.itemCrossSize; + } + } + this._slotNodes.push(n); + } + this._slotFirstIndex = 0; + this._layoutSlots(this._slotFirstIndex, true); + } + + private async _initDynamicSizeMode() { + if (this.getItemHeightFn) { + console.log('[VirtualScrollView] 使用外部提供的 getItemHeightFn'); + this._itemSizes = []; + for (let i = 0; i < this.totalCount; i++) { + this._itemSizes.push(this.getItemHeightFn(i)); + } + this._buildPrefixSum(); + if (this.itemPrefabs.length > 0) { + console.log('[VirtualScrollView] 初始化节点池'); + this._nodePool = new InternalNodePool(this.itemPrefabs); + } else { + console.error('[VirtualScrollView] 需要至少一个 itemPrefab'); + return; + } + this._initDynamicSlots(); + return; + } + if (this.itemPrefabs.length === 0 || !this.getItemTypeIndexFn) { + console.error( + '[VirtualScrollView] 不等大小模式必须提供以下之一:\n1. getItemHeightFn 回调函数\n2. itemPrefabs 数组 + getItemTypeIndexFn 回调函数' + ); + return; + } + console.log('[VirtualScrollView] 使用采样模式(从 itemPrefabs 采样尺寸)'); + this._nodePool = new InternalNodePool(this.itemPrefabs); + this._prefabSizeCache.clear(); + for (let i = 0; i < this.itemPrefabs.length; i++) { + const sampleNode = instantiate(this.itemPrefabs[i]); + const uit = sampleNode.getComponent(UITransform); + const size = this._isVertical() ? uit?.height || 100 : uit?.width || 100; + this._prefabSizeCache.set(i, size); + sampleNode.destroy(); + console.log(`[VirtualScrollView] 预制体[${i}] 采样尺寸: ${size}`); + } + this._itemSizes = []; + for (let i = 0; i < this.totalCount; i++) { + const typeIndex = this.getItemTypeIndexFn(i); + const size = this._prefabSizeCache.get(typeIndex); + if (size !== undefined) { + this._itemSizes.push(size); + } else { + console.warn(`[VirtualScrollView] 索引 ${i} 的类型索引 ${typeIndex} 无效,使用默认尺寸`); + this._itemSizes.push(this._prefabSizeCache.get(0) || 100); + } + } + this._buildPrefixSum(); + this._initDynamicSlots(); + } + + private _initDynamicSlots() { + const avgSize = this._contentSize / this.totalCount || 100; + const visibleCount = Math.ceil(this._viewportSize / avgSize); + let neededSlots = visibleCount + this.buffer * 2 + 4; + const minSlots = Math.ceil(this._viewportSize / 80) + this.buffer * 2; + neededSlots = Math.max(neededSlots, minSlots); + const maxSlots = Math.ceil(this._viewportSize / 50) + this.buffer * 4; + neededSlots = Math.min(neededSlots, maxSlots); + this._slots = Math.min(neededSlots, Math.max(this.totalCount, minSlots)); + this._slotNodes = new Array(this._slots).fill(null); + this._slotPrefabIndices = new Array(this._slots).fill(-1); + this._slotFirstIndex = 0; + this._layoutSlots(this._slotFirstIndex, true); + console.log(`[VScrollView] 初始化槽位: ${this._slots} (总数据: ${this.totalCount}, 视口尺寸: ${this._viewportSize})`); + } + + private _buildPrefixSum() { + const n = this._itemSizes.length; + this._prefixPositions = new Array(n); + // 从 headerSpacing 开始 + let acc = this.headerSpacing; + for (let i = 0; i < n; i++) { + this._prefixPositions[i] = acc; + acc += this._itemSizes[i] + this.spacing; + } + // 内容总大小 = 最后一个位置 + 最后一项大小 - spacing + footerSpacing + this._contentSize = acc - this.spacing + this.footerSpacing; + if (this._contentSize < 0) this._contentSize = 0; + if (this._isVertical()) this._contentTf.height = Math.max(this._contentSize, this._viewportSize); + else this._contentTf.width = Math.max(this._contentSize, this._viewportSize); + + if (this._isVertical()) { + this._boundsMin = 0; + this._boundsMax = Math.max(0, this._contentSize - this._viewportSize); + } else { + this._boundsMin = -Math.max(0, this._contentSize - this._viewportSize); + this._boundsMax = 0; + } + } + + private _posToFirstIndex(pos: number): number { + // _prefixPositions 已经包含了 headerSpacing,直接查找即可 + if (pos <= this.headerSpacing) return 0; // 修改:如果在 header 区域内,返回 0 + + let l = 0, + r = this._prefixPositions.length - 1, + ans = this._prefixPositions.length; + while (l <= r) { + const m = (l + r) >> 1; + if (this._prefixPositions[m] > pos) { + ans = m; + r = m - 1; + } else { + l = m + 1; + } + } + return Math.max(0, ans - 1); + } + + private _calcVisibleRange(scrollPos: number): { start: number; end: number } { + const n = this._prefixPositions.length; + if (n === 0) return { start: 0, end: 0 }; + + const start = this._posToFirstIndex(scrollPos); + const endPos = scrollPos + this._viewportSize; + let end = start; + + // 找到第一个起始位置超出可视区域的 item + while (end < n) { + if (this._prefixPositions[end] >= endPos) break; // 恢复原来的逻辑 + end++; + } + + return { start: Math.max(0, start - this.buffer), end: Math.min(n, end + this.buffer) }; + } + + update(dt: number) { + if (!this.content || this._isTouching || this._scrollTween) return; + let pos = this._getContentMainPos(); + let a = 0; + + const minBound = Math.min(this._boundsMin, this._boundsMax); + const maxBound = Math.max(this._boundsMin, this._boundsMax); + + // 处理刷新/加载状态 + if (this._isRefreshing && this._refreshState === RefreshState.REFRESHING) { + // 刷新中,保持在刷新位置 + const refreshPos = this._isVertical() ? -this.pullRefreshThreshold : this.pullRefreshThreshold; + a = -this.springK * (pos - refreshPos) - this.springC * this._velocity; + } else if (this._isLoadingMore && this._loadMoreState === LoadMoreState.LOADING) { + // 加载中,保持在加载位置 + const loadPos = this._isVertical() ? this._boundsMax + this.loadMoreThreshold : this._boundsMin - this.loadMoreThreshold; + a = -this.springK * (pos - loadPos) - this.springC * this._velocity; + } else if (pos < minBound) { + a = -this.springK * (pos - minBound) - this.springC * this._velocity; + } else if (pos > maxBound) { + a = -this.springK * (pos - maxBound) - this.springC * this._velocity; + } else { + if (this.useIOSDecelerationCurve) { + const speed = Math.abs(this._velocity); + if (speed > 2000) this._velocity *= Math.exp(-this.inertiaDampK * 0.7 * dt); + else if (speed > 500) this._velocity *= Math.exp(-this.inertiaDampK * dt); + else this._velocity *= Math.exp(-this.inertiaDampK * 1.3 * dt); + } else { + this._velocity *= Math.exp(-this.inertiaDampK * dt); + } + } + + this._velocity += a * dt; + + // 分页吸附模式:使用单独的速度阈值 + if (this.enablePageSnap && Math.abs(this._velocity) < this.pageSnapTriggerVelocity && a === 0) { + this._velocity = 0; + this._performPageSnap(); + return; + } + + if (Math.abs(this._velocity) < this.velocitySnap && a === 0) this._velocity = 0; + if (this._velocity !== 0) { + pos += this._velocity * dt; + if (this.pixelAlign) pos = Math.round(pos); + this._setContentMainPos(pos); + if (this.useVirtualList) this._updateVisible(false); + } + } + + public updateItemHeight(index: number, newSize?: number) { + if (!this.useDynamicSize) { + console.warn('[VScrollView] 只有不等大小模式支持 updateItemHeight'); + return; + } + if (index < 0 || index >= this.totalCount) { + console.warn(`[VScrollView] 索引 ${index} 超出范围`); + return; + } + let size = newSize; + if (size === undefined) { + if (this.getItemHeightFn) { + size = this.getItemHeightFn(index); + } else { + console.error('[VScrollView] 没有提供 newSize 参数,且未设置 getItemHeightFn'); + return; + } + } + if (this._itemSizes[index] === size) return; + this._itemSizes[index] = size; + this._rebuildPrefixSumFrom(index); + this._updateVisible(true); + } + + private _rebuildPrefixSumFrom(startIndex: number) { + if (startIndex === 0) { + this._buildPrefixSum(); + return; + } + let acc = this._prefixPositions[startIndex - 1] + this._itemSizes[startIndex - 1] + this.spacing; + for (let i = startIndex; i < this._itemSizes.length; i++) { + this._prefixPositions[i] = acc; + acc += this._itemSizes[i] + this.spacing; + } + this._contentSize = acc - this.spacing + this.footerSpacing; + if (this._contentSize < 0) this._contentSize = 0; + if (this._isVertical()) this._contentTf.height = Math.max(this._contentSize, this._viewportSize); + else this._contentTf.width = Math.max(this._contentSize, this._viewportSize); + + if (this._isVertical()) { + this._boundsMin = 0; + this._boundsMax = Math.max(0, this._contentSize - this._viewportSize); + } else { + this._boundsMin = -Math.max(0, this._contentSize - this._viewportSize); + this._boundsMax = 0; + } + } + + public updateItemHeights(updates: Array<{ index: number; height: number }>) { + if (!this.useDynamicSize) { + console.warn('[VScrollView] 只有不等大小模式支持 updateItemHeights'); + return; + } + if (updates.length === 0) return; + let minIndex = this.totalCount; + let hasChange = false; + for (const { index, height } of updates) { + if (index < 0 || index >= this.totalCount) continue; + if (this._itemSizes[index] !== height) { + this._itemSizes[index] = height; + minIndex = Math.min(minIndex, index); + hasChange = true; + } + } + if (!hasChange) return; + this._rebuildPrefixSumFrom(minIndex); + this._updateVisible(true); + } + + public refreshList(data: any[] | number) { + if (!this.useVirtualList) { + console.warn('[VirtualScrollView] 简单滚动模式不支持 refreshList'); + return; + } + if (typeof data === 'number') this.setTotalCount(data); + else this.setTotalCount(data.length); + } + + public setTotalCount(count: number) { + this._getContentNode(); + if (!this.useVirtualList) { + console.warn('[VScrollView] 非虚拟列表模式,不支持 setTotalCount'); + return; + } + this._upWidgetAlignment(); + const oldCount = this.totalCount; + this.totalCount = Math.max(0, count | 0); + if (this.totalCount > oldCount) { + for (let i = oldCount; i < this.totalCount; i++) { + this._needAnimateIndices.add(i); + } + } + if (this.useDynamicSize) { + const oldLength = this._itemSizes.length; + if (this.totalCount > oldLength) { + for (let i = oldLength; i < this.totalCount; i++) { + let size = 100; + if (this.getItemHeightFn) { + size = this.getItemHeightFn(i); + } else if (this.getItemTypeIndexFn && this._prefabSizeCache.size > 0) { + const typeIndex = this.getItemTypeIndexFn(i); + size = this._prefabSizeCache.get(typeIndex) || 100; + } + this._itemSizes.push(size); + } + } else if (this.totalCount < oldLength) { + this._itemSizes.length = this.totalCount; + } + this._buildPrefixSum(); + if (this.totalCount > oldCount) this._expandSlotsIfNeeded(); + } else { + this._recomputeContentSize(); + } + this._slotFirstIndex = math.clamp(this._slotFirstIndex, 0, Math.max(0, this.totalCount - 1)); + if (!this.useDynamicSize) { + this._layoutSlots(this._slotFirstIndex, true); + } + this._updateVisible(true); + } + + _upWidgetAlignment() { + this.content?.getComponent?.(Widget)?.updateAlignment?.(); + this.node?.getComponent?.(Widget)?.updateAlignment?.(); + } + + private _expandSlotsIfNeeded() { + let neededSlots = 0; + let pos = 0; + const endPos = this._viewportSize; + for (let i = 0; i < this.totalCount; i++) { + if (pos >= endPos) break; + neededSlots++; + pos += this._itemSizes[i] + this.spacing; + } + neededSlots += this.buffer * 2 + 4; + const minSlots = Math.ceil(this._viewportSize / 80) + this.buffer * 2; + neededSlots = Math.max(neededSlots, minSlots); + const maxSlots = Math.ceil(this._viewportSize / 50) + this.buffer * 4; + neededSlots = Math.min(neededSlots, maxSlots); + if (neededSlots > this._slots) { + const oldSlots = this._slots; + this._slots = neededSlots; + for (let i = oldSlots; i < this._slots; i++) { + this._slotNodes.push(null); + this._slotPrefabIndices.push(-1); + } + console.log(`[VScrollView] 槽位扩展: ${oldSlots} -> ${this._slots} (总数据: ${this.totalCount})`); + } + } + + private _scrollToPosition(targetPos: number, animate = false, duration?: number) { + targetPos = math.clamp(targetPos, this._boundsMin, this._boundsMax); + if (this._scrollTween) { + this._scrollTween.stop(); + this._scrollTween = null; + } + this._velocity = 0; + this._isTouching = false; + this._velSamples.length = 0; + if (!animate) { + this._setContentMainPos(this.pixelAlign ? Math.round(targetPos) : targetPos); + this._updateVisible(true); + } else { + const currentPos = this._getContentMainPos(); + const distance = Math.abs(targetPos - currentPos); + // 如果提供了 duration 则使用,否则根据距离自动计算 + const finalDuration = duration !== undefined ? duration : Math.max(0.2, distance / 3000); + const targetVec = this._isVertical() ? new Vec3(0, targetPos, 0) : new Vec3(targetPos, 0, 0); + this._scrollTween = tween(this.content!) + .to( + finalDuration, + { position: targetVec }, + { + easing: 'smooth', + onUpdate: () => { + this._updateVisible(false); + }, + } + ) + .call(() => { + this._updateVisible(true); + this._scrollTween = null; + this._velocity = 0; + }) + .start(); + } + } + + public scrollToTop(animate = false, duration?: number) { + const target = this._isVertical() ? this._boundsMin : this._boundsMax; + this._scrollToPosition(target, animate, duration); + } + + public scrollToBottom(animate = false, duration?: number) { + const target = this._isVertical() ? this._boundsMax : this._boundsMin; + this._scrollToPosition(target, animate, duration); + } + + public scrollToIndex(index: number, animate = false, duration?: number) { + index = math.clamp(index | 0, 0, Math.max(0, this.totalCount - 1)); + let targetPos = 0; + + if (this.useDynamicSize) { + // 不等大小模式:_prefixPositions 已经包含了 headerSpacing + targetPos = this._prefixPositions[index] || 0; + } else { + // 等大小模式:需要手动加上 headerSpacing + const line = Math.floor(index / this.gridCount); + targetPos = this.headerSpacing + line * (this.itemMainSize + this.spacing); + } + + // 横向模式:滚动方向相反,取负值 + if (!this._isVertical()) { + targetPos = -targetPos; + } + + this._scrollToPosition(targetPos, animate, duration); + } + + public onOffSortLayer(onoff: boolean) { + this._initSortLayerFlag = onoff; + this._onOffSortLayerOperation(); + } + + private _onOffSortLayerOperation() { + for (const element of this._slotNodes) { + const sitem = element?.getComponent(VScrollViewItem); + if (sitem) { + if (this._initSortLayerFlag) sitem.onSortLayer(); + else sitem.offSortLayer(); + } + } + } + + private _flashToPosition(targetPos: number) { + targetPos = math.clamp(targetPos, this._boundsMin, this._boundsMax); + if (this._scrollTween) { + this._scrollTween.stop(); + this._scrollTween = null; + } + this._velocity = 0; + this._isTouching = false; + this._velSamples.length = 0; + this._setContentMainPos(this.pixelAlign ? Math.round(targetPos) : targetPos); + this._updateVisible(true); + } + + public flashToTop() { + const target = this._isVertical() ? this._boundsMin : this._boundsMax; + this._flashToPosition(target); + } + + public flashToBottom() { + const target = this._isVertical() ? this._boundsMax : this._boundsMin; + this._flashToPosition(target); + } + + public flashToIndex(index: number) { + if (!this.useVirtualList) { + console.warn('[VirtualScrollView] 简单滚动模式不支持 flashToIndex'); + return; + } + index = math.clamp(index | 0, 0, Math.max(0, this.totalCount - 1)); + let targetPos = 0; + + if (this.useDynamicSize) { + // 不等大小模式:_prefixPositions 已经包含了 headerSpacing + targetPos = this._prefixPositions[index] || 0; + } else { + // 等大小模式:需要手动加上 headerSpacing + const line = Math.floor(index / this.gridCount); + targetPos = this.headerSpacing + line * (this.itemMainSize + this.spacing); + } + + if (!this._isVertical()) { + targetPos = -targetPos; + } + + this._flashToPosition(targetPos); + } + + public refreshIndex(index: number) { + if (!this.useVirtualList) { + console.warn('[VirtualScrollView] 简单滚动模式不支持 refreshIndex'); + return; + } + const first = this._slotFirstIndex; + const last = first + this._slots - 1; + if (index < first || index > last) return; + const slot = index - first; + const node = this._slotNodes[slot]; + if (node && this.renderItemFn) this.renderItemFn(node, index); + } + + private _stopTouchEvent(e?: EventTouch) { + if (!e) return; + + // 如果已经确定要阻止父级,直接阻止 + if (this._shouldBlockParent) { + e.propagationStopped = true; + } + } + + private _onDown(e: EventTouch) { + // 记录触摸起始位置 + const uiPos = e.getUILocation(this._touchStartPos); + this._touchStartPos.set(uiPos); + this._hasDeterminedScrollDirection = false; + this._shouldBlockParent = false; + + // 分页模式:记录触摸开始时的内容位置 + if (this.enablePageSnap) { + this._pageStartPos = this._getContentMainPos(); + } + + this._stopTouchEvent(e); + this._isTouching = true; + this._velocity = 0; + this._velSamples.length = 0; + if (this._scrollTween) { + this._scrollTween.stop(); + this._scrollTween = null; + } + } + + private _onMove(e: EventTouch) { + if (!this._isTouching) return; + + const uiDelta = e.getUIDelta(this._tmpMoveVec2); + const currentPos = e.getUILocation(); + + // 第一次移动时判断滑动方向 + if (!this._hasDeterminedScrollDirection) { + const deltaX = currentPos.x - this._touchStartPos.x; + const deltaY = currentPos.y - this._touchStartPos.y; + const totalDelta = Math.sqrt(deltaX * deltaX + deltaY * deltaY); + + // 超过距离阈值才判断方向 + if (totalDelta > this._scrollDirectionThreshold) { + this._hasDeterminedScrollDirection = true; + + // 计算滑动角度(相对于水平方向) + const angle = Math.abs((Math.atan2(deltaY, deltaX) * 180) / Math.PI); + + // 判断是否为纵向滑动:角度在 [90° - 阈值, 90° + 阈值] 范围内 + const isVerticalScroll = angle > 90 - this._scrollAngleThreshold && angle < 90 + this._scrollAngleThreshold; + + // 判断是否为横向滑动:角度在 [0°, 阈值] 或 [180° - 阈值, 180°] 范围内 + const isHorizontalScroll = angle < this._scrollAngleThreshold || angle > 180 - this._scrollAngleThreshold; + + const isListVertical = this._isVertical(); + + // 方向一致时才考虑拦截 + if ((isListVertical && isVerticalScroll) || (!isListVertical && isHorizontalScroll)) { + // 检查是否在边界 + const pos = this._getContentMainPos(); + const minBound = Math.min(this._boundsMin, this._boundsMax); + const maxBound = Math.max(this._boundsMin, this._boundsMax); + const delta = this._isVertical() ? uiDelta.y : uiDelta.x; + + // 判断滑动方向 + const scrollingToStart = this._isVertical() ? delta > 0 : delta < 0; + const scrollingToEnd = this._isVertical() ? delta < 0 : delta > 0; + + // 只有在非边界位置,或者在边界但向内滑动时才拦截 + const atStartBound = this._isVertical() ? pos <= minBound : pos >= maxBound; + const atEndBound = this._isVertical() ? pos >= maxBound : pos <= minBound; + + if ((!atStartBound && !atEndBound) || (atStartBound && scrollingToEnd) || (atEndBound && scrollingToStart)) { + this._shouldBlockParent = true; + } + } + } + } + + this._stopTouchEvent(e); + // const uiDelta = e.getUIDelta(this._tmpMoveVec2); + const delta = this._isVertical() ? uiDelta.y : uiDelta.x; + let pos = this._getContentMainPos(); + const minBound = Math.min(this._boundsMin, this._boundsMax); + const maxBound = Math.max(this._boundsMin, this._boundsMax); + + // 计算是否需要下拉刷新或上拉加载 + let finalDelta = delta; + let isPullingRefresh = false; + let isPullingLoadMore = false; + + // console.log(`delta: ${delta}, pos: ${pos}, minBound: ${minBound}, maxBound: ${maxBound}`); + + if (this.enablePullRefresh && !this._isRefreshing) { + // 纵向:顶部下拉(pos < minBound 且向下拉) + // 横向:左侧右拉(pos > maxBound 且向右拉) + const atTopBound = this._isVertical() ? pos <= minBound : pos >= maxBound; + const pullingDown = this._isVertical() ? delta < 0 : delta > 0; + + if (atTopBound && pullingDown) { + isPullingRefresh = true; + const overOffset = this._isVertical() ? minBound - pos : pos - maxBound; + const resistance = 1 - Math.min(overOffset / this.pullRefreshMaxOffset, 1) * (1 - this.pullDampingRate); + finalDelta = delta * resistance; + this._pullOffset = Math.min(overOffset + Math.abs(finalDelta), this.pullRefreshMaxOffset); + // console.log(`[VScrollView] 下拉偏移: ${this._pullOffset}`); + + // 更新刷新状态 + if (this._pullOffset >= this.pullRefreshThreshold) { + this._updateRefreshState(RefreshState.READY, this._pullOffset); + } else { + this._updateRefreshState(RefreshState.PULLING, this._pullOffset); + } + } + } + + if (this.enableLoadMore && !this._isLoadingMore && this._hasMore) { + // 纵向:底部上拉(pos > maxBound 且向上拉) + // 横向:右侧左拉(pos < minBound 且向左拉) + const atBottomBound = this._isVertical() ? pos >= maxBound : pos <= minBound; + const pullingUp = this._isVertical() ? delta > 0 : delta < 0; + + if (atBottomBound && pullingUp) { + isPullingLoadMore = true; + const overOffset = this._isVertical() ? pos - maxBound : minBound - pos; + const resistance = 1 - Math.min(overOffset / this.loadMoreMaxOffset, 1) * (1 - this.pullDampingRate); + finalDelta = delta * resistance; + this._loadOffset = Math.min(overOffset + Math.abs(finalDelta), this.loadMoreMaxOffset); + + // console.log(`[VScrollView] 上拉偏移: ${this._loadOffset}`); + // 更新加载状态 + if (this._loadOffset >= this.loadMoreThreshold) { + this._updateLoadMoreState(LoadMoreState.READY, this._loadOffset); + } else { + this._updateLoadMoreState(LoadMoreState.PULLING, this._loadOffset); + } + } + } + + // 应用位置变化 + pos += finalDelta; + if (this.pixelAlign) pos = Math.round(pos); + this._setContentMainPos(pos); + + // 记录速度采样 + const t = performance.now() / 1000; + this._velSamples.push({ t, delta: finalDelta }); + const t0 = t - this.velocityWindow; + while (this._velSamples.length && this._velSamples[0].t < t0) this._velSamples.shift(); + if (this.useVirtualList) this._updateVisible(false); + } + + private _onUp(e?: EventTouch) { + // 重置方向判断标志 + this._hasDeterminedScrollDirection = false; + this._shouldBlockParent = false; + + this._stopTouchEvent(e); + if (!this._isTouching) return; + this._isTouching = false; + + // 检查是否触发刷新 + if (this._refreshState === RefreshState.READY && !this._isRefreshing) { + this._triggerRefresh(); + this._velSamples.length = 0; + return; + } + + // 检查是否触发加载 + if (this._loadMoreState === LoadMoreState.READY && !this._isLoadingMore) { + this._triggerLoadMore(); + this._velSamples.length = 0; + return; + } + + // 重置状态 + if (this._refreshState !== RefreshState.REFRESHING) { + this._pullOffset = 0; + this._updateRefreshState(RefreshState.IDLE, 0); + } + if (this._loadMoreState !== LoadMoreState.LOADING) { + this._loadOffset = 0; + this._updateLoadMoreState(LoadMoreState.IDLE, 0); + } + + // 计算速度 + if (this._velSamples.length >= 2) { + let sum = 0; + let dtSum = 0; + const sampleCount = Math.min(this._velSamples.length, 5); + const startIndex = this._velSamples.length - sampleCount; + for (let i = startIndex + 1; i < this._velSamples.length; i++) { + sum += this._velSamples[i].delta; + dtSum += this._velSamples[i].t - this._velSamples[i - 1].t; + } + if (dtSum > 0.001) { + this._velocity = sum / dtSum; + this._velocity = math.clamp(this._velocity, -this.maxVelocity, this.maxVelocity); + } else { + this._velocity = + this._velSamples.length > 0 ? math.clamp(this._velSamples[this._velSamples.length - 1].delta * 60, -this.maxVelocity, this.maxVelocity) : 0; + } + } else if (this._velSamples.length === 1) { + this._velocity = math.clamp(this._velSamples[0].delta * 60, -this.maxVelocity, this.maxVelocity); + } else { + this._velocity = 0; + } + this._velSamples.length = 0; + + // 分页吸附模式:根据滑动距离判断翻页 + if (this.enablePageSnap) { + this._performPageSnapByDistance(); + } + } + + // 更新刷新状态 + private _updateRefreshState(state: RefreshState, offset: number) { + if (this._refreshState === state) return; + this._refreshState = state; + if (this.onRefreshStateChangeFn) { + this.onRefreshStateChangeFn(state, offset); + } + } + + // 更新加载状态 + private _updateLoadMoreState(state: LoadMoreState, offset: number) { + if (this._loadMoreState === state) return; + this._loadMoreState = state; + if (this.onLoadMoreStateChangeFn) { + this.onLoadMoreStateChangeFn(state, offset); + } + } + + // 触发刷新 + private _triggerRefresh() { + this._isRefreshing = true; + this._velocity = 0; + this._updateRefreshState(RefreshState.REFRESHING, this.pullRefreshThreshold); + } + + // 触发加载更多 + private _triggerLoadMore() { + this._isLoadingMore = true; + this._velocity = 0; + this._updateLoadMoreState(LoadMoreState.LOADING, this.loadMoreThreshold); + } + + /** + * 完成刷新(外部调用) + * @param success 是否刷新成功 + */ + public finishRefresh(success: boolean = true) { + if (!this._isRefreshing) return; + this._isRefreshing = false; + this._pullOffset = 0; + this._updateRefreshState(success ? RefreshState.COMPLETE : RefreshState.IDLE, 0); + + // 延迟重置到 IDLE 状态 + this.scheduleOnce(() => { + if (this._refreshState === RefreshState.COMPLETE) { + this._updateRefreshState(RefreshState.IDLE, 0); + } + }, 0.3); + } + + /** + * 完成加载更多(外部调用) + * @param hasMore 是否还有更多数据 + */ + public finishLoadMore(hasMore: boolean = true) { + if (!this._isLoadingMore) return; + this._isLoadingMore = false; + this._loadOffset = 0; + this._hasMore = hasMore; + + if (!hasMore) { + this._updateLoadMoreState(LoadMoreState.NO_MORE, 0); + } else { + this._updateLoadMoreState(LoadMoreState.COMPLETE, 0); + // 延迟重置到 IDLE 状态 + this.scheduleOnce(() => { + if (this._loadMoreState === LoadMoreState.COMPLETE) { + this._updateLoadMoreState(LoadMoreState.IDLE, 0); + } + }, 0.3); + } + } + + /** + * 重置加载更多状态(当数据清空或重新加载时调用) + */ + public resetLoadMoreState() { + this._hasMore = true; + this._isLoadingMore = false; + this._loadOffset = 0; + this._updateLoadMoreState(LoadMoreState.IDLE, 0); + } + + private _updateVisible(force: boolean) { + if (!this.useVirtualList) return; + let scrollPos = this._getContentMainPos(); + let searchPos: number; + if (this._isVertical()) { + searchPos = math.clamp(scrollPos, 0, this._contentSize); + } else { + searchPos = math.clamp(-scrollPos, 0, this._contentSize); + } + + let newFirst = 0; + if (this.useDynamicSize) { + const range = this._calcVisibleRange(searchPos); + newFirst = range.start; + } else { + const stride = this.itemMainSize + this.spacing; + // 减去 headerSpacing 后再计算行号 + const adjustedPos = Math.max(0, searchPos - this.headerSpacing); + const firstLine = Math.floor(adjustedPos / stride); + const first = firstLine * this.gridCount; + newFirst = math.clamp(first, 0, Math.max(0, this.totalCount - 1)); + } + if (this.totalCount < this._slots) newFirst = 0; + if (force) { + this._slotFirstIndex = newFirst; + this._layoutSlots(this._slotFirstIndex, true); + return; + } + const diff = newFirst - this._slotFirstIndex; + if (diff === 0) return; + if (Math.abs(diff) >= this._slots) { + this._slotFirstIndex = newFirst; + this._layoutSlots(this._slotFirstIndex, true); + return; + } + const absDiff = Math.abs(diff); + if (diff > 0) { + const moved = this._slotNodes.splice(0, absDiff); + this._slotNodes.push(...moved); + if (this.useDynamicSize && this._slotPrefabIndices.length > 0) { + const movedIndices = this._slotPrefabIndices.splice(0, absDiff); + this._slotPrefabIndices.push(...movedIndices); + } + this._slotFirstIndex = newFirst; + for (let i = 0; i < absDiff; i++) { + const slot = this._slots - absDiff + i; + const idx = this._slotFirstIndex + slot; + if (idx >= this.totalCount) { + const node = this._slotNodes[slot]; + if (node) node.active = false; + } else { + this._layoutSingleSlot(this._slotNodes[slot], idx, slot); + } + } + } else { + const moved = this._slotNodes.splice(this._slotNodes.length + diff, absDiff); + this._slotNodes.unshift(...moved); + if (this.useDynamicSize && this._slotPrefabIndices.length > 0) { + const movedIndices = this._slotPrefabIndices.splice(this._slotPrefabIndices.length + diff, absDiff); + this._slotPrefabIndices.unshift(...movedIndices); + } + this._slotFirstIndex = newFirst; + for (let i = 0; i < absDiff; i++) { + const idx = this._slotFirstIndex + i; + if (idx >= this.totalCount) { + const node = this._slotNodes[i]; + if (node) node.active = false; + } else { + this._layoutSingleSlot(this._slotNodes[i], idx, i); + } + } + } + } + + private async _layoutSingleSlot(node: Node | null, idx: number, slot: number) { + if (!this.useVirtualList) return; + if (this.useDynamicSize) { + let targetPrefabIndex = this.getItemTypeIndexFn(idx); + const currentPrefabIndex = this._slotPrefabIndices[slot]; + let newNode: Node | null = null; + if (currentPrefabIndex === targetPrefabIndex && this._slotNodes[slot]) { + newNode = this._slotNodes[slot]; + } else { + if (this._slotNodes[slot] && this._nodePool && currentPrefabIndex >= 0) { + this._nodePool.put(this._slotNodes[slot], currentPrefabIndex); + } + if (this._nodePool) { + newNode = this._nodePool.get(targetPrefabIndex); + if (!newNode) { + console.error(`[VScrollView] 无法获取类型 ${targetPrefabIndex} 的节点`); + return; + } + newNode.parent = this.content; + this._slotNodes[slot] = newNode; + this._slotPrefabIndices[slot] = targetPrefabIndex; + } + } + if (!newNode) { + console.error(`[VScrollView] 槽位 ${slot} 节点为空,索引 ${idx}`); + return; + } + newNode.active = true; + this._updateItemClickHandler(newNode, idx); + if (this.renderItemFn) this.renderItemFn(newNode, idx); + if (this.getItemHeightFn) { + const expectedSize = this.getItemHeightFn(idx); + if (this._itemSizes[idx] !== expectedSize) { + this.updateItemHeight(idx, expectedSize); + return; + } + } else { + const uit = newNode.getComponent(UITransform); + const actualSize = this._isVertical() ? uit?.height || 100 : uit?.width || 100; + if (Math.abs(this._itemSizes[idx] - actualSize) > 1) { + this.updateItemHeight(idx, actualSize); + return; + } + } + const uit = newNode.getComponent(UITransform); + const size = this._itemSizes[idx]; + const itemStart = this._prefixPositions[idx]; + if (this._isVertical()) { + const anchorY = uit?.anchorY ?? 0.5; + const anchorOffsetY = size * (1 - anchorY); + const nodeY = itemStart + anchorOffsetY; + const y = -nodeY; + newNode.setPosition(0, this.pixelAlign ? Math.round(y) : y); + } else { + // 修改:横向模式下,itemStart 是正值,但 content.x 是负值 + // 所以 item 的 x 位置应该直接使用 itemStart(因为 content 整体向左移动) + const anchorX = uit?.anchorX ?? 0.5; + const anchorOffsetX = size * anchorX; + const nodeX = itemStart + anchorOffsetX; + // 不需要取负,因为 content 本身已经是负值了 + const x = nodeX; + newNode.setPosition(this.pixelAlign ? Math.round(x) : x, 0); + } + if (this._needAnimateIndices.has(idx)) { + if (this.playItemAppearAnimationFn) this.playItemAppearAnimationFn(newNode, idx); + else this._playDefaultItemAppearAnimation(newNode, idx); + this._needAnimateIndices.delete(idx); + } + } else { + // 等大小模式 + if (!node) return; + node.active = true; + const stride = this.itemMainSize + this.spacing; + const line = Math.floor(idx / this.gridCount); + const gridPos = idx % this.gridCount; + const uit = node.getComponent(UITransform); + + // 1. 计算基础位置(包含 headerSpacing) + const itemStart = this.headerSpacing + line * stride; + + // 2. 计算全局偏移(视口居中)- 只在内容小于视口时生效 + let globalOffset = 0; + let shouldAutoCenter = false; // 是否应该居中 + if (this.autoCenter) { + const totalLines = Math.ceil(this.totalCount / this.gridCount); + const totalContentSize = this.headerSpacing + totalLines * stride - this.spacing + this.footerSpacing; + // 只有当内容小于视口时才居中 + if (totalContentSize < this._viewportSize) { + shouldAutoCenter = true; + globalOffset = (this._viewportSize - totalContentSize) / 2; + } + } + + if (this._isVertical()) { + // 纵向模式:主方向是 Y,副方向是 X + const anchorY = uit?.anchorY ?? 0.5; + const anchorOffsetY = this.itemMainSize * (1 - anchorY); + const nodeY = itemStart + anchorOffsetY + globalOffset; + const y = -nodeY; + + // 3. 计算当前行的实际子项数量(行内居中)- 只在启用居中且内容小于视口时生效 + let actualCountInLine = this.gridCount; + if (shouldAutoCenter) { + const startIdxOfLine = line * this.gridCount; + const endIdxOfLine = Math.min(startIdxOfLine + this.gridCount, this.totalCount); + actualCountInLine = endIdxOfLine - startIdxOfLine; + } + + // 根据实际数量计算总宽度和位置 + const totalWidth = actualCountInLine * this.itemCrossSize + (actualCountInLine - 1) * this.gridSpacing; + const x = gridPos * (this.itemCrossSize + this.gridSpacing) - totalWidth / 2 + this.itemCrossSize / 2; + + node.setPosition(this.pixelAlign ? Math.round(x) : x, this.pixelAlign ? Math.round(y) : y); + if (uit) { + uit.width = this.itemCrossSize; + uit.height = this.itemMainSize; + } + } else { + // 横向模式:主方向是 X,副方向是 Y + const anchorX = uit?.anchorX ?? 0.5; + const anchorOffsetX = this.itemMainSize * anchorX; + const nodeX = itemStart + anchorOffsetX + globalOffset; + const x = nodeX; + + // 3. 计算当前列的实际子项数量(列内居中)- 只在启用居中且内容小于视口时生效 + let actualCountInLine = this.gridCount; + if (shouldAutoCenter) { + const startIdxOfLine = line * this.gridCount; + const endIdxOfLine = Math.min(startIdxOfLine + this.gridCount, this.totalCount); + actualCountInLine = endIdxOfLine - startIdxOfLine; + } + + // 根据实际数量计算总高度和位置 + const totalHeight = actualCountInLine * this.itemCrossSize + (actualCountInLine - 1) * this.gridSpacing; + const y = totalHeight / 2 - gridPos * (this.itemCrossSize + this.gridSpacing) - this.itemCrossSize / 2; + + node.setPosition(this.pixelAlign ? Math.round(x) : x, this.pixelAlign ? Math.round(y) : y); + if (uit) { + uit.width = this.itemMainSize; + uit.height = this.itemCrossSize; + } + } + this._updateItemClickHandler(node, idx); + if (this.renderItemFn) this.renderItemFn(node, idx); + if (this._needAnimateIndices.has(idx)) { + if (this.playItemAppearAnimationFn) this.playItemAppearAnimationFn(node, idx); + else this._playDefaultItemAppearAnimation(node, idx); + this._needAnimateIndices.delete(idx); + } + } + } + + private _playDefaultItemAppearAnimation(node: Node, index: number) { } + + private _updateItemClickHandler(node: Node, index: number) { + if (!this.useVirtualList) return; + let itemScript = node.getComponent(VScrollViewItem); + if (!itemScript) itemScript = node.addComponent(VScrollViewItem); + this._initSortLayerFlag ? itemScript.onSortLayer() : itemScript.offSortLayer(); + itemScript.useItemClickEffect = this.onItemClickFn ? true : false; + if (!itemScript.onClickCallback) { + itemScript.onClickCallback = (idx: number) => { + if (this.onItemClickFn) this.onItemClickFn(node, idx); + }; + } + if (!itemScript.onLongPressCallback) { + itemScript.onLongPressCallback = (idx: number) => { + if (this.onItemLongPressFn) this.onItemLongPressFn(node, idx); + }; + } + itemScript.setDataIndex(index); + } + + private _layoutSlots(firstIndex: number, forceRender: boolean) { + if (!this.useVirtualList) return; + for (let s = 0; s < this._slots; s++) { + const idx = firstIndex + s; + const node = this._slotNodes[s]; + if (idx >= this.totalCount) { + if (node) node.active = false; + } else { + this._layoutSingleSlot(node, idx, s); + } + } + } + + private _recomputeContentSize() { + if (!this.useVirtualList) { + this._contentSize = this._isVertical() ? this._contentTf.height : this._contentTf.width; + if (this._isVertical()) { + this._boundsMin = 0; + this._boundsMax = Math.max(0, this._contentSize - this._viewportSize); + } else { + this._boundsMin = -Math.max(0, this._contentSize - this._viewportSize); + this._boundsMax = 0; + } + return; + } + if (this.useDynamicSize) return; + const stride = this.itemMainSize + this.spacing; + const totalLines = Math.ceil(this.totalCount / this.gridCount); + // 添加 headerSpacing 和 footerSpacing + this._contentSize = totalLines > 0 ? this.headerSpacing + totalLines * stride - this.spacing + this.footerSpacing : 0; + if (this._isVertical()) this._contentTf.height = Math.max(this._contentSize, this._viewportSize); + else this._contentTf.width = Math.max(this._contentSize, this._viewportSize); + + if (this._isVertical()) { + this._boundsMin = 0; + this._boundsMax = Math.max(0, this._contentSize - this._viewportSize); + } else { + this._boundsMin = -Math.max(0, this._contentSize - this._viewportSize); + this._boundsMax = 0; + } + } + + /** + * 获取当前页索引 + */ + public getCurrentPageIndex(): number { + return this._currentPageIndex; + } + + /** + * 滚动到指定页 + */ + public scrollToPage(pageIndex: number, animate: boolean = true) { + if (!this.enablePageSnap) { + console.warn('[VScrollView] 未启用分页吸附模式'); + return; + } + + const maxPage = this._getMaxPageIndex(); + pageIndex = math.clamp(pageIndex, 0, maxPage); + + const targetPos = this._getPagePosition(pageIndex); + this._scrollToPosition(targetPos, animate, this.pageSnapDuration); + + this._updateCurrentPage(pageIndex); + } + + /** + * 获取最大页索引 + */ + private _getMaxPageIndex(): number { + if (this.useDynamicSize) { + return Math.max(0, this.totalCount - 1); + } else { + const totalLines = Math.ceil(this.totalCount / this.gridCount); + return Math.max(0, totalLines - 1); + } + } + + /** + * 根据当前位置计算最近的页索引 + */ + private _getNearestPageIndex(): number { + const pos = this._getContentMainPos(); + const searchPos = this._isVertical() ? pos : -pos; + + if (this.useDynamicSize) { + // 不等大小模式:根据 item 的中心位置判断 + let nearestIdx = 0; + let minDist = Infinity; + + for (let i = 0; i < this.totalCount; i++) { + const itemStart = this._prefixPositions[i]; + const itemSize = this._itemSizes[i]; + const itemCenter = itemStart + itemSize / 2; + const dist = Math.abs(searchPos - itemStart); + + if (dist < minDist) { + minDist = dist; + nearestIdx = i; + } + } + return nearestIdx; + } else { + // 等大小模式:根据行/列计算 + const stride = this.itemMainSize + this.spacing; + const adjustedPos = Math.max(0, searchPos - this.headerSpacing); + const line = Math.round(adjustedPos / stride); + return math.clamp(line, 0, this._getMaxPageIndex()); + } + } + + /** + * 根据页索引计算目标位置 + */ + private _getPagePosition(pageIndex: number): number { + let targetPos = 0; + + if (this.useDynamicSize) { + targetPos = this._prefixPositions[pageIndex] || 0; + } else { + targetPos = this.headerSpacing + pageIndex * (this.itemMainSize + this.spacing); + } + + // 横向模式取负值 + if (!this._isVertical()) { + targetPos = -targetPos; + } + + // 限制在边界范围内 + return math.clamp(targetPos, this._boundsMin, this._boundsMax); + } + + /** + * 更新当前页并触发回调 + */ + private _updateCurrentPage(pageIndex: number) { + if (this._currentPageIndex !== pageIndex) { + this._currentPageIndex = pageIndex; + if (this.onPageChangeFn) { + this.onPageChangeFn(pageIndex); + } + } + } + + /** + * 执行分页吸附 + */ + private _performPageSnap() { + if (!this.enablePageSnap) return; + + // 如果正在 tween 吸附中,不重复执行 + if (this._scrollTween) return; + + const nearestPage = this._getNearestPageIndex(); + const targetPage = math.clamp(nearestPage, 0, this._getMaxPageIndex()); + + const targetPos = this._getPagePosition(targetPage); + const currentPos = this._getContentMainPos(); + + // 如果已经在目标位置,只更新页码 + if (Math.abs(targetPos - currentPos) < 1) { + this._updateCurrentPage(targetPage); + return; + } + + this._velocity = 0; + this._scrollToPosition(targetPos, true, this.pageSnapDuration); + + this._updateCurrentPage(targetPage); + } + /** + * 根据滑动距离执行分页吸附 + */ + private _performPageSnapByDistance() { + if (!this.enablePageSnap) return; + if (this._scrollTween) return; + + const currentPos = this._getContentMainPos(); + const dragDistance = currentPos - this._pageStartPos; // 滑动距离 + + // 获取当前页的尺寸 + const pageSize = this._getCurrentPageSize(); + + // 判断翻页的距离阈值 + const threshold = pageSize * this.pageSnapDistanceRatio; + + // 基于当前页索引计算目标页 + let targetPage = this._currentPageIndex; + const maxPage = this._getMaxPageIndex(); + + if (this._isVertical()) { + // 纵向:dragDistance > 0 表示向下滑(看上一页),< 0 表示向上滑(看下一页) + if (dragDistance > threshold) { + targetPage = this._currentPageIndex + 1; + } else if (dragDistance < -threshold) { + targetPage = this._currentPageIndex - 1; + } + } else { + // 横向:dragDistance < 0 表示向左滑(看下一页),> 0 表示向右滑(看上一页) + if (dragDistance < -threshold) { + targetPage = this._currentPageIndex + 1; + } else if (dragDistance > threshold) { + targetPage = this._currentPageIndex - 1; + } + } + + // 限制范围 + targetPage = math.clamp(targetPage, 0, maxPage); + + const targetPos = this._getPagePosition(targetPage); + + // 如果已经在目标位置,只更新页码 + if (Math.abs(targetPos - currentPos) < 1) { + this._updateCurrentPage(targetPage); + this._velocity = 0; + return; + } + + this._velocity = 0; + this._scrollToPosition(targetPos, true, this.pageSnapDuration); + this._updateCurrentPage(targetPage); + } + + /** + * 获取当前页的尺寸 + */ + private _getCurrentPageSize(): number { + if (this.useDynamicSize) { + const pageIndex = math.clamp(this._currentPageIndex, 0, this.totalCount - 1); + return this._itemSizes[pageIndex] || 100; + } else { + return this.itemMainSize + this.spacing; + } + } + + /** + * 根据位置计算页索引 + */ + private _getPageIndexByPosition(pos: number): number { + const searchPos = this._isVertical() ? pos : -pos; + + if (this.useDynamicSize) { + return this._posToFirstIndex(searchPos); + } else { + const stride = this.itemMainSize + this.spacing; + const adjustedPos = Math.max(0, searchPos - this.headerSpacing); + const line = Math.floor(adjustedPos / stride); + return math.clamp(line, 0, this._getMaxPageIndex()); + } + } +} diff --git a/assets/Game/SlotRanking/scripts/VScrollView.ts.meta b/assets/Game/SlotRanking/scripts/VScrollView.ts.meta new file mode 100644 index 0000000..eb6bd9f --- /dev/null +++ b/assets/Game/SlotRanking/scripts/VScrollView.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.24", + "importer": "typescript", + "imported": true, + "uuid": "f94d0735-0c94-4946-9d3f-545a3522f123", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/SlotRanking/scripts/VScrollViewItem.ts b/assets/Game/SlotRanking/scripts/VScrollViewItem.ts new file mode 100644 index 0000000..c8fcaa4 --- /dev/null +++ b/assets/Game/SlotRanking/scripts/VScrollViewItem.ts @@ -0,0 +1,219 @@ +//@ts-ignore +import { _decorator, Component, Node, EventTouch, Vec2, Label, Tween, tween, Vec3, settings, Sorting2D, RichText, sys } from 'cc'; +const { ccclass } = _decorator; + +const hasSorting2d = Sorting2D !== undefined; +if (!hasSorting2d) { + // console.warn(`❌当前引擎版本不支持Sorting2D组件,如果需要请切换到3.8.7及以上版本`); +} + +/** + * 更改UI节点的渲染排序层级 + * @param sortingNode Node + * @param sortingLayer number + * @param sortingOrder number + */ +export function changeUISortingLayer(sortingNode: Node, sortingLayer: number, sortingOrder?: number) { + if (!hasSorting2d) { + return; + } + let sortingLayers = settings.querySettings('engine', 'sortingLayers') as any[]; + + //编辑器bug,默认有default,但是读取出来没有,需要自己配置一个后才会有默认数据. + if (!sortingLayers || sortingLayers.length === 0) { + sortingLayers = [{ id: 0, value: 0, name: 'default' }]; + } + + const result = sortingLayers.find(layer => layer.value === sortingLayer); + //如果没有找到对应的layer,则使用引擎内置默认层,并给出警告 + if (!result) { + console.warn(`❌未找到对应的sortingLayer:${sortingLayer},请检查是否已在项目设置中配置该层级。将使用默认层级代替。`); + sortingLayer = sortingLayers[0].value; + } + const sort2d = sortingNode.getComponent(Sorting2D) || sortingNode.addComponent(Sorting2D); + if (sort2d) { + //@ts-ignore + sort2d.sortingLayer = sortingLayer; + if (sortingOrder !== undefined) { + //@ts-ignore + sort2d.sortingOrder = sortingOrder; + } + } +} + +/** + * 挂载在每个 item 预制体的根节点上 + * 负责处理点击逻辑,通过回调通知父组件 + */ +@ccclass('VScrollViewItem') +export class VScrollViewItem extends Component { + /** 当前 item 对应的数据索引 */ + public dataIndex: number = -1; + + public useItemClickEffect: boolean = true; + + /** 点击回调(由 VirtualScrollView 注入) */ + public onClickCallback: ((index: number) => void) | null = null; + + /** 长按回调(由 VirtualScrollView 注入) */ + public onLongPressCallback: ((index: number) => void) | null = null; + + /** 长按触发时长(秒) */ + public longPressTime: number = 0.6; + + private _touchStartNode: Node | null = null; + private _isCanceled: boolean = false; + private _startPos: Vec2 = new Vec2(); + private _moveThreshold: number = 40; // 滑动阈值 + private _clickThreshold: number = 10; // 点击阈值 + private _longPressTimer: number = 0; // 长按计时器 + private _isLongPressed: boolean = false; // 是否已触发长按 + + onLoad() { + // 一次性注册事件,生命周期内不变 + this.node.on(Node.EventType.TOUCH_START, this._onTouchStart, this); + this.node.on(Node.EventType.TOUCH_MOVE, this._onTouchMove, this); + this.node.on(Node.EventType.TOUCH_END, this._onTouchEnd, this); + this.node.on(Node.EventType.TOUCH_CANCEL, this._onTouchCancel, this); + } + + protected start(): void { + // this.onSortLayer(); + } + + onDestroy() { + // 清理事件 + this.node.off(Node.EventType.TOUCH_START, this._onTouchStart, this); + this.node.off(Node.EventType.TOUCH_MOVE, this._onTouchMove, this); + this.node.off(Node.EventType.TOUCH_END, this._onTouchEnd, this); + this.node.off(Node.EventType.TOUCH_CANCEL, this._onTouchCancel, this); + } + + /** + * 将所有子节点的 Label 组件渲染单独排序在一起,并且item的每个lable组件都独立一个orderNumber,以免交错断合批 + * @param node + */ + public onSortLayer() { + let orderNumber = 1; + const labels = this.node.getComponentsInChildren(Label); + for (let i = 0; i < labels.length; i++) { + changeUISortingLayer(labels[i].node, 0, orderNumber); + orderNumber++; + } + } + + /** 关闭渲染分层 */ + public offSortLayer() { + let orderNumber = 0; + const labels = this.node.getComponentsInChildren(Label); + for (let i = 0; i < labels.length; i++) { + changeUISortingLayer(labels[i].node, 0, orderNumber); + // const item = labels[i]; + // const sort2d = item.node.getComponent(Sorting2D); + // sort2d && (sort2d.enabled = false); + // orderNumber++; + } + } + + /** 外部调用:更新数据索引 */ + public setDataIndex(index: number) { + this.dataIndex = index; + } + + + protected update(dt: number): void { + // 如果正在触摸且未取消,累加长按计时 + if (this._touchStartNode && !this._isCanceled && !this._isLongPressed) { + this._longPressTimer += dt; + if (this._longPressTimer >= this.longPressTime) { + this._triggerLongPress(); + } + } + } + + private _triggerLongPress() { + this._isLongPressed = true; + if (this.onLongPressCallback) { + this.onLongPressCallback(this.dataIndex); + } + // 触发长按后恢复缩放 + this._restoreScale(); + } + + private _onTouchStart(e: EventTouch) { + // console.log("_onTouchStart"); + this._touchStartNode = this.node; + this._isCanceled = false; + this._isLongPressed = false; + this._longPressTimer = 0; + e.getLocation(this._startPos); + + // 缩放反馈(假设第一个子节点是内容容器) + if (this.useItemClickEffect && this.node.children.length > 0) { + this.node.setScale(0.95, 0.95); + } + } + + private _onTouchMove(e: EventTouch) { + if (this._isCanceled) return; + + const movePos = e.getLocation(); + const dx = movePos.x - this._startPos.x; + const dy = movePos.y - this._startPos.y; + const dist = Math.sqrt(dx * dx + dy * dy); + + // 超过阈值认为是滑动,取消点击和长按 + if (dist > this._moveThreshold) { + this._isCanceled = true; + this._restoreScale(); + this._touchStartNode = null; + } + } + + private _onTouchEnd(e: EventTouch) { + if (this._isCanceled) { + this._reset(); + return; + } + + // 如果已经触发了长按,不再触发点击 + if (this._isLongPressed) { + this._reset(); + return; + } + + this._restoreScale(); + + const endPos = e.getLocation(); + const dx = endPos.x - this._startPos.x; + const dy = endPos.y - this._startPos.y; + const dist = Math.sqrt(dx * dx + dy * dy); + + // 移动距离小于阈值才算点击 + if (dist < this._clickThreshold && this._touchStartNode === this.node) { + if (this.onClickCallback) { + this.onClickCallback(this.dataIndex); + } + } + + this._reset(); + } + + private _onTouchCancel(e: EventTouch) { + this._restoreScale(); + this._reset(); + } + + private _restoreScale() { + if (this.useItemClickEffect && this.node.children.length > 0) { + this.node.setScale(1.0, 1.0); + } + } + + private _reset() { + this._touchStartNode = null; + this._isCanceled = false; + this._longPressTimer = 0; + this._isLongPressed = false; + } +} diff --git a/assets/Game/SlotRanking/scripts/VScrollViewItem.ts.meta b/assets/Game/SlotRanking/scripts/VScrollViewItem.ts.meta new file mode 100644 index 0000000..abad95e --- /dev/null +++ b/assets/Game/SlotRanking/scripts/VScrollViewItem.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.24", + "importer": "typescript", + "imported": true, + "uuid": "eb01f13e-2ad1-4d80-9974-008ca1553138", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/Game/SlotRanking/spine.meta 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-2355,7 +2358,7 @@ "__id__": 91 }, "asset": { - "__uuid__": "e50482a2-447d-46ce-91f0-488953dda75c", + "__uuid__": "a185ad99-a791-4309-9851-549c756647b9", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -2366,7 +2369,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "e0IlZN+HFMJIVRDAQPm/iW", + "fileId": "a27AtwDvRL1p6ymxXREuJS", "prefabRootNode": { "__id__": 1 }, @@ -2392,7 +2395,7 @@ "__id__": 94 }, "asset": { - "__uuid__": "79c428b2-5899-404c-8495-991b407ef71b", + "__uuid__": "f8999765-2b3b-4d22-8a12-dd5165927db7", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -2403,7 +2406,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "2fyxRUxrlOfKvjFRXoWzXz", + "fileId": "e8Qu0RE4tCaaKBMIvdA3YK", "prefabRootNode": { "__id__": 1 }, @@ -2429,7 +2432,7 @@ "__id__": 97 }, "asset": { - "__uuid__": "a185ad99-a791-4309-9851-549c756647b9", + "__uuid__": "5347ef5a-5046-4c36-be8f-bb27dc475204", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -2440,7 +2443,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "b20eSY27VFfpWUzu42RCbx", + "fileId": "13Z5FXWGpNv6SQZSgB5Qgr", "prefabRootNode": { "__id__": 1 }, @@ -2466,7 +2469,7 @@ "__id__": 100 }, "asset": { - "__uuid__": "55a879b3-2ccd-48e3-bd43-c984e67f1637", + "__uuid__": "2c62af7c-9b93-48ff-bd76-a2dfd799659e", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -2477,7 +2480,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "a5NIHD4mpNQKYRbDsE1DBS", + "fileId": "3aG1Up1DlCRK2ooU2IPag3", "prefabRootNode": { "__id__": 1 }, @@ -2512,7 +2515,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "a6CvkfWlxKOLnKMPfXsGIi" + "fileId": "958xn32+lDh6iMngayPpQi" }, { "__type__": "cc.PrefabInfo", @@ -2522,7 +2525,7 @@ "asset": { "__id__": 0 }, - "fileId": "0d9LG0oItMfZ4Tur/fJAqf", + "fileId": "8dfb4T4tdCj6bObpB8wPhd", "instance": null, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -2553,7 +2556,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "ceYLAM5TdKyYHXiofX+7UZ" + "fileId": "9d468CteVOIYXhPp3l78pG" }, { "__type__": "cc.PrefabInfo", @@ -2563,7 +2566,7 @@ "asset": { "__id__": 0 }, - "fileId": "c4XF0LUCNH7a5c7SRqnPMJ", + "fileId": "17lRoogQFIwqO+giduDCKv", "instance": null, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -2594,7 +2597,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "45lC3H/V1JfJthh9638JQK" + "fileId": "dcdUfnzQxCCrl9vVYKUYIk" }, { "__type__": "45522uB1sdFu4FJAojtnha4", @@ -2619,7 +2622,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "10URdcz2pJvKytW3yjsSI9" + "fileId": "60jpTyDf5LTKUosPCPmr7T" }, { "__type__": "5fd13+Xa69CZogb3Q/F1lnC", @@ -2792,7 +2795,7 @@ "asset": { "__id__": 0 }, - "fileId": "55uDf5LgJKCbXRx09wLRYS", + "fileId": "cdmfgyGBFAa5FLoUqUtfpF", "instance": null, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -2982,7 +2985,7 @@ "__id__": 123 }, "asset": { - "__uuid__": "e50482a2-447d-46ce-91f0-488953dda75c", + "__uuid__": "f8999765-2b3b-4d22-8a12-dd5165927db7", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -2993,7 +2996,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "d2oc/x73JL4YWnx1E2SpQz", + "fileId": "82Ey50PSpKJ55gMr/s4cQJ", "prefabRootNode": { "__id__": 1 }, @@ -3019,7 +3022,7 @@ "__id__": 126 }, "asset": { - "__uuid__": "09ec107b-880c-45b8-ad98-84592e637c0b", + "__uuid__": "5347ef5a-5046-4c36-be8f-bb27dc475204", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -3030,7 +3033,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "e4hjGE9WlNm6+2Vi39qzWU", + "fileId": "70B2y3zrRAcrUzH0cM9ECr", "prefabRootNode": { "__id__": 1 }, @@ -3056,7 +3059,7 @@ "__id__": 129 }, "asset": { - "__uuid__": "5347ef5a-5046-4c36-be8f-bb27dc475204", + "__uuid__": "2c62af7c-9b93-48ff-bd76-a2dfd799659e", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -3067,7 +3070,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "34hjconJBBMI2O73IVHAwS", + "fileId": "66PVgMqGlCsaLbRGRCrWvn", "prefabRootNode": { "__id__": 1 }, @@ -3093,7 +3096,7 @@ "__id__": 132 }, "asset": { - "__uuid__": "31e7557b-3a6b-4d2d-9daf-5a5e4b522638", + "__uuid__": "a185ad99-a791-4309-9851-549c756647b9", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -3104,7 +3107,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "catt4zcu1P0LMHNxUS/XAH", + "fileId": "cf7CHCbgBEHb8WxSvmGAKp", "prefabRootNode": { "__id__": 1 }, @@ -3130,7 +3133,7 @@ "__id__": 135 }, "asset": { - "__uuid__": "e218006e-19e0-486f-b9db-e13d4c1f6cad", + "__uuid__": "a4cde73d-6ad9-430a-9b55-6f16ff2da91e", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -3141,7 +3144,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "341Uydny9Hw5Uvbuzr5hZN", + "fileId": "df+5eeLmZPBKmLnzcaBbAK", "prefabRootNode": { "__id__": 1 }, @@ -3176,7 +3179,7 @@ }, { "__type__": 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"nestedPrefabInstanceRoots": null @@ -3759,7 +3762,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "ecpshaJPROS7AIg1edPd7R" + "fileId": "aaWSgOSNhHJK1hc2m/bVZb" }, { "__type__": "45522uB1sdFu4FJAojtnha4", @@ -3784,7 +3787,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "b5PQZj/8REJLlSRvBr8L7q" + "fileId": "e1abVuUGFHs4A/oHqW2JyI" }, { "__type__": "cc.PrefabInfo", @@ -3794,7 +3797,7 @@ "asset": { "__id__": 0 }, - "fileId": "281nPgjjNJyrJcp0dQXWqz", + "fileId": "a9el4N+fpFiaecDFxGOYiH", "instance": null, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -3984,7 +3987,7 @@ "__id__": 181 }, "asset": { - "__uuid__": "2c62af7c-9b93-48ff-bd76-a2dfd799659e", + "__uuid__": "e218006e-19e0-486f-b9db-e13d4c1f6cad", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -3995,7 +3998,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "dceTImIMdMzqSur0lLsy6p", + "fileId": "74b7oLQExFL6PvnCadjhul", "prefabRootNode": { "__id__": 1 }, @@ -4021,7 +4024,7 @@ "__id__": 184 }, "asset": { - "__uuid__": "e218006e-19e0-486f-b9db-e13d4c1f6cad", + "__uuid__": "a4cde73d-6ad9-430a-9b55-6f16ff2da91e", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -4032,7 +4035,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "3cAIgAypFNhoVL/H79cckS", + "fileId": "53RrNfN1RB07tPFsF2yEh7", "prefabRootNode": { "__id__": 1 }, @@ -4058,7 +4061,7 @@ "__id__": 187 }, "asset": { - "__uuid__": "a4cde73d-6ad9-430a-9b55-6f16ff2da91e", + "__uuid__": "31e7557b-3a6b-4d2d-9daf-5a5e4b522638", "__expectedType__": "cc.Prefab" }, "fileId": "fchELCmEtHhb3lT1fagDGR", @@ -4069,7 +4072,7 @@ }, { "__type__": "cc.PrefabInstance", - "fileId": "1b7fuw1cJBeoMvUB4RMNQ5", + "fileId": "80EjLIRXRCc7KHE0kAV77t", "prefabRootNode": { "__id__": 1 }, @@ -4095,7 +4098,7 @@ "__id__": 190 }, "asset": { - "__uuid__": "c2de34b1-99b2-49c4-a6ec-44eeb63b12cd", + "__uuid__": "2c62af7c-9b93-48ff-bd76-a2dfd799659e", "__expectedType__": "cc.Prefab" }, "fileId": 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"FreeSpinEnter": { - "__id__": 1532 + "__id__": 1540 }, "FreeSpinAdd": { - "__id__": 1540 + "__id__": 1548 }, "SysGift": { "__id__": 1498 @@ -34834,7 +34949,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 1570 + "__id__": 1578 }, "_alignFlags": 45, "_target": null, @@ -34872,10 +34987,13 @@ "instance": null, "targetOverrides": [ { - "__id__": 1572 + "__id__": 1580 } ], "nestedPrefabInstanceRoots": [ + { + "__id__": 1501 + }, { "__id__": 251 }, @@ -34974,7 +35092,7 @@ "__id__": 801 }, "sourceInfo": { - "__id__": 1573 + "__id__": 1581 }, "propertyPath": [ "_target" @@ -34983,7 +35101,7 @@ "__id__": 801 }, "targetInfo": { - "__id__": 1574 + "__id__": 1582 } }, { diff --git a/assets/Loading/scripts/comm.ts b/assets/Loading/scripts/comm.ts index 467eed4..38118a6 100644 --- a/assets/Loading/scripts/comm.ts +++ b/assets/Loading/scripts/comm.ts @@ -49,6 +49,10 @@ export function getCsymbol() { return csymbol; } +export function getGameId() { + return gameId; +} + export function initReqAddr() { let partHost = ".rpfafafahkdev.com"; if (!PREVIEW) { @@ -120,6 +124,29 @@ export async function callGameApi(action: string, argsObj: any) { return obj } +export async function callGameApiForRank(action: string, argsObj: any) { + const url = apiaddr + path.join("/gameapi/", 'rank', action) + const payload = JSON.stringify(argsObj) + + const res = await fetch(url, { + signal: AbortSignal.timeout(10000), + headers: { + "Content-Type": "application/json", + "X-Rp-Token": token, + }, + method: "POST", + body: payload, + mode: 'cors', + }) + + if (res.status != 200) { + const errstr = await res.text() + throw new Error(errstr || res.statusText) + } + const obj = await res.json() + return obj +} + let uploadErrorSeq = 0 export async function uploadError(msg: string) { if (uploadErrorSeq > 1000) { @@ -240,4 +267,8 @@ export function getCurrency() { // return 'THB'; return currency; } - +export function truncateString(str: string, maxLength: number = 10): string { + if (!str) return ''; + if (str.length <= maxLength) return str; + return str.substring(0, maxLength) + '...'; +} diff --git a/assets/resources/i18n/lang.json b/assets/resources/i18n/lang.json index 7bb3475..22b54e3 100644 --- a/assets/resources/i18n/lang.json +++ b/assets/resources/i18n/lang.json @@ -40,7 +40,34 @@ "AID_TIP_MAX_BET": "Maksimumsindsats", "AID_TIP_MIN_BET": "Minimumsindsats", "AID_TIP_TURBO_DISABLED": "Turbospin deaktiveret", - "AID_TIP_TURBO_ENABLED": "Turbospin aktiveret" + "AID_TIP_TURBO_ENABLED": "Turbospin aktiveret", + "The event is currently under maintenance": "Eventet er under vedligeholdelse", + "Next refresh time": "Næste opdateringstid", + "Leaderboard": "Rangliste", + "Rewards": "Præmier", + "Countdown to end": "Nedtælling til afslutning", + "History records": "Historik", + "Ranking": "Placering", + "Player ID": "Spiller-ID", + "Operator": "Operatør", + "Winnings": "Gevinstpoint", + "Daily Ranking": "Daglig rangliste", + "Weekly Ranking": "Ugentlig rangliste", + "Monthly Ranking": "Månedlig rangliste", + "Event Description": "Eventbeskrivelse", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Deltag i udvalgte spil i eventperioden, og bliv rangeret efter “gevinstpoint”. De XX bedst placerede spillere modtager attraktive præmier!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Opnå i alt XX indsatser og en samlet indsats på XX for at deltage i eventet", + "Historical leaderboard records": "Historik for ranglister", + "Claim with one click": "Hent alle præmier", + "Daily ranking reward claimed successfully": "Daglig ranglistepræmie modtaget", + "Weekly ranking reward claimed successfully": "Ugentlig ranglistepræmie modtaget", + "Monthly ranking reward claimed successfully": "Månedlig ranglistepræmie modtaget", + "No prize won": "Ingen gevinst", + "Reward claim countdown": "Nedtælling til præmieudbetaling", + "Reward claim records": "Præmiehistorik", + "Event": "Event", + "Claim": "Hent", + "Event Time": "Eventtid" }, "de": { "AID_AUTO_BUTTON": "Auto-Dreh starten", @@ -83,7 +110,34 @@ "AID_TIP_MAX_BET": "Höchsteinsatz", "AID_TIP_MIN_BET": "Mindesteinsatz", "AID_TIP_TURBO_DISABLED": "Turbo-Dreh deaktiviert", - "AID_TIP_TURBO_ENABLED": "Turbo-Dreh aktiviert" + "AID_TIP_TURBO_ENABLED": "Turbo-Dreh aktiviert", + "The event is currently under maintenance": "Event wird gewartet", + "Next refresh time": "Nächste Aktualisierungszeit", + "Leaderboard": "Rangliste", + "Rewards": "Belohnungen", + "Countdown to end": "Countdown bis zum Ende", + "History records": "Verlauf", + "Ranking": "Platzierung", + "Player ID": "Spieler-ID", + "Operator": "Betreiber", + "Winnings": "Gewinnpunkte", + "Daily Ranking": "Tagesrangliste", + "Weekly Ranking": "Wochenrangliste", + "Monthly Ranking": "Monatsrangliste", + "Event Description": "Eventbeschreibung", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Nehmen Sie während des Eventzeitraums an den angegebenen Spielen teil und werden Sie nach „Gewinnpunkten“ gerankt. Die Top XX Spieler erhalten attraktive Preise!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Erreichen Sie insgesamt XX Einsätze und einen kumulierten Einsatz von XX, um am Event teilzunehmen", + "Historical leaderboard records": "Ranglistenverlauf", + "Claim with one click": "Alle Belohnungen abholen", + "Daily ranking reward claimed successfully": "Belohnung der Tagesrangliste erfolgreich abgeholt", + "Weekly ranking reward claimed successfully": "Belohnung der Wochenrangliste erfolgreich abgeholt", + "Monthly ranking reward claimed successfully": "Belohnung der Monatsrangliste erfolgreich abgeholt", + "No prize won": "Kein Gewinn", + "Reward claim countdown": "Countdown zur Belohnungsabholung", + "Reward claim records": "Belohnungsverlauf", + "Event": "Event", + "Claim": "Abholen", + "Event Time": "Eventzeit" }, "en": { "AID_AUTO_BUTTON": "Start Auto Spin", @@ -126,7 +180,34 @@ "AID_TIP_MAX_BET": "Maximum Bet", "AID_TIP_MIN_BET": "Minimum Bet", "AID_TIP_TURBO_DISABLED": "Turbo Spin Disabled", - "AID_TIP_TURBO_ENABLED": "Turbo Spin Enabled" + "AID_TIP_TURBO_ENABLED": "Turbo Spin Enabled", + "The event is currently under maintenance": "The event is currently under maintenance", + "Next refresh time": "Next refresh time", + "Leaderboard": "Leaderboard", + "Rewards": "Rewards", + "Countdown to end": "Countdown to end", + "History records": "History records", + "Ranking": "Ranking", + "Player ID": "Player ID", + "Operator": "Operator", + "Winnings": "Winnings", + "Daily Ranking": "Daily Ranking", + "Weekly Ranking": "Weekly Ranking", + "Monthly Ranking": "Monthly Ranking", + "Event Description": "Event Description", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Accumulate XX bets or a total wager of XX to participate in the event", + "Historical leaderboard records": "Historical leaderboard records", + "Claim with one click": "Claim with one click", + "Daily ranking reward claimed successfully": "Daily ranking reward claimed successfully", + "Weekly ranking reward claimed successfully": "Weekly ranking reward claimed successfully", + "Monthly ranking reward claimed successfully": "Monthly ranking reward claimed successfully", + "No prize won": "No prize won", + "Reward claim countdown": "Reward claim countdown", + "Reward claim records": "Reward claim records", + "Event": "Event", + "Claim": "Claim", + "Event Time": "Event Time" }, "es": { "AID_AUTO_BUTTON": "Iniciar Giros Automáticos", @@ -169,7 +250,34 @@ "AID_TIP_MAX_BET": "Apuesta Máxima", "AID_TIP_MIN_BET": "Apuesta Mínima", "AID_TIP_TURBO_DISABLED": "Giro Turbo Desactivado", - "AID_TIP_TURBO_ENABLED": "Giro Turbo Activado" + "AID_TIP_TURBO_ENABLED": "Giro Turbo Activado", + "The event is currently under maintenance": "Evento en mantenimiento", + "Next refresh time": "Próxima hora de actualización", + "Leaderboard": "Tabla de Clasificación", + "Rewards": "Premios", + "Countdown to end": "Cuenta regresiva para finalizar", + "History records": "Historial", + "Ranking": "Posición", + "Player ID": "ID del Jugador", + "Operator": "Operador", + "Winnings": "Puntos de Ganancia", + "Daily Ranking": "Ranking Diario", + "Weekly Ranking": "Ranking Semanal", + "Monthly Ranking": "Ranking Mensual", + "Event Description": "Descripción del Evento", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Durante el período del evento, participa en los juegos designados y clasifícate según los “puntos de ganancia”. ¡Los XX mejores jugadores obtendrán grandes premios!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Acumula XX apuestas y alcanza un total de apuestas de XX para poder participar en el evento", + "Historical leaderboard records": "Historial de Rankings", + "Claim with one click": "Reclamar Todo", + "Daily ranking reward claimed successfully": "Premio del Ranking Diario reclamado con éxito", + "Weekly ranking reward claimed successfully": "Premio del Ranking Semanal reclamado con éxito", + "Monthly ranking reward claimed successfully": "Premio del Ranking Mensual reclamado con éxito", + "No prize won": "Sin Premio", + "Reward claim countdown": "Cuenta regresiva para reclamar premios", + "Reward claim records": "Historial de Reclamaciones", + "Event": "Evento", + "Claim": "Reclamar", + "Event Time": "Tiempo del evento" }, "fi": { "AID_AUTO_BUTTON": "Käynnistä Automaattipyöritys", @@ -212,7 +320,34 @@ "AID_TIP_MAX_BET": "Maksimipanos", "AID_TIP_MIN_BET": "Minimipanos", "AID_TIP_TURBO_DISABLED": "Turbo-pyöritys Pois Käytöstä", - "AID_TIP_TURBO_ENABLED": "Turbo-pyöritys Käytössä" + "AID_TIP_TURBO_ENABLED": "Turbo-pyöritys Käytössä", + "The event is currently under maintenance": "Tapahtuma on huollossa", + "Next refresh time": "Seuraava päivitysaika", + "Leaderboard": "Tulostaulukko", + "Rewards": "Palkinnot", + "Countdown to end": "Loppuun asti laskettava aika", + "History records": "Historia", + "Ranking": "Sijoitus", + "Player ID": "Pelaajatunnus", + "Operator": "Operaattori", + "Winnings": "Voittopisteet", + "Daily Ranking": "Päivittäinen lista", + "Weekly Ranking": "Viikoittainen lista", + "Monthly Ranking": "Kuukausittainen lista", + "Event Description": "Tapahtuman kuvaus", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Osallistu tapahtuman aikana määrättyihin peleihin ja sijoitu “voittopisteiden” perusteella. Parhaat XX pelaajaa saavat houkuttelevia palkintoja!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Saavuta yhteensä XX panostusta ja XX kokonaispanos osallistuaksesi tapahtumaan", + "Historical leaderboard records": "Tulostaulukon historia", + "Claim with one click": "Lunasta kaikki", + "Daily ranking reward claimed successfully": "Päivittäisen listan palkinto lunastettu onnistuneesti", + "Weekly ranking reward claimed successfully": "Viikoittaisen listan palkinto lunastettu onnistuneesti", + "Monthly ranking reward claimed successfully": "Kuukausittaisen listan palkinto lunastettu onnistuneesti", + "No prize won": "Ei voittoa", + "Reward claim countdown": "Palkinnon lunastuksen lähtölaskenta", + "Reward claim records": "Palkintohistoria", + "Event": "Tapahtuma", + "Claim": "Lunasta", + "Event Time": "Tapahtuma-aika" }, "fr": { "AID_AUTO_BUTTON": "Démarrer Lancement Auto", @@ -255,7 +390,34 @@ "AID_TIP_MAX_BET": "Mise Maximale", "AID_TIP_MIN_BET": "Mise Minimale", "AID_TIP_TURBO_DISABLED": "Turbo Désactivé", - "AID_TIP_TURBO_ENABLED": "Turbo Activé" + "AID_TIP_TURBO_ENABLED": "Turbo Activé", + "The event is currently under maintenance": "Événement en maintenance", + "Next refresh time": "Prochaine heure de mise à jour", + "Leaderboard": "Classement", + "Rewards": "Récompenses", + "Countdown to end": "Compte à rebours avant la fin", + "History records": "Historique", + "Ranking": "Position", + "Player ID": "ID du joueur", + "Operator": "Opérateur", + "Winnings": "Points de gain", + "Daily Ranking": "Classement journalier", + "Weekly Ranking": "Classement hebdomadaire", + "Monthly Ranking": "Classement mensuel", + "Event Description": "Description de l’événement", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Pendant la période de l’événement, participez aux jeux désignés et soyez classé selon les « points de gain ». Les XX meilleurs joueurs recevront des récompenses attractives !", + "Accumulate XX bets or a total wager of XX to participate in the event": "Cumulez XX mises et atteignez un montant total de mises de XX pour pouvoir participer à l’événement", + "Historical leaderboard records": "Historique des classements", + "Claim with one click": "Tout réclamer", + "Daily ranking reward claimed successfully": "Récompense du classement journalier réclamée avec succès", + "Weekly ranking reward claimed successfully": "Récompense du classement hebdomadaire réclamée avec succès", + "Monthly ranking reward claimed successfully": "Récompense du classement mensuel réclamée avec succès", + "No prize won": "Aucun gain", + "Reward claim countdown": "Compte à rebours pour la réclamation des récompenses", + "Reward claim records": "Historique des réclamations", + "Event": "Événement", + "Claim": "Réclamer", + "Event Time": "Temps de l’événement" }, "id": { "AID_AUTO_BUTTON": "Mulai Putar Otomatis", @@ -298,7 +460,34 @@ "AID_TIP_MAX_BET": "Taruhan Maksimum", "AID_TIP_MIN_BET": "Taruhan Minimum", "AID_TIP_TURBO_DISABLED": "Putar Turbo Dinonaktifkan", - "AID_TIP_TURBO_ENABLED": "Putar Turbo Diaktifkan" + "AID_TIP_TURBO_ENABLED": "Putar Turbo Diaktifkan", + "The event is currently under maintenance": "Acara sedang dalam pemeliharaan", + "Next refresh time": "Waktu pembaruan berikutnya", + "Leaderboard": "Papan Peringkat", + "Rewards": "Hadiah", + "Countdown to end": "Hitung Mundur Berakhir", + "History records": "Riwayat", + "Ranking": "Peringkat", + "Player ID": "ID Pemain", + "Operator": "Operator", + "Winnings": "Skor Kemenangan", + "Daily Ranking": "Peringkat Harian", + "Weekly Ranking": "Peringkat Mingguan", + "Monthly Ranking": "Peringkat Bulanan", + "Event Description": "Deskripsi Acara", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Selama periode acara, mainkan game yang ditentukan dan menangkan poin untuk masuk ke peringkat XX teratas dan dapatkan hadiah menarik!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Akumulasi taruhan mencapai XX kali dan total taruhan mencapai XX untuk berpartisipasi dalam acara", + "Historical leaderboard records": "Riwayat Papan Peringkat", + "Claim with one click": "Klaim Sekaligus", + "Daily ranking reward claimed successfully": "Hadiah Peringkat Harian berhasil diklaim", + "Weekly ranking reward claimed successfully": "Hadiah Peringkat Mingguan berhasil diklaim", + "Monthly ranking reward claimed successfully": "Hadiah Peringkat Bulanan berhasil diklaim", + "No prize won": "Tidak Menang", + "Reward claim countdown": "Hitung Mundur Klaim Hadiah", + "Reward claim records": "Riwayat Klaim Hadiah", + "Event": "Acara", + "Claim": "Klaim", + "Event Time": "Waktu Event" }, "it": { "AID_AUTO_BUTTON": "Avvia Giocata Automatica", @@ -341,7 +530,34 @@ "AID_TIP_MAX_BET": "Puntata Massima", "AID_TIP_MIN_BET": "Puntata Minima", "AID_TIP_TURBO_DISABLED": "Turbo Disattivato", - "AID_TIP_TURBO_ENABLED": "Turbo Attivato" + "AID_TIP_TURBO_ENABLED": "Turbo Attivato", + "The event is currently under maintenance": "Evento in manutenzione", + "Next refresh time": "Prossimo orario di aggiornamento", + "Leaderboard": "Classifica", + "Rewards": "Premi", + "Countdown to end": "Conto alla rovescia alla fine", + "History records": "Cronologia", + "Ranking": "Posizione", + "Player ID": "ID Giocatore", + "Operator": "Operatore", + "Winnings": "Punti Vincita", + "Daily Ranking": "Classifica Giornaliera", + "Weekly Ranking": "Classifica Settimanale", + "Monthly Ranking": "Classifica Mensile", + "Event Description": "Descrizione dell’Evento", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Durante il periodo dell’evento, partecipa ai giochi selezionati e vieni classificato in base ai “punti vincita”. I primi XX giocatori riceveranno premi interessanti!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Accumula XX puntate e raggiungi un totale di puntate pari a XX per partecipare all’evento", + "Historical leaderboard records": "Cronologia delle Classifiche", + "Claim with one click": "Riscatta Tutto", + "Daily ranking reward claimed successfully": "Premio della Classifica Giornaliera riscattato con successo", + "Weekly ranking reward claimed successfully": "Premio della Classifica Settimanale riscattato con successo", + "Monthly ranking reward claimed successfully": "Premio della Classifica Mensile riscattato con successo", + "No prize won": "Nessuna Vincita", + "Reward claim countdown": "Conto alla rovescia per il riscatto dei premi", + "Reward claim records": "Cronologia dei Riscatti", + "Event": "Evento", + "Claim": "Riscatta", + "Event Time": "Tempo evento" }, "ja": { "AID_AUTO_BUTTON": "オートスピン開始", @@ -384,7 +600,34 @@ "AID_TIP_MAX_BET": "最大ベット", "AID_TIP_MIN_BET": "最小ベット", "AID_TIP_TURBO_DISABLED": "ターボスピン オフ", - "AID_TIP_TURBO_ENABLED": "ターボスピン オン" + "AID_TIP_TURBO_ENABLED": "ターボスピン オン", + "The event is currently under maintenance": "イベントはメンテナンス中です", + "Next refresh time": "次回更新時間", + "Leaderboard": "ランキング", + "Rewards": "報酬", + "Countdown to end": "終了までのカウントダウン", + "History records": "履歴", + "Ranking": "順位", + "Player ID": "プレイヤーID", + "Operator": "運営会社", + "Winnings": "獲得ポイント", + "Daily Ranking": "デイリーランキング", + "Weekly Ranking": "ウィークリーランキング", + "Monthly Ranking": "マンスリーランキング", + "Event Description": "イベント概要", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "イベント期間中に指定されたゲームに参加し、「獲得ポイント」に基づいてランキングが決定されます。上位 XX 名のプレイヤーには豪華報酬が贈られます!", + "Accumulate XX bets or a total wager of XX to participate in the event": "累計ベット回数が XX 回、かつ累計ベット額が XX に達すると、イベントに参加できます", + "Historical leaderboard records": "ランキング履歴", + "Claim with one click": "一括受け取り", + "Daily ranking reward claimed successfully": "デイリーランキング報酬を受け取りました", + "Weekly ranking reward claimed successfully": "ウィークリーランキング報酬を受け取りました", + "Monthly ranking reward claimed successfully": "マンスリーランキング報酬を受け取りました", + "No prize won": "当選なし", + "Reward claim countdown": "受け取りまでのカウントダウン", + "Reward claim records": "受け取り履歴", + "Event": "イベント", + "Claim": "受け取る", + "Event Time": "イベント時間" }, "ko": { "AID_AUTO_BUTTON": "자동 회전 시작", @@ -427,7 +670,34 @@ "AID_TIP_MAX_BET": "최대 배팅", "AID_TIP_MIN_BET": "최소 배팅", "AID_TIP_TURBO_DISABLED": "터보 스핀 비활성화", - "AID_TIP_TURBO_ENABLED": "터보 스핀 활성화" + "AID_TIP_TURBO_ENABLED": "터보 스핀 활성화", + "The event is currently under maintenance": "이벤트 점검 중", + "Next refresh time": "다음 업데이트 시간", + "Leaderboard": "랭킹", + "Rewards": "보상", + "Countdown to end": "종료까지 카운트다운", + "History records": "기록", + "Ranking": "순위", + "Player ID": "플레이어 ID", + "Operator": "운영사", + "Winnings": "획득 포인트", + "Daily Ranking": "일일 랭킹", + "Weekly Ranking": "주간 랭킹", + "Monthly Ranking": "월간 랭킹", + "Event Description": "이벤트 안내", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "이벤트 기간 동안 지정된 게임에 참여하고 “획득 포인트” 기준으로 랭킹이 결정됩니다. 상위 XX명의 플레이어에게 푸짐한 보상이 지급됩니다!", + "Accumulate XX bets or a total wager of XX to participate in the event": "누적 베팅 횟수 XX회 및 누적 베팅 금액 XX를 달성하면 이벤트에 참여할 수 있습니다", + "Historical leaderboard records": "랭킹 기록", + "Claim with one click": "일괄 수령", + "Daily ranking reward claimed successfully": "일일 랭킹 보상 수령 완료", + "Weekly ranking reward claimed successfully": "주간 랭킹 보상 수령 완료", + "Monthly ranking reward claimed successfully": "월간 랭킹 보상 수령 완료", + "No prize won": "당첨 없음", + "Reward claim countdown": "보상 수령 카운트다운", + "Reward claim records": "보상 수령 기록", + "Event": "이벤트", + "Claim": "수령", + "Event Time": "이벤트 시간" }, "my": { "AID_AUTO_BUTTON": "အလိုအလျောက် လည်ခြင်းကို စတင်မည်", @@ -470,7 +740,34 @@ "AID_TIP_MAX_BET": "အများဆုံး အရောင်း", "AID_TIP_MIN_BET": "အနည်းဆုံး အရောင်း", "AID_TIP_TURBO_DISABLED": "အရှိန်မြှင့် လည်ခြင်း ပိတ်ထားသည်", - "AID_TIP_TURBO_ENABLED": "အရှိန်မြှင့် လည်ခြင်း ဖွင့်ပြီး" + "AID_TIP_TURBO_ENABLED": "အရှိန်မြှင့် လည်ခြင်း ဖွင့်ပြီး", + "The event is currently under maintenance": "ပွဲလှုပ်ရှားမှုကို ပြုပြင်ထိန်းသိမ်းနေပါသည်", + "Next refresh time": "နောက်တစ်ကြိမ် အပ်ဒိတ်လုပ်မည့်အချိန်", + "Leaderboard": "အဆင့်သတ်မှတ်ဇယား", + "Rewards": "ဆုလာဘ်များ", + "Countdown to end": "ပြီးဆုံးရန် အချိန်တွက်ချက်မှု", + "History records": "မှတ်တမ်း", + "Ranking": "အဆင့်", + "Player ID": "ကစားသမား ID", + "Operator": "ဝန်ဆောင်မှုပေးသူ", + "Winnings": "အနိုင်ရမှတ်များ", + "Daily Ranking": "နေ့စဉ် အဆင့်သတ်မှတ်ဇယား", + "Weekly Ranking": "အပတ်စဉ် အဆင့်သတ်မှတ်ဇယား", + "Monthly Ranking": "လစဉ် အဆင့်သတ်မှတ်ဇယား", + "Event Description": "ပွဲလှုပ်ရှားမှု အကြောင်းအရာ", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "ပွဲလှုပ်ရှားမှုကာလအတွင်း သတ်မှတ်ထားသော ဂိမ်းများတွင် ပါဝင်ကစားပြီး “အနိုင်ရမှတ်များ” အပေါ် မူတည်၍ အဆင့်သတ်မှတ်မည်ဖြစ်ပါသည်။ ထိပ်ဆုံး XX ဦးသည် ဆုလာဘ်အထူးများကို ရရှိမည်ဖြစ်ပါသည်။", + "Accumulate XX bets or a total wager of XX to participate in the event": "စုစုပေါင်း လောင်းကစားအကြိမ် XX ကြိမ်နှင့် စုစုပေါင်း လောင်းကစားပမာဏ XX ကို ပြည့်မီပါက ပွဲလှုပ်ရှားမှုတွင် ပါဝင်နိုင်ပါသည်", + "Historical leaderboard records": "အဆင့်သတ်မှတ်ဇယား မှတ်တမ်း", + "Claim with one click": "တစ်ကြိမ်တည်း ဆုလက်ခံမည်", + "Daily ranking reward claimed successfully": "နေ့စဉ် အဆင့်သတ်မှတ်ဇယား ဆုလက်ခံပြီးပါပြီ", + "Weekly ranking reward claimed successfully": "အပတ်စဉ် အဆင့်သတ်မှတ်ဇယား ဆုလက်ခံပြီးပါပြီ", + "Monthly ranking reward claimed successfully": "လစဉ် အဆင့်သတ်မှတ်ဇယား ဆုလက်ခံပြီးပါပြီ", + "No prize won": "မအနိုင်ရပါ", + "Reward claim countdown": "ဆုလက်ခံရန် အချိန်တွက်ချက်မှု", + "Reward claim records": "ဆုလက်ခံမှတ်တမ်း", + "Event": "ပွဲလှုပ်ရှားမှု", + "Claim": "ဆုလက်ခံမည်", + "Event Time": "ပွဲအချိန်" }, "nl": { "AID_AUTO_BUTTON": "Start Automatisch Draaien", @@ -513,7 +810,34 @@ "AID_TIP_MAX_BET": "Maximum Inzet", "AID_TIP_MIN_BET": "Minimum Inzet", "AID_TIP_TURBO_DISABLED": "Turbo Draaien Uitgeschakeld", - "AID_TIP_TURBO_ENABLED": "Turbo Draaien Ingeschakeld" + "AID_TIP_TURBO_ENABLED": "Turbo Draaien Ingeschakeld", + "The event is currently under maintenance": "Evenement in onderhoud", + "Next refresh time": "Volgende update-tijd", + "Leaderboard": "Ranglijst", + "Rewards": "Beloningen", + "Countdown to end": "Aftellen tot het einde", + "History records": "Geschiedenis", + "Ranking": "Positie", + "Player ID": "Speler-ID", + "Operator": "Operator", + "Winnings": "Winstpunten", + "Daily Ranking": "Dagelijkse ranglijst", + "Weekly Ranking": "Wekelijkse ranglijst", + "Monthly Ranking": "Maandelijkse ranglijst", + "Event Description": "Beschrijving van het evenement", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Neem tijdens de evenementperiode deel aan de geselecteerde spellen en word gerangschikt op basis van “winstpunten”. De beste XX spelers ontvangen aantrekkelijke beloningen!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Bereik in totaal XX inzetten en een cumulatief inzetbedrag van XX om aan het evenement deel te nemen", + "Historical leaderboard records": "Geschiedenis van ranglijsten", + "Claim with one click": "Alles claimen", + "Daily ranking reward claimed successfully": "Beloning van de dagelijkse ranglijst succesvol geclaimd", + "Weekly ranking reward claimed successfully": "Beloning van de wekelijkse ranglijst succesvol geclaimd", + "Monthly ranking reward claimed successfully": "Beloning van de maandelijkse ranglijst succesvol geclaimd", + "No prize won": "Geen prijs", + "Reward claim countdown": "Aftellen voor het claimen van beloningen", + "Reward claim records": "Claimgeschiedenis", + "Event": "Evenement", + "Claim": "Claimen", + "Event Time": "Eventtijd" }, "pt": { "AID_AUTO_BUTTON": "Iniciar Voltas Automáticas", @@ -556,7 +880,34 @@ "AID_TIP_MAX_BET": "Aposta Máxima", "AID_TIP_MIN_BET": "Aposta Mínima", "AID_TIP_TURBO_DISABLED": "Turbo Desativado", - "AID_TIP_TURBO_ENABLED": "Turbo Ativado" + "AID_TIP_TURBO_ENABLED": "Turbo Ativado", + "The event is currently under maintenance": "Evento em manutenção", + "Next refresh time": "Próximo horário de atualização", + "Leaderboard": "Classificação", + "Rewards": "Recompensas", + "Countdown to end": "Contagem regressiva para o término", + "History records": "Histórico", + "Ranking": "Posição", + "Player ID": "ID do Jogador", + "Operator": "Operador", + "Winnings": "Pontos de Ganho", + "Daily Ranking": "Classificação Diária", + "Weekly Ranking": "Classificação Semanal", + "Monthly Ranking": "Classificação Mensal", + "Event Description": "Descrição do Evento", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Durante o período do evento, participe dos jogos selecionados e seja classificado com base nos “pontos de ganho”. Os XX melhores jogadores receberão prêmios atrativos!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Acumule XX apostas e alcance um total de apostas de XX para participar do evento", + "Historical leaderboard records": "Histórico de Classificações", + "Claim with one click": "Resgatar Tudo", + "Daily ranking reward claimed successfully": "Recompensa da Classificação Diária resgatada com sucesso", + "Weekly ranking reward claimed successfully": "Recompensa da Classificação Semanal resgatada com sucesso", + "Monthly ranking reward claimed successfully": "Recompensa da Classificação Mensal resgatada com sucesso", + "No prize won": "Sem Prêmio", + "Reward claim countdown": "Contagem regressiva para resgatar recompensas", + "Reward claim records": "Histórico de Resgates", + "Event": "Evento", + "Claim": "Resgatar", + "Event Time": "Tempo do evento" }, "ro": { "AID_AUTO_BUTTON": "Începe Rotirea Automată", @@ -599,7 +950,34 @@ "AID_TIP_MAX_BET": "Miză Maximă", "AID_TIP_MIN_BET": "Miză Minimă", "AID_TIP_TURBO_DISABLED": "Turbo Dezactivat", - "AID_TIP_TURBO_ENABLED": "Turbo Activiat" + "AID_TIP_TURBO_ENABLED": "Turbo Activiat", + "The event is currently under maintenance": "Eveniment în mentenanță", + "Next refresh time": "Următoarea oră de actualizare", + "Leaderboard": "Clasament", + "Rewards": "Recompense", + "Countdown to end": "Numărătoare inversă până la final", + "History records": "Istoric", + "Ranking": "Poziție", + "Player ID": "ID Jucător", + "Operator": "Operator", + "Winnings": "Puncte de câștig", + "Daily Ranking": "Clasament zilnic", + "Weekly Ranking": "Clasament săptămânal", + "Monthly Ranking": "Clasament lunar", + "Event Description": "Descrierea evenimentului", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Pe durata evenimentului, participă la jocurile selectate și fii clasat în funcție de „punctele de câștig”. Primii XX de jucători vor primi recompense atractive!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Acumulează XX pariuri și atinge un total al pariurilor de XX pentru a putea participa la eveniment", + "Historical leaderboard records": "Istoric clasamente", + "Claim with one click": "Revendică tot", + "Daily ranking reward claimed successfully": "Recompensa clasamentului zilnic revendicată cu succes", + "Weekly ranking reward claimed successfully": "Recompensa clasamentului săptămânal revendicată cu succes", + "Monthly ranking reward claimed successfully": "Recompensa clasamentului lunar revendicată cu succes", + "No prize won": "Fără câștig", + "Reward claim countdown": "Numărătoare inversă pentru revendicarea recompenselor", + "Reward claim records": "Istoric revendicări", + "Event": "Eveniment", + "Claim": "Revendică", + "Event Time": "Timp eveniment" }, "ru": { "AID_AUTO_BUTTON": "Запустить автоспин", @@ -642,7 +1020,35 @@ "AID_TIP_MAX_BET": "Макс. ставка", "AID_TIP_MIN_BET": "Мин. ставка", "AID_TIP_TURBO_DISABLED": "Турбо-режим отключен", - "AID_TIP_TURBO_ENABLED": "Турбо-режим включен" + "AID_TIP_TURBO_ENABLED": "Турбо-режим включен", + "The event is currently under maintenance": "Событие на техническом обслуживании", + "Next refresh time": "Время следующего обновления", + "Leaderboard": "Таблица лидеров", + "Rewards": "Награды", + "Countdown to end": "Обратный отсчёт до окончания", + "History records": "История", + "Ranking": "Место", + "Player ID": "ID игрока", + "Operator": "Оператор", + "Winnings": "Очки выигрыша", + "Daily Ranking": "Ежедневный рейтинг", + "Weekly Ranking": "Еженедельный рейтинг", + "Monthly Ranking": "Ежемесячный рейтинг", + "Event Description": "Описание события", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "В период проведения события участвуйте в выбранных играх и занимайте места в рейтинге на основе «очков выигрыша». Топ XX игроков получат щедрые награды!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Совершите XX ставок и наберите общий объём ставок XX, чтобы принять участие в событии", + "Historical leaderboard records": "История рейтингов", + "Claim with one click": "Забрать всё", + "Daily ranking reward claimed successfully": "Награда ежедневного рейтинга успешно получена", + "Weekly ranking reward claimed successfully": "Награда еженедельного рейтинга успешно получена", + "Monthly ranking reward claimed successfully": "Награда ежемесячного рейтинга успешно получена", + "No prize won": "Без выигрыша", + "Reward claim countdown": "Обратный отсчёт до получения наград", + "Reward claim records": "История получений", + "Event": "Событие", + "Claim": "Забрать", + "Event Time": "Время события" + }, "sv": { "AID_AUTO_BUTTON": "Starta autospinn", @@ -685,7 +1091,34 @@ "AID_TIP_MAX_BET": "Högsta insats", "AID_TIP_MIN_BET": "Minsta insats", "AID_TIP_TURBO_DISABLED": "Turbo inaktiverad", - "AID_TIP_TURBO_ENABLED": "Turbo aktiverad" + "AID_TIP_TURBO_ENABLED": "Turbo aktiverad", + "The event is currently under maintenance": "Evenemanget är under underhåll", + "Next refresh time": "Nästa uppdateringstid", + "Leaderboard": "Topplista", + "Rewards": "Belöningar", + "Countdown to end": "Nedräkning till slut", + "History records": "Historik", + "Ranking": "Placering", + "Player ID": "Spelar-ID", + "Operator": "Operatör", + "Winnings": "Vinstpoäng", + "Daily Ranking": "Daglig topplista", + "Weekly Ranking": "Veckovis topplista", + "Monthly Ranking": "Månatlig topplista", + "Event Description": "Evenemangsbeskrivning", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Delta i de utvalda spelen under evenemangsperioden och rangordnas baserat på ”vinstpoäng”. De XX bästa spelarna får attraktiva belöningar!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Uppnå totalt XX insatser och ett sammanlagt insatsbelopp på XX för att delta i evenemanget", + "Historical leaderboard records": "Topplistehistorik", + "Claim with one click": "Hämta alla", + "Daily ranking reward claimed successfully": "Belöning för daglig topplista har hämtats", + "Weekly ranking reward claimed successfully": "Belöning för veckovis topplista har hämtats", + "Monthly ranking reward claimed successfully": "Belöning för månatlig topplista har hämtats", + "No prize won": "Ingen vinst", + "Reward claim countdown": "Nedräkning till belöningshämtning", + "Reward claim records": "Belöningshistorik", + "Event": "Evenemang", + "Claim": "Hämta", + "Event Time": "Eventtid" }, "th": { "AID_AUTO_BUTTON": "เริ่มหมุนอัตโนมัติ", @@ -728,7 +1161,34 @@ "AID_TIP_MAX_BET": "เดิมพันสูงสุด", "AID_TIP_MIN_BET": "เดิมพันขั้นต่ำ", "AID_TIP_TURBO_DISABLED": "ปิดหมุนเร็ว", - "AID_TIP_TURBO_ENABLED": "เปิดหมุนเร็ว" + "AID_TIP_TURBO_ENABLED": "เปิดหมุนเร็ว", + "The event is currently under maintenance": "กิจกรรมอยู่ระหว่างการปิดปรับปรุง", + "Next refresh time": "เวลาการอัปเดตครั้งถัดไป", + "Leaderboard": "ตารางจัดอันดับ", + "Rewards": "รางวัล", + "Countdown to end": "นับถอยหลังสิ้นสุดกิจกรรม", + "History records": "ประวัติ", + "Ranking": "อันดับ", + "Player ID": "รหัสผู้เล่น", + "Operator": "ผู้ให้บริการ", + "Winnings": "คะแนนชนะ", + "Daily Ranking": "อันดับรายวัน", + "Weekly Ranking": "อันดับรายสัปดาห์", + "Monthly Ranking": "อันดับรายเดือน", + "Event Description": "รายละเอียดกิจกรรม", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "ร่วมเล่นเกมที่กำหนดในช่วงเวลากิจกรรม และจัดอันดับตาม “คะแนนชนะ” ผู้เล่นที่ติดอันดับ XX แรก รับรางวัลสุดพิเศษทันที!", + "Accumulate XX bets or a total wager of XX to participate in the event": "สะสมยอดเดิมพันครบ XX ครั้ง และมียอดเดิมพันสะสมครบ XX จึงจะมีสิทธิ์เข้าร่วมกิจกรรม", + "Historical leaderboard records": "ประวัติตารางจัดอันดับ", + "Claim with one click": "รับรางวัลทั้งหมดในครั้งเดียว", + "Daily ranking reward claimed successfully": "รับรางวัลอันดับรายวันสำเร็จ", + "Weekly ranking reward claimed successfully": "รับรางวัลอันดับรายสัปดาห์สำเร็จ", + "Monthly ranking reward claimed successfully": "รับรางวัลอันดับรายเดือนสำเร็จ", + "No prize won": "ไม่ได้รับรางวัล", + "Reward claim countdown": "นับถอยหลังการรับรางวัล", + "Reward claim records": "ประวัติการรับรางวัล", + "Event": "กิจกรรม", + "Claim": "รับรางวัล", + "Event Time": "เวลาอีเวนต์" }, "tr": { "AID_AUTO_BUTTON": "Otomatik Oynatmayı Başlat", @@ -771,7 +1231,34 @@ "AID_TIP_MAX_BET": "Maksimum Bahis", "AID_TIP_MIN_BET": "Minimum Bahis", "AID_TIP_TURBO_DISABLED": "Turbo Oyun Kapalı", - "AID_TIP_TURBO_ENABLED": "Turbo Oyun Açık" + "AID_TIP_TURBO_ENABLED": "Turbo Oyun Açık", + "The event is currently under maintenance": "Etkinlik bakımda", + "Next refresh time": "Bir sonraki güncelleme zamanı", + "Leaderboard": "Liderlik Tablosu", + "Rewards": "Ödüller", + "Countdown to end": "Bitişe geri sayım", + "History records": "Geçmiş", + "Ranking": "Sıralama", + "Player ID": "Oyuncu ID", + "Operator": "Operatör", + "Winnings": "Kazanç Puanları", + "Daily Ranking": "Günlük Sıralama", + "Weekly Ranking": "Haftalık Sıralama", + "Monthly Ranking": "Aylık Sıralama", + "Event Description": "Etkinlik Açıklaması", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Etkinlik süresi boyunca belirlenen oyunlara katılın ve “kazanç puanları”na göre sıralamaya girin. İlk XX oyuncu cazip ödüller kazanacaktır!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Etkinliğe katılmak için toplam XX bahis yapın ve toplam bahis tutarınız XX’e ulaşsın", + "Historical leaderboard records": "Sıralama Geçmişi", + "Claim with one click": "Hepsini Al", + "Daily ranking reward claimed successfully": "Günlük sıralama ödülü başarıyla alındı", + "Weekly ranking reward claimed successfully": "Haftalık sıralama ödülü başarıyla alındı", + "Monthly ranking reward claimed successfully": "Aylık sıralama ödülü başarıyla alındı", + "No prize won": "Kazanılamadı", + "Reward claim countdown": "Ödül alma geri sayımı", + "Reward claim records": "Ödül Alma Geçmişi", + "Event": "Etkinlik", + "Claim": "Al", + "Event Time": "Etkinlik Süresi" }, "vi": { "AID_AUTO_BUTTON": "Bắt Đầu Quay Tự Động", @@ -814,7 +1301,34 @@ "AID_TIP_MAX_BET": "Cược Tối Đa", "AID_TIP_MIN_BET": "Cược Tối Thiểu", "AID_TIP_TURBO_DISABLED": "Tắt Turbo", - "AID_TIP_TURBO_ENABLED": "Bật Turbo" + "AID_TIP_TURBO_ENABLED": "Bật Turbo", + "The event is currently under maintenance": "Sự kiện đang được bảo trì", + "Next refresh time": "Thời gian cập nhật tiếp theo", + "Leaderboard": "Bảng xếp hạng", + "Rewards": "Phần thưởng", + "Countdown to end": "Đếm ngược kết thúc", + "History records": "Lịch sử", + "Ranking": "Thứ hạng", + "Player ID": "ID người chơi", + "Operator": "Nhà vận hành", + "Winnings": "Điểm thắng", + "Daily Ranking": "Bảng ngày", + "Weekly Ranking": "Bảng tuần", + "Monthly Ranking": "Bảng tháng", + "Event Description": "Giới thiệu sự kiện", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "Trong thời gian diễn ra sự kiện, tham gia các trò chơi được chỉ định và xếp hạng theo “điểm thắng”. Người chơi nằm trong Top XX sẽ nhận được phần thưởng hấp dẫn!", + "Accumulate XX bets or a total wager of XX to participate in the event": "Tích lũy XX lượt cược và tổng số tiền cược đạt XX để đủ điều kiện tham gia sự kiện", + "Historical leaderboard records": "Lịch sử bảng xếp hạng", + "Claim with one click": "Nhận thưởng một lần", + "Daily ranking reward claimed successfully": "Nhận thưởng bảng ngày thành công", + "Weekly ranking reward claimed successfully": "Nhận thưởng bảng tuần thành công", + "Monthly ranking reward claimed successfully": "Nhận thưởng bảng tháng thành công", + "No prize won": "Không trúng thưởng", + "Reward claim countdown": "Đếm ngược nhận thưởng", + "Reward claim records": "Lịch sử nhận thưởng", + "Event": "Sự kiện", + "Claim": "Nhận thưởng", + "Event Time": "Thời gian sự kiện" }, "zh": { "AID_AUTO_BUTTON": "開始自動旋轉", @@ -857,6 +1371,33 @@ "AID_TIP_MAX_BET": "最大投注", "AID_TIP_MIN_BET": "最小投注", "AID_TIP_TURBO_DISABLED": "極速旋轉已關閉", - "AID_TIP_TURBO_ENABLED": "極速旋轉已開啟" + "AID_TIP_TURBO_ENABLED": "極速旋轉已開啟", + "The event is currently under maintenance": "活動維護中", + "Next refresh time": "下次更新時間", + "Leaderboard": "排行榜", + "Rewards": "獎勵", + "Countdown to end": "結束倒數計時", + "History records": "歷史紀錄", + "Ranking": "名次", + "Player ID": "玩家 ID", + "Operator": "所屬營運商", + "Winnings": "贏分", + "Daily Ranking": "日榜", + "Weekly Ranking": "週榜", + "Monthly Ranking": "月榜", + "Event Description": "活動說明", + "During the event, participate in designated games and rank in the top XX by winnings to receive generous rewards!": "活動期間內參與指定遊戲,依「贏分」排名前 XX 名,即可獲得豐富大獎!", + "Accumulate XX bets or a total wager of XX to participate in the event": "累積投注達 XX 次,且累積投注金額達 XX,即可參與活動", + "Historical leaderboard records": "歷史排行榜紀錄", + "Claim with one click": "一鍵領取", + "Daily ranking reward claimed successfully": "日榜獎勵領取成功", + "Weekly ranking reward claimed successfully": "週榜獎勵領取成功", + "Monthly ranking reward claimed successfully": "月榜獎勵領取成功", + "No prize won": "未中獎", + "Reward claim countdown": "領獎倒數計時", + "Reward claim records": "領獎紀錄", + "Event": "活動", + "Claim": "領取", + "Event Time": "活動時間" } -} \ No newline at end of file +} diff --git a/assets/resources/i18nSprite/da/98.png b/assets/resources/i18nSprite/da/98.png new file mode 100644 index 0000000..45a748b Binary files /dev/null and b/assets/resources/i18nSprite/da/98.png differ diff --git a/assets/resources/i18nSprite/da/98.png.meta b/assets/resources/i18nSprite/da/98.png.meta new file mode 100644 index 0000000..8bc0757 --- /dev/null +++ b/assets/resources/i18nSprite/da/98.png.meta @@ -0,0 +1,134 @@ +{ + "ver": "1.0.27", + "importer": "image", + "imported": true, + "uuid": "3bc18558-61e3-4db7-be8d-30707b36685f", + "files": [ + ".json", + ".png" + ], + "subMetas": { + "6c48a": { + "importer": "texture", + "uuid": "3bc18558-61e3-4db7-be8d-30707b36685f@6c48a", + "displayName": "98", + "id": "6c48a", + "name": "texture", + "userData": { + "wrapModeS": "clamp-to-edge", + "wrapModeT": "clamp-to-edge", + 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