掉落时逻辑修改
All checks were successful
Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 1m12s
All checks were successful
Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 1m12s
This commit is contained in:
parent
04c603b294
commit
273273a10e
@ -562,19 +562,27 @@ export class SlotGame extends Component {
|
||||
this.rollerManager.createNewIconTop(createDatas, CroSymbols);
|
||||
}
|
||||
|
||||
// iconFallDown_Pan() {
|
||||
// this.rollerManager.iconFallDown(this.spinData, true);
|
||||
// }
|
||||
// icon掉落的逻辑
|
||||
iconFallDown() {
|
||||
iconFallDown_PanOut() {
|
||||
//pan内的块先掉落
|
||||
|
||||
//消除掉落时已有三个scatter,触发延时一会儿,以及心跳声
|
||||
if (this.rollerManager.checkNextRollerExpect(6, 3)) {
|
||||
AudioManager.instance.playSFX('Appear_Scatter_Sound_elimin', 1, true)
|
||||
this.rollerManager.iconFallDown(this.spinData, true);
|
||||
this.scheduleOnce(() => {
|
||||
AudioManager.instance.stopAllSFX()
|
||||
this.setWaysCount(this.spinData.Symbol.WaysNum);
|
||||
this.rollerManager.iconFallDown(this.spinData);
|
||||
}, 2)
|
||||
this.rollerManager.iconFallDown(this.spinData, false);
|
||||
}, 2.5)
|
||||
} else {
|
||||
this.setWaysCount(this.spinData.Symbol.WaysNum);
|
||||
this.rollerManager.iconFallDown(this.spinData);
|
||||
this.scheduleOnce(() => {
|
||||
this.setWaysCount(this.spinData.Symbol.WaysNum);
|
||||
this.rollerManager.iconFallDown(this.spinData, false);
|
||||
}, 0.5)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -581,11 +581,15 @@ export class SlotScene extends Component {
|
||||
this.slotGame.getNewMulti(this.gameState.isInFreeSpin, this.spinData.WinInfo.MultPos)
|
||||
|
||||
// 处理数据
|
||||
|
||||
this.spinData = this.spinInfo.Data;
|
||||
// 改变图标框和图标
|
||||
this.slotGame.changeIconAndFrameType(this.spinData);
|
||||
|
||||
// 创建新图标
|
||||
this.slotGame.createNewIconTop(this.spinData);
|
||||
// this.slotGame.iconFallDown_Pan();
|
||||
|
||||
} catch (error) {
|
||||
this.isErr = true
|
||||
let errCode = parseInt(error.message.split("#")[0]);
|
||||
@ -609,10 +613,7 @@ export class SlotScene extends Component {
|
||||
|
||||
onIconsCreated() {
|
||||
// let delay = (this.spinData.WinInfo && this.spinData.WinInfo.MultPos) ? 1 : 0
|
||||
this.scheduleOnce(() => {
|
||||
this.slotGame.iconFallDown();
|
||||
|
||||
}, 0.5)
|
||||
this.slotGame.iconFallDown_PanOut();
|
||||
}
|
||||
|
||||
onIconsFallen() {
|
||||
|
||||
@ -653,5 +653,5 @@ export abstract class BaseRoller extends Component {
|
||||
|
||||
abstract createNewIconTop(createDatas: number[][], CroSymbols: any): void;
|
||||
|
||||
abstract iconFallDown(data: number[], CroSymbols: any): void;
|
||||
abstract iconFallDown(data: number[], CroSymbols: any, inPan: boolean): void;
|
||||
}
|
||||
@ -811,7 +811,7 @@ export class Roller extends BaseRoller {
|
||||
|
||||
|
||||
/** icon进行掉落移动 */
|
||||
iconFallDown(data: number[], CroSymbols: any) {
|
||||
iconFallDown(data: number[], CroSymbols: any, inPan: boolean) {
|
||||
let updates = [];
|
||||
let sortNewIconStartPos = this.getNewIconsStartPos(data, CroSymbols);
|
||||
let sortIcons = this.getSortIcons();
|
||||
@ -819,7 +819,17 @@ export class Roller extends BaseRoller {
|
||||
let newStartPos = sortNewIconStartPos[i];
|
||||
let oldIcon = sortIcons[i];
|
||||
let oldIconStartPos = oldIcon.startPos;
|
||||
if (inPan) {
|
||||
if (oldIconStartPos < 0) {
|
||||
continue
|
||||
}
|
||||
|
||||
}
|
||||
// else {
|
||||
// if (oldIconStartPos >= 0) {
|
||||
// continue
|
||||
// }
|
||||
// }
|
||||
|
||||
if (oldIconStartPos === newStartPos) {
|
||||
continue;
|
||||
@ -891,7 +901,10 @@ export class Roller extends BaseRoller {
|
||||
|
||||
// 在所有图标都完成掉落后触发事件
|
||||
this.scheduleOnce(() => {
|
||||
this.node.emit(ROLLER_EVENT.ICON_FALLEN, this._rollerId);
|
||||
if (!inPan) {
|
||||
this.node.emit(ROLLER_EVENT.ICON_FALLEN, this._rollerId);
|
||||
|
||||
}
|
||||
}, totalFallTime + 0.1); // 添加一点额外时间确保所有动画完成
|
||||
}
|
||||
|
||||
|
||||
@ -769,7 +769,7 @@ export class RollerManager extends Component {
|
||||
})
|
||||
}
|
||||
|
||||
iconFallDown(data: GameData) {
|
||||
iconFallDown(data: GameData, inPan: boolean) {
|
||||
this._spinData = data;
|
||||
this._resultStopData = [];
|
||||
this._fallenRollerCount = 0; // 重置计数器
|
||||
@ -785,7 +785,7 @@ export class RollerManager extends Component {
|
||||
let rollerCroSymbols = processedCroSymbols[index];
|
||||
roller.setCroSymbols(rollerCroSymbols);
|
||||
this.scheduleOnce(() => {
|
||||
roller.iconFallDown(stopData, rollerCroSymbols)
|
||||
roller.iconFallDown(stopData, rollerCroSymbols,inPan)
|
||||
}, 0.03 * index)
|
||||
})
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user