掉落时逻辑修改
All checks were successful
Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 1m12s

This commit is contained in:
TJH 2025-12-25 17:43:17 +08:00
parent 04c603b294
commit 273273a10e
5 changed files with 36 additions and 14 deletions

View File

@ -562,19 +562,27 @@ export class SlotGame extends Component {
this.rollerManager.createNewIconTop(createDatas, CroSymbols);
}
// iconFallDown_Pan() {
// this.rollerManager.iconFallDown(this.spinData, true);
// }
// icon掉落的逻辑
iconFallDown() {
iconFallDown_PanOut() {
//pan内的块先掉落
//消除掉落时已有三个scatter触发延时一会儿以及心跳声
if (this.rollerManager.checkNextRollerExpect(6, 3)) {
AudioManager.instance.playSFX('Appear_Scatter_Sound_elimin', 1, true)
this.rollerManager.iconFallDown(this.spinData, true);
this.scheduleOnce(() => {
AudioManager.instance.stopAllSFX()
this.setWaysCount(this.spinData.Symbol.WaysNum);
this.rollerManager.iconFallDown(this.spinData);
}, 2)
this.rollerManager.iconFallDown(this.spinData, false);
}, 2.5)
} else {
this.setWaysCount(this.spinData.Symbol.WaysNum);
this.rollerManager.iconFallDown(this.spinData);
this.scheduleOnce(() => {
this.setWaysCount(this.spinData.Symbol.WaysNum);
this.rollerManager.iconFallDown(this.spinData, false);
}, 0.5)
}
}

View File

@ -581,11 +581,15 @@ export class SlotScene extends Component {
this.slotGame.getNewMulti(this.gameState.isInFreeSpin, this.spinData.WinInfo.MultPos)
// 处理数据
this.spinData = this.spinInfo.Data;
// 改变图标框和图标
this.slotGame.changeIconAndFrameType(this.spinData);
// 创建新图标
this.slotGame.createNewIconTop(this.spinData);
// this.slotGame.iconFallDown_Pan();
} catch (error) {
this.isErr = true
let errCode = parseInt(error.message.split("#")[0]);
@ -609,10 +613,7 @@ export class SlotScene extends Component {
onIconsCreated() {
// let delay = (this.spinData.WinInfo && this.spinData.WinInfo.MultPos) ? 1 : 0
this.scheduleOnce(() => {
this.slotGame.iconFallDown();
}, 0.5)
this.slotGame.iconFallDown_PanOut();
}
onIconsFallen() {

View File

@ -653,5 +653,5 @@ export abstract class BaseRoller extends Component {
abstract createNewIconTop(createDatas: number[][], CroSymbols: any): void;
abstract iconFallDown(data: number[], CroSymbols: any): void;
abstract iconFallDown(data: number[], CroSymbols: any, inPan: boolean): void;
}

View File

@ -811,7 +811,7 @@ export class Roller extends BaseRoller {
/** icon进行掉落移动 */
iconFallDown(data: number[], CroSymbols: any) {
iconFallDown(data: number[], CroSymbols: any, inPan: boolean) {
let updates = [];
let sortNewIconStartPos = this.getNewIconsStartPos(data, CroSymbols);
let sortIcons = this.getSortIcons();
@ -819,7 +819,17 @@ export class Roller extends BaseRoller {
let newStartPos = sortNewIconStartPos[i];
let oldIcon = sortIcons[i];
let oldIconStartPos = oldIcon.startPos;
if (inPan) {
if (oldIconStartPos < 0) {
continue
}
}
// else {
// if (oldIconStartPos >= 0) {
// continue
// }
// }
if (oldIconStartPos === newStartPos) {
continue;
@ -891,7 +901,10 @@ export class Roller extends BaseRoller {
// 在所有图标都完成掉落后触发事件
this.scheduleOnce(() => {
this.node.emit(ROLLER_EVENT.ICON_FALLEN, this._rollerId);
if (!inPan) {
this.node.emit(ROLLER_EVENT.ICON_FALLEN, this._rollerId);
}
}, totalFallTime + 0.1); // 添加一点额外时间确保所有动画完成
}

View File

@ -769,7 +769,7 @@ export class RollerManager extends Component {
})
}
iconFallDown(data: GameData) {
iconFallDown(data: GameData, inPan: boolean) {
this._spinData = data;
this._resultStopData = [];
this._fallenRollerCount = 0; // 重置计数器
@ -785,7 +785,7 @@ export class RollerManager extends Component {
let rollerCroSymbols = processedCroSymbols[index];
roller.setCroSymbols(rollerCroSymbols);
this.scheduleOnce(() => {
roller.iconFallDown(stopData, rollerCroSymbols)
roller.iconFallDown(stopData, rollerCroSymbols,inPan)
}, 0.03 * index)
})