取消礼花
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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 1m13s

This commit is contained in:
TJH 2025-12-29 17:50:04 +08:00
parent 99ede74d03
commit 1e724360fd
4 changed files with 1105 additions and 1241 deletions

File diff suppressed because it is too large Load Diff

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@ -90,7 +90,6 @@ export class SlotBar extends Component {
private turboBtnAni: Animation = null;
private freeSpinBg: Node = null;
private spin_lihua: sp.Skeleton = null
private left_1: Node = null;
private leftCount: Label = null;
private left_2: Node = null;
@ -141,7 +140,6 @@ export class SlotBar extends Component {
this.menuBtn = this.btns1.getChildByName("ic_menu").getComponent(Button);
this.freeSpinBg = this.node.getChildByName("FreeSpinBg");
this.spin_lihua = this.freeSpinBg.getChildByName("spin_lihua").getComponent(sp.Skeleton);
this.left_1 = this.freeSpinBg.getChildByName("left_1");
this.left_2 = this.freeSpinBg.getChildByName("left_2");
this.leftCount = this.left_1
@ -684,10 +682,6 @@ export class SlotBar extends Component {
}
}
playSpin_lihua() {
this.spin_lihua.setAnimation(0, 'animation', false)
}
exitFreeSpin() {
this.freeSpinBg.active = false;
this.btns1.active = this.BTNS1_ACTIVE;

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@ -875,10 +875,6 @@ export class SlotScene extends Component {
// delay = 1.2
// }
//小游戏内单次滚动结算中奖时触发一个礼花特效
if (isFreeSpin) {
this.slotBar.playSpin_lihua()
}
this.scheduleOnce(() => {

View File

@ -2,6 +2,7 @@ import { _decorator, Component, Node, Prefab, sp, Sprite, UITransform, Vec3, v3,
import { ICON_STATE, ICON_WIDTH } from './Define';
import { GameDataManager } from 'db://assets/Loading/scripts/manager/GameDataManager';
import { NodePoolManager } from 'db://assets/Loading/scripts/manager/NodePoolManager';
import { RollerManager } from './RollerManager';
const { ccclass, property } = _decorator;
@ -302,6 +303,18 @@ export class Icon extends Component {
transform.width = ICON_WIDTH;
}
// let rollerManager = this.node.parent.parent.parent.parent.parent.parent.getComponent(RollerManager)
// let scatterLayer = rollerManager.node.parent.getChildByName('scatterLayer')
// if (this._iconId == 1) {
// let worldPos = rollerManager.getIconWorldPosition(pos);
// let localPos = scatterLayer.getComponent(UITransform).convertToNodeSpaceAR(worldPos);
// this.node.parent = scatterLayer;
// this.node.setPosition(localPos);
// }
// if (this._iconId == 1) {
// this.node.parent = scatterLayer;
// this.node.setPosition(this.getWorldPosition());
// }
// 重置状态