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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 41s
155 lines
5.4 KiB
TypeScript
155 lines
5.4 KiB
TypeScript
import { _decorator, Button, Component, Label, Node, Prefab, sp, Sprite, Tween, tween, UIOpacity, v3 } from 'cc';
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import { NodePoolManager } from '../../../Loading/scripts/manager/NodePoolManager';
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import { gold2cash } from '../../../Loading/scripts/comm';
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import { AudioManager } from '../../../Loading/scripts/manager/AudioManager';
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const { ccclass, property } = _decorator;
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@ccclass('TotalWin')
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export class TotalWin extends Component {
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@property(Prefab)
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totalWinUiPre: Prefab = null;
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totalWinUINode: Node = null;
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btnNode: Node = null;
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totalWinSpine: sp.Skeleton | null = null;
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NumNodeOpacityCom: UIOpacity | null = null;
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scoreLabel: Label | null = null; // 分数节点
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currentWinScore: number = 0; // 当前显示赢分
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isScrolling: boolean = true; // 分数是否在滚动
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scrollTime: number = 2; // 不点击的情况下分数滚动所花时间
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isSkipByTouch: boolean = false;
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winScore: number = 0; // 最终赢分
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btn: Button | null = null;
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closeCallBack: (() => void) | null = null;
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show(winScore: number, closeCallBack: (() => void) | null = null) {
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this.totalWinUINode = NodePoolManager.instance.getNodeFromPoolStatic('totalWinUI', this.totalWinUiPre);
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this.totalWinSpine = this.totalWinUINode.getChildByName('spine').getComponent(sp.Skeleton);
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let numNode = this.totalWinSpine.node.getChildByName('NumNode');
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this.NumNodeOpacityCom = numNode.getComponent(UIOpacity);
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this.NumNodeOpacityCom.opacity = 255;
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this.scoreLabel = numNode.getChildByName('Label').getComponent(Label);
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Tween.stopAllByTarget(this.NumNodeOpacityCom.node);
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this.isScrolling = true;
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this.btnNode = this.totalWinSpine.node.getChildByName('BtnNode');
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this.btn = this.btnNode.getChildByName('btnCollect').getComponent(Button);
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this.btn.node.on(Button.EventType.CLICK, this.onClose, this);
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this.totalWinUINode.getChildByName('spine').on(Node.EventType.TOUCH_START, this.onTouch, this);
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this.scoreLabel.string = '0'
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this.winScore = winScore;
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this.btnNode.active = false;
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this.node.addChild(this.totalWinUINode);
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this.playAnimation();
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AudioManager.instance.playSFX('Total_Settle_Sound');
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this.closeCallBack = closeCallBack;
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this.startScoreAni()
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}
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startScoreAni() {
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// 修改这里的滚动逻辑
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let startScore = this.currentWinScore;
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let startTime = 0;
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this.isScrolling = true;
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let updateScore = function (dt: number) {
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if (!this.isScrolling) return;
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startTime += dt;
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let progress = Math.min(startTime / this.scrollTime, 1);
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let easedProgress = this.easeOutQuad(progress);
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this.currentWinScore = startScore + (this.winScore - startScore) * easedProgress;
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this.updateScoreLabel();
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if (progress >= 1) {
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this.currentWinScore = this.winScore; // 确保最终数值精确
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this.updateScoreLabel();
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this.btnNode.active = true;
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this.unschedule(updateScore);
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}
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}.bind(this);
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this.schedule(updateScore, 0.01);
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}
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// 添加缓动函数
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easeOutQuad(t: number): number {
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return t * (2 - t);
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}
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updateScoreLabel() {
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if (this.scoreLabel) this.scoreLabel.string = gold2cash(this.currentWinScore);
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}
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async onTouch() {
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if (!this.totalWinUINode) return; // 添加节点存在检查
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if (this.isScrolling) {
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this.isSkipByTouch = true;
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// 立即完成当前动画
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this.isScrolling = false;
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this.unscheduleAllCallbacks();
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// 直接设置为最终分数
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this.currentWinScore = this.winScore;
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this.updateScoreLabel();
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this.btnNode.active = true;
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AudioManager.instance.stopAllSFX()
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AudioManager.instance.playSFX('Total_Settle_End_Sound');
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}
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}
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playAnimation() {
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this.totalWinSpine.clearTracks();
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this.totalWinSpine.setAnimation(0, 'in', false);
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this.totalWinSpine.setCompleteListener(() => {
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this.totalWinSpine.setAnimation(0, 'loop', true);
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})
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}
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// 加入回调
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onClose() {
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this.btn.node.off(Button.EventType.CLICK, this.onClose, this);
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this.totalWinUINode.getChildByName('spine').off(Node.EventType.TOUCH_START, this.onTouch, this);
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this.fadeOutScoreLabel(1.7, 0.6);
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this.btnNode.active = false;
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this.unscheduleAllCallbacks();
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this.totalWinSpine.clearTracks();
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this.totalWinSpine.setAnimation(0, 'out', true);
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this.totalWinSpine.setCompleteListener(() => {
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this.totalWinUINode.removeFromParent();
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NodePoolManager.instance.putNodeToPool('totalWinUI', this.totalWinUINode);
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this.closeCallBack && this.closeCallBack();
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})
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}
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fadeOutScoreLabel(delay: number, duration: number) {
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// 先停止可能正在进行的动画
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Tween.stopAllByTarget(this.NumNodeOpacityCom.node);
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// 确保标签是可见的
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this.NumNodeOpacityCom.opacity = 255;
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// 创建并执行渐隐动画
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tween(this.NumNodeOpacityCom)
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.delay(delay)
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.to(duration, { opacity: 0 })
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.start();
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}
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}
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