rp_10012/assets/Game/scripts/game/FreeSpinEnter.ts
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TypeScript

import { _decorator, Button, Component, Label, Node, Prefab, sp, Sprite, Tween, tween, UIOpacity, v3 } from 'cc';
import { NodePoolManager } from '../../../Loading/scripts/manager/NodePoolManager';
import { gold2cash } from '../../../Loading/scripts/comm';
import { AudioManager } from '../../../Loading/scripts/manager/AudioManager';
const { ccclass, property } = _decorator;
@ccclass('FreeSpinEnter')
export class FreeSpinEnter extends Component {
@property(Prefab)
freeSpinEnterPre: Prefab = null;
freeSpinEnterUI: Node = null;
btnNode: Node | null = null;
freeSpinEnterSpine: sp.Skeleton | null = null;
Node_1: Node | null = null;
numNode: Node | null = null;
contentNode: Node | null = null;
freeSpinEnterTitleSp: Sprite | null = null;
freeSpinEnterContentSp: Sprite | null = null;
NumNodeOpacityCom: UIOpacity | null = null;
freeCountLabel: Label | null = null;
freeCount: number = 0;
btn: Button | null = null;
closeCallBack: (() => void) | null = null;
show(freeCount: number, closeCallBack: (() => void) | null = null) {
AudioManager.instance.playSFX('Free_Load_Sound');
this.freeSpinEnterUI = NodePoolManager.instance.getNodeFromPoolStatic('freeSpinEnter', this.freeSpinEnterPre);
this.freeSpinEnterSpine = this.freeSpinEnterUI.getChildByName('spine').getComponent(sp.Skeleton);
this.Node_1 = this.freeSpinEnterSpine.node.getChildByName('Node');
this.numNode = this.Node_1.getChildByName('NumNode');
this.NumNodeOpacityCom = this.numNode.getComponent(UIOpacity);
this.NumNodeOpacityCom.opacity = 255;
Tween.stopAllByTarget(this.NumNodeOpacityCom.node);
this.freeCountLabel = this.numNode.getChildByName('Label').getComponent(Label);
this.contentNode = this.Node_1.getChildByName('ContentNode');
this.contentNode.getComponent(UIOpacity).opacity = 255
this.btnNode = this.Node_1.getChildByName('BtnNode');
this.btn = this.btnNode.getChildByName('BtnStart').getComponent(Button);
this.btn.node.on(Button.EventType.CLICK, this.onClose, this);
this.freeCount = freeCount;
this.freeCountLabel.string = `${freeCount}`;
this.btnNode.active = false;
this.node.addChild(this.freeSpinEnterUI);
this.playAnimation();
this.closeCallBack = closeCallBack;
}
playAnimation() {
this.freeSpinEnterSpine.clearTracks();
this.freeSpinEnterSpine.setAnimation(0, 'in', false);
this.contentNode.getComponent(UIOpacity).opacity = 0;
this.NumNodeOpacityCom.opacity = 0;
this.scheduleOnce(() => {
tween(this.NumNodeOpacityCom)
.to(0.2, { opacity: 255 })
.start();
tween(this.numNode)
.set({ scale: v3(0.5, 0.5, 0.5) })
.to(0.2, { scale: v3(1, 1, 1) })
.call(() => {
this.btnNode.active = true;
})
.start();
tween(this.contentNode.getComponent(UIOpacity))
.to(0.2, { opacity: 255 })
.start();
tween(this.contentNode)
.set({ scale: v3(0.5, 0.5, 0.5) })
.to(0.2, { scale: v3(1, 1, 1) })
.start();
}, 0.2)
this.freeSpinEnterSpine.setCompleteListener(() => {
this.freeSpinEnterSpine.setAnimation(0, 'loop', true);
this.scheduleOnce(() => {
this.onClose(false);
}, 5)
})
}
// 加入回调
onClose(isClick: boolean = true) {
this.btn.node.off(Button.EventType.CLICK, this.onClose, this);
this.btnNode.active = false;
this.unscheduleAllCallbacks();
this.fadeOutScoreLabel(0.5, 0.5);
this.freeSpinEnterSpine.clearTracks();
this.freeSpinEnterSpine.setAnimation(0, 'out', true);
this.freeSpinEnterSpine.setCompleteListener(() => {
this.freeSpinEnterUI.removeFromParent();
NodePoolManager.instance.putNodeToPool('freeSpinEnter', this.freeSpinEnterUI);
this.closeCallBack && this.closeCallBack();
})
}
fadeOutScoreLabel(delay: number, duration: number) {
// 先停止可能正在进行的动画
Tween.stopAllByTarget(this.numNode);
// 确保标签是可见的
this.NumNodeOpacityCom.opacity = 255;
// 创建并执行渐隐动画
tween(this.NumNodeOpacityCom)
.delay(delay)
.to(duration, { opacity: 0 })
.start();
// 先停止可能正在进行的动画
Tween.stopAllByTarget(this.contentNode);
// 确保标签是可见的
this.contentNode.getComponent(UIOpacity).opacity = 255;
// 创建并执行渐隐动画
tween(this.contentNode.getComponent(UIOpacity))
.delay(delay)
.to(duration, { opacity: 0 })
.start();
}
}