import { _decorator, CCInteger, Component, tween, Vec3, Node, Animation, Tween } from 'cc'; const { ccclass, property } = _decorator; @ccclass('SpinAni') export class SpinAni extends Component { @property(Node) private rotateNode: Node = null; @property(Animation) private buttonAnimation: Animation = null; @property(CCInteger) private idleRotationSpeed: number = 120; @property(CCInteger) private runRotationSpeed: number = 540; @property(CCInteger) private time: number = 1; onLoad() { this.playIdleSpin(); this.buttonAnimation.play('BtnSpin_idle_animation'); } private playIdleSpin() { Tween.stopAllByTarget(this.rotateNode); const duration = 360 / this.idleRotationSpeed * this.time; tween(this.rotateNode) .by(duration, { eulerAngles: new Vec3(0, 0, -360) }) .repeatForever() .start(); } public startSpin() { Tween.stopAllByTarget(this.rotateNode); const duration = 360 / this.runRotationSpeed * this.time; tween(this.rotateNode) .by(duration, { eulerAngles: new Vec3(0, 0, -360) }) .repeatForever() .start(); this.buttonAnimation.play('BtnSpin_spin_animation'); this.buttonAnimation.once(Animation.EventType.FINISHED, () => { this.buttonAnimation.play('BtnSpin_idle_animation'); }); } public stopSpin() { this.playIdleSpin(); this.buttonAnimation.off(Animation.EventType.FINISHED); this.buttonAnimation.play('BtnSpin_idle_animation'); } }