bigwin界面修改
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This commit is contained in:
TJH 2025-10-13 11:14:39 +08:00
parent 713526dc34
commit d483cbcd14
93 changed files with 6310 additions and 122 deletions

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@ -773,7 +773,7 @@
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@ -28,7 +28,7 @@ export class BigWinUI extends Component {
isAnimationFinished: boolean = false; // 动画和数字滚动是否完成
scoreLabel: Label | null = null; // 分数节点
endTime: number = 5; // 动画完成后回收的时间
scrollTime: number = 8; // 是否是自动旋转
scrollTime: number = 5; // 是否是自动旋转
multis: number[] = [35, 50]; // 倍数区间
betAmount: number = 100000;
@ -51,7 +51,7 @@ export class BigWinUI extends Component {
isSkipByTouch: boolean = false;
protected onLoad(): void {
// this.show(300000, WIN_TYPE.BIG_WIN, 10000)
this.show(600000, WIN_TYPE.SUPER_MEGA_WIN, 10000)
}
show(winScore: number, winType: WIN_TYPE, betAmount: number) {
@ -59,9 +59,9 @@ export class BigWinUI extends Component {
this.scoreLabel = this.bigWinUINode.getChildByName('score').getComponent(Label);
this.winMainSpine = this.bigWinUINode.getChildByName('winMain').getComponent(sp.Skeleton);
// this.bigwinLabelSprite = this.bigWinUINode.getChildByName('bigwinLabel').getComponent(Sprite);
// this.megawinLabelSprite = this.bigWinUINode.getChildByName('megawinLabel').getComponent(Sprite);
// this.supermegawinLabelSprite = this.bigWinUINode.getChildByName('supermegewinLabel').getComponent(Sprite);
this.bigwinLabelSprite = this.bigWinUINode.getChildByName('bigwinLabel').getComponent(Sprite);
this.megawinLabelSprite = this.bigWinUINode.getChildByName('megawinLabel').getComponent(Sprite);
this.supermegawinLabelSprite = this.bigWinUINode.getChildByName('supermegawinLabel').getComponent(Sprite);
// let winGoldParticle = this.bigWinUINode.getChildByName('particle');
// 获取各个等级的特效节点
@ -187,12 +187,12 @@ export class BigWinUI extends Component {
startTime += dt;
let progress = Math.min(startTime / this.scrollTime, 1);
if (this.dynamicTargets.length == 0 && this.winType >= WIN_TYPE.MEGA_WIN) {
this.currentScore = targetScore;
} else {
let easedProgress = this.easeOutQuad(progress);
this.currentScore = startScore + (targetScore - startScore) * easedProgress;
}
// if (this.dynamicTargets.length == 0 && this.winType >= WIN_TYPE.SUPER_MEGA_WIN) {
// this.currentScore = targetScore;
// } else {
let easedProgress = this.easeOutQuad(progress);
this.currentScore = startScore + (targetScore - startScore) * easedProgress;
// }
this.checkAndPlaySpineAnim(this.currentScore);
this.updateScoreLabel();
@ -231,7 +231,7 @@ export class BigWinUI extends Component {
async playSpineByType(winType: WIN_TYPE, state: 'in' | 'loop' | 'out') {
if (!this.winMainSpine) return;
// if (!this.bigwinLabelSprite) return;
if (!this.bigwinLabelSprite) return;
let prefix = '';
switch (winType) {
@ -280,7 +280,7 @@ export class BigWinUI extends Component {
// this.playSpineByType(winType, 'loop');
// });
// this.winLabelSprite.setAnimation(0, animName, false);
// this.playWinLabelAnimation(prefix, state)
this.playWinLabelAnimation(prefix, state)
// 显示对应类型的特效
// this.showEffectByType(winType);
} else if (state === 'loop') {
@ -290,11 +290,11 @@ export class BigWinUI extends Component {
// this.winLabelSprite.setCompleteListener(null);
// this.winLabelSprite.setAnimation(0, animName, true);
// this.playWinLabelAnimation(prefix, state)
this.playWinLabelAnimation(prefix, state)
// 显示对应类型的特效
// this.showEffectByType(winType);
} else {
// this.playWinLabelAnimation(prefix, state)
this.playWinLabelAnimation(prefix, state)
this.winMainSpine.setCompleteListener(null);
this.winMainSpine.setAnimation(0, animName, false);
@ -330,111 +330,111 @@ export class BigWinUI extends Component {
}
}
// playWinLabelAnimation(prefix, state: string) {
// if (state == 'in') {
// switch (prefix) {
// case 'big':
// Tween.stopAllByTag(100)
// tween(this.bigwinLabelSprite.node)
// .tag(100)
// .to(0.5, { scale: v3(1.2, 1.2, 1) })
// .to(0.2, { scale: v3(1, 1, 1) })
// .start()
// break
// case 'mega':
// Tween.stopAllByTag(100)
// this.bigwinLabelSprite.node.setScale(0, 0, 1)
// tween(this.megawinLabelSprite.node)
// .tag(100)
// .to(0.5, { scale: v3(1.2, 1.2, 1) })
// .to(0.2, { scale: v3(1, 1, 1) })
// .start()
// break
playWinLabelAnimation(prefix, state: string) {
if (state == 'in') {
switch (prefix) {
case 'big':
Tween.stopAllByTag(100)
tween(this.bigwinLabelSprite.node)
.tag(100)
.to(0.5, { scale: v3(1.2, 1.2, 1) })
.to(0.2, { scale: v3(1, 1, 1) })
.start()
break
case 'mega':
Tween.stopAllByTag(100)
this.bigwinLabelSprite.node.setScale(0, 0, 1)
tween(this.megawinLabelSprite.node)
.tag(100)
.to(0.5, { scale: v3(1.2, 1.2, 1) })
.to(0.2, { scale: v3(1, 1, 1) })
.start()
break
// case 'super':
// Tween.stopAllByTag(100)
// this.megawinLabelSprite.node.setScale(0, 0, 1)
// this.bigwinLabelSprite.node.setScale(0, 0, 1)
// tween(this.supermegawinLabelSprite.node)
// .tag(100)
// .to(0.5, { scale: v3(1.2, 1.2, 1) })
// .to(0.2, { scale: v3(1, 1, 1) })
// .start()
// break
case 'super':
Tween.stopAllByTag(100)
this.megawinLabelSprite.node.setScale(0, 0, 1)
this.bigwinLabelSprite.node.setScale(0, 0, 1)
tween(this.supermegawinLabelSprite.node)
.tag(100)
.to(0.5, { scale: v3(1.2, 1.2, 1) })
.to(0.2, { scale: v3(1, 1, 1) })
.start()
break
// }
// } else if (state == 'loop') {
// switch (prefix) {
// case 'BigWin':
// Tween.stopAllByTag(100)
// let bigWinTween =
// tween(this.bigwinLabelSprite.node)
// .to(0.5, { scale: v3(1.1, 1.1, 1) })
// .to(0.5, { scale: v3(1, 1, 1) })
}
} else if (state == 'loop') {
switch (prefix) {
case 'big':
Tween.stopAllByTag(100)
let bigWinTween =
tween(this.bigwinLabelSprite.node)
.to(0.5, { scale: v3(1.1, 1.1, 1) })
.to(0.5, { scale: v3(1, 1, 1) })
// tween(this.bigwinLabelSprite.node)
// .tag(100)
// .repeatForever(bigWinTween)
// .start()
// break
// case 'MegaWin':
// Tween.stopAllByTag(100)
// let megaWinTween =
// tween(this.megawinLabelSprite.node)
// .to(0.5, { scale: v3(1.1, 1.1, 1) })
// .to(0.5, { scale: v3(1, 1, 1) })
tween(this.bigwinLabelSprite.node)
.tag(100)
.repeatForever(bigWinTween)
.start()
break
case 'mega':
Tween.stopAllByTag(100)
let megaWinTween =
tween(this.megawinLabelSprite.node)
.to(0.5, { scale: v3(1.1, 1.1, 1) })
.to(0.5, { scale: v3(1, 1, 1) })
// tween(this.megawinLabelSprite.node)
// .tag(100)
// .repeatForever(megaWinTween)
// .start()
// break
tween(this.megawinLabelSprite.node)
.tag(100)
.repeatForever(megaWinTween)
.start()
break
// case 'SuperMegaWin':
// Tween.stopAllByTag(100)
// let superMegaWinTween =
// tween(this.supermegawinLabelSprite.node)
// .to(0.5, { scale: v3(1.1, 1.1, 1) })
// .to(0.5, { scale: v3(1, 1, 1) })
case 'super':
Tween.stopAllByTag(100)
let superMegaWinTween =
tween(this.supermegawinLabelSprite.node)
.to(0.5, { scale: v3(1.1, 1.1, 1) })
.to(0.5, { scale: v3(1, 1, 1) })
// tween(this.supermegawinLabelSprite.node)
// .tag(100)
// .repeatForever(superMegaWinTween)
// .start()
// break
tween(this.supermegawinLabelSprite.node)
.tag(100)
.repeatForever(superMegaWinTween)
.start()
break
// }
// } else {
// switch (prefix) {
// case 'big':
// Tween.stopAllByTag(100)
// tween(this.bigwinLabelSprite.node)
// .tag(100)
// .to(0.5, { scale: v3(1.3, 1.3, 1) })
// .to(0.5, { scale: v3(0, 0, 1) })
// .start()
// break
// case 'mega':
// Tween.stopAllByTag(100)
// tween(this.megawinLabelSprite.node)
// .tag(100)
// .to(0.5, { scale: v3(1.3, 1.3, 1) })
// .to(0.5, { scale: v3(0, 0, 1) })
// .start()
// break
}
} else {
switch (prefix) {
case 'big':
Tween.stopAllByTag(100)
tween(this.bigwinLabelSprite.node)
.tag(100)
.to(0.5, { scale: v3(1.3, 1.3, 1) })
.to(0.5, { scale: v3(0, 0, 1) })
.start()
break
case 'mega':
Tween.stopAllByTag(100)
tween(this.megawinLabelSprite.node)
.tag(100)
.to(0.5, { scale: v3(1.3, 1.3, 1) })
.to(0.5, { scale: v3(0, 0, 1) })
.start()
break
// case 'super':
// Tween.stopAllByTag(100)
// tween(this.supermegawinLabelSprite.node)
// .tag(100)
// .to(0.5, { scale: v3(1.3, 1.3, 1) })
// .to(0.5, { scale: v3(0, 0, 1) })
// .start()
// break
case 'super':
Tween.stopAllByTag(100)
tween(this.supermegawinLabelSprite.node)
.tag(100)
.to(0.5, { scale: v3(1.3, 1.3, 1) })
.to(0.5, { scale: v3(0, 0, 1) })
.start()
break
// }
// }
// }
}
}
}
updateScoreLabel() {
if (this.scoreLabel) this.scoreLabel.string = gold2cash(this.currentScore);

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