信息栏修改
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@ -438,9 +438,9 @@
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"r": 160,
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"g": 111,
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"b": 78,
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"a": 255
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},
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"_spriteFrame": {
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@ -577,9 +577,9 @@
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"r": 134,
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"g": 85,
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"b": 62,
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"a": 255
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},
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"_spriteFrame": {
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@ -1067,9 +1067,9 @@
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"r": 134,
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"g": 85,
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"b": 62,
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"a": 255
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},
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"_spriteFrame": {
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File diff suppressed because it is too large
Load Diff
@ -140,7 +140,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 1080,
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"height": 1920
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"height": 1919.9999999999998
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@ -583,9 +583,9 @@
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"r": 134,
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"g": 85,
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"b": 62,
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"a": 255
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},
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"_spriteFrame": {
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@ -858,9 +858,9 @@
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"r": 134,
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"g": 85,
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"b": 62,
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"a": 255
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},
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"_spriteFrame": {
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@ -997,9 +997,9 @@
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"r": 134,
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"g": 85,
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"b": 62,
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"a": 255
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},
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"_spriteFrame": {
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@ -2071,7 +2071,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 1080,
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"height": 1920
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"height": 1919.9999999999998
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@ -2148,7 +2148,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 1080,
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"height": 1920
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"height": 1919.9999999999998
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@ -617,7 +617,7 @@ export class SlotBar extends Component {
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BTNS3_ACTIVE = false;
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enterFreeSpin(leftCount: number) {
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this.freeSpinBg.active = true;
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this.Msg.setPosition(0, -1300, 0)
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this.Msg.setPosition(0, -910, 0)
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this.BTNS1_ACTIVE = this.btns1.active;
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this.BTNS2_ACTIVE = this.btns2.active;
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@ -22,7 +22,7 @@ export class SlotGame extends Component {
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// 跑马灯信息
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private moveSprite: Sprite[] = [];
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private startPos: Vec3 = new Vec3(540, 0, 0);
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private moveSpeed: number = 200;
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private moveSpeed: number = 250;
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private moveIndex: number = 0;
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private grayNode: Node = null;
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@ -161,8 +161,12 @@ export class SlotGame extends Component {
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//小游戏中只显示一个文本并且不移动
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if (this.isInfreeSpin) {
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let sprite = this.moveSprite[0];
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sprite.node.setPosition(-250, 0, 0);
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sprite.node.setPosition(-sprite.spriteFrame.width / 2, 0, 0);
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return
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} else {
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let sprite = this.moveSprite[0];
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sprite.node.setPosition(540, 0, 0);
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}
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// 如果所有精灵都播放完了,重置索引
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@ -174,7 +178,7 @@ export class SlotGame extends Component {
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let spriteWidth = sprite.node.getComponent(UITransform).width;
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sprite.node.setPosition(this.startPos.x, 0, 0);
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let targetPos = -spriteWidth - 600;
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let targetPos = -spriteWidth - 1000;
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let duration = Math.abs(this.startPos.x - targetPos) / this.moveSpeed;
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@ -715,6 +715,8 @@ export class SlotScene extends Component {
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this.slotGame.showWinScore(true, false, true, isReconnect, false, false, this.spinData.AllScore);
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this.slotBar.setWin(this.spinData.AllScore);
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this.slotGame.changeBg(false);
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this.slotGame.playNextSprite()
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this.checkAutoSpin(true, isReconnect);
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AudioManager.instance.playBGM('Normal_Mode_BGM');
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});
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@ -723,6 +725,8 @@ export class SlotScene extends Component {
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this.slotBar.setWin(this.spinData.AllScore);
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this.slotBar.setBalance(this.spinData.Balance);
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this.slotGame.changeBg(false);
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this.slotGame.playNextSprite()
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this.checkAutoSpin(true, isReconnect);
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AudioManager.instance.playBGM('Normal_Mode_BGM');
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}
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@ -730,6 +734,8 @@ export class SlotScene extends Component {
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} else {
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this.checkAutoSpin(true, isReconnect);
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this.slotGame.changeBg(false);
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this.slotGame.playNextSprite()
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}
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}
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@ -1571,7 +1571,7 @@
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"__id__": 41
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}
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],
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"_active": true,
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"_active": false,
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"_components": [
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{
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"__id__": 44
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@ -1894,7 +1894,7 @@
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"__id__": 9
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},
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"_children": [],
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"_active": true,
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"_active": false,
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"_components": [
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{
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"__id__": 50
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@ -28,7 +28,7 @@ export function getHistoryUrl() {
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}
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export function getLanguage() {
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// return 'zh';
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// return 'ko';
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return language;
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}
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export function getIsRB7() {
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