消除掉落时从右往左依次掉落
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2c359d799a
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BIN
assets/Game/carTextures/按钮1.png
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BIN
assets/Game/carTextures/按钮1.png
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After Width: | Height: | Size: 32 KiB |
134
assets/Game/carTextures/按钮1.png.meta
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134
assets/Game/carTextures/按钮1.png.meta
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@ -0,0 +1,134 @@
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{
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"ver": "1.0.27",
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"importer": "image",
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"imported": true,
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"uuid": "3e745b7e-8b21-4d64-ac9c-07a9f3923d87",
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"files": [
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".json",
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".png"
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],
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"subMetas": {
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"6c48a": {
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"importer": "texture",
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"uuid": "3e745b7e-8b21-4d64-ac9c-07a9f3923d87@6c48a",
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"displayName": "按钮1",
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"id": "6c48a",
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"name": "texture",
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"userData": {
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"wrapModeS": "clamp-to-edge",
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"wrapModeT": "clamp-to-edge",
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"imageUuidOrDatabaseUri": "3e745b7e-8b21-4d64-ac9c-07a9f3923d87",
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"isUuid": true,
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"visible": false,
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"minfilter": "linear",
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"magfilter": "linear",
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"mipfilter": "none",
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"anisotropy": 0
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},
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"ver": "1.0.22",
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"imported": true,
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"files": [
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".json"
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],
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"subMetas": {}
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},
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"f9941": {
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"importer": "sprite-frame",
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"uuid": "3e745b7e-8b21-4d64-ac9c-07a9f3923d87@f9941",
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"displayName": "按钮1",
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"id": "f9941",
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"name": "spriteFrame",
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"userData": {
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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"trimY": 0,
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"width": 223,
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"height": 223,
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"rawWidth": 223,
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"rawHeight": 223,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"packable": true,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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"pivotY": 0.5,
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"meshType": 0,
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"vertices": {
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"rawPosition": [
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-111.5,
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-111.5,
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0,
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111.5,
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-111.5,
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0,
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-111.5,
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111.5,
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0,
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111.5,
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111.5,
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0
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],
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"indexes": [
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0,
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1,
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2,
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2,
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1,
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3
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],
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"uv": [
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0,
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223,
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223,
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223,
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223,
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0
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],
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"nuv": [
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0,
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1,
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1
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],
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"minPos": [
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-111.5,
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-111.5,
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0
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],
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"maxPos": [
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111.5,
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111.5,
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0
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]
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},
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"isUuid": true,
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"imageUuidOrDatabaseUri": "3e745b7e-8b21-4d64-ac9c-07a9f3923d87@6c48a",
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"atlasUuid": ""
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},
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"ver": "1.0.12",
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"imported": true,
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"files": [
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".json"
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],
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"subMetas": {}
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}
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},
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"userData": {
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"type": "sprite-frame",
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"hasAlpha": true,
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"fixAlphaTransparencyArtifacts": false,
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"redirect": "3e745b7e-8b21-4d64-ac9c-07a9f3923d87@6c48a"
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -791,22 +791,22 @@ export class RollerManager extends Component {
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}
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// changeIconAndFrameType(panChanges: any[]) {
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// let rollerChangePositions: Map<number, any[]> = new Map();
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// panChanges.forEach(change => {
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// let lx = this.getLx(change.oldStartPos);
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// let ly = this.getLy(change.oldStartPos);
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// // 获取或创建该列的变化位置数组
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// if (!rollerChangePositions.has(lx)) {
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// rollerChangePositions.set(lx, []);
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// }
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// // 将oldStartPos改为ly并添加到对应列的数组中
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// change.oldStartPos = ly;
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// rollerChangePositions.get(lx).push(change);
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// })
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// let rollerChangePositions: Map<number, any[]> = new Map();
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// panChanges.forEach(change => {
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// let lx = this.getLx(change.oldStartPos);
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// let ly = this.getLy(change.oldStartPos);
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// // 获取或创建该列的变化位置数组
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// if (!rollerChangePositions.has(lx)) {
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// rollerChangePositions.set(lx, []);
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// }
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// // 将oldStartPos改为ly并添加到对应列的数组中
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// change.oldStartPos = ly;
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// rollerChangePositions.get(lx).push(change);
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// })
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// rollerChangePositions.forEach((changes, lx) => {
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// this.allRollers[lx].chanegeIconAndFrameType(changes);
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// })
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// rollerChangePositions.forEach((changes, lx) => {
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// this.allRollers[lx].chanegeIconAndFrameType(changes);
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// })
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// }
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@ -829,13 +829,19 @@ export class RollerManager extends Component {
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this._crossSymbols = data.CrossSymbols;
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let processedCrossSymbols = this.processCrossSymbolsForRollers();
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//从右到左掉落
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this.allRollers.forEach((roller, index) => {
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let stopData = this._resultStopData[index];
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let rollerCrossSymbols = processedCrossSymbols[index];
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roller.setCrossSymbols(rollerCrossSymbols);
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let idx = this.allRollers.length - index - 1
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let roll = this.allRollers[idx]
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this.scheduleOnce(() => {
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roller.iconFallDown(stopData, rollerCrossSymbols)
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}, 0.03 * index)
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let stopData = this._resultStopData[idx];
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let rollerCrossSymbols = processedCrossSymbols[idx];
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roll.setCrossSymbols(rollerCrossSymbols);
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this.scheduleOnce(() => {
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roll.iconFallDown(stopData, rollerCrossSymbols)
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}, 0.01 * index)
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}, 0.06 * index)
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})
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// 在第一个图标开始掉落时播放音效
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