倍率动画修改

This commit is contained in:
TJH 2025-10-13 16:33:58 +08:00
parent 9396a7d884
commit 855c828a01
4 changed files with 71 additions and 71 deletions

View File

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View File

@ -455,18 +455,18 @@ export class SlotGame extends Component {
multi.getComponent(UIOpacity).opacity = 150 multi.getComponent(UIOpacity).opacity = 150
tween(multiCopy) tween(multiCopy)
.delay(0.3) .delay(0.3)
.to(1, { scale: new Vec3(1.1, 1.1, 1) }) .to(0.7, { scale: new Vec3(1.1, 1.1, 1) })
.start() .start()
tween(multiCopy) tween(multiCopy)
.to(0.3, { scale: new Vec3(1.4, 1.4, 1) }) .to(0.3, { scale: new Vec3(1.4, 1.4, 1) })
.to(1, { position: new Vec3(0, 200, 0) }) .to(0.7, { position: new Vec3(0, 200, 0) })
.call(() => { .call(() => {
multiCopy.destroy() multiCopy.destroy()
}) })
.start() .start()
tween(multi) tween(multi)
.delay(2.5) .delay(2.2)
.call(() => { .call(() => {
multi.getComponent(Label).string = 'x' + XnInfo.NowN multi.getComponent(Label).string = 'x' + XnInfo.NowN
multi.getComponent(UIOpacity).opacity = 255 multi.getComponent(UIOpacity).opacity = 255
@ -501,18 +501,18 @@ export class SlotGame extends Component {
multi.getComponent(UIOpacity).opacity = 150 multi.getComponent(UIOpacity).opacity = 150
tween(multiCopy) tween(multiCopy)
.delay(0.3) .delay(0.3)
.to(1, { scale: new Vec3(0.8, 0.8, 1) }) .to(0.7, { scale: new Vec3(0.8, 0.8, 1) })
.start() .start()
tween(multiCopy) tween(multiCopy)
.to(0.3, { scale: new Vec3(1.4, 1.4, 1) }) .to(0.3, { scale: new Vec3(1.4, 1.4, 1) })
.to(1, { position: new Vec3(0, 200, 0) }) .to(0.7, { position: new Vec3(0, 200, 0) })
.call(() => { .call(() => {
multiCopy.destroy() multiCopy.destroy()
}) })
.start() .start()
tween(multi) tween(multi)
.delay(2.5) .delay(2.2)
.call(() => { .call(() => {
multi.getComponent(Label).string = 'x' + XnInfo.NowN multi.getComponent(Label).string = 'x' + XnInfo.NowN
multi.getComponent(UIOpacity).opacity = 255 multi.getComponent(UIOpacity).opacity = 255

View File

@ -752,7 +752,7 @@ export class SlotScene extends Component {
if (winType === WIN_TYPE.NONE) { if (winType === WIN_TYPE.NONE) {
//小游戏中增加新倍率但没有赢分 //小游戏中增加新倍率但没有赢分
if (this.spinData.XnInfo.AddN > 1 && isFreeSpin && !this.isfirstSpinInFreeMode()) { if (this.spinData.XnInfo.AddN > 1 && isFreeSpin && !this.isfirstSpinInFreeMode()) {
delay = 2.5 delay = 2.2
this.slotGame.showMultiMove(this.spinData.XnInfo) this.slotGame.showMultiMove(this.spinData.XnInfo)
this.slotGame.showMultiMoveInFreeSpin(this.spinData.XnInfo) this.slotGame.showMultiMoveInFreeSpin(this.spinData.XnInfo)
this.scheduleOnce(() => { this.scheduleOnce(() => {
@ -766,7 +766,7 @@ export class SlotScene extends Component {
} }
//播放倍率飞到信息栏的动画 //播放倍率飞到信息栏的动画
if (this.spinData.XnInfo.NowN > 1 && !this.isfirstSpinInFreeMode()) { if (this.spinData.XnInfo.NowN > 1 && !this.isfirstSpinInFreeMode()) {
delay = 2.5 delay = 2.2
if (this.spinData.XnInfo.AddN == 0) { if (this.spinData.XnInfo.AddN == 0) {
delay = 1 delay = 1

View File

@ -527,18 +527,18 @@ export class Icon extends Component {
tween(multiMoveNode) tween(multiMoveNode)
.delay(0.3) .delay(0.7)
.to(1, { scale: new Vec3(1.2, 1.2, 1) }) .to(0.3, { scale: new Vec3(1.2, 1.2, 1) })
.start() .start()
tween(multiMoveNode.getComponent(UIOpacity)) tween(multiMoveNode.getComponent(UIOpacity))
.delay(0.3) .delay(0.7)
.to(1, { opacity: 80 }) .to(0.3, { opacity: 80 })
.start() .start()
tween(multiMoveNode) tween(multiMoveNode)
.to(0.3, { scale: new Vec3(1.5, 1.5, 1) }) .to(0.7, { scale: new Vec3(1.5, 1.5, 1) })
.to(1, { position: new Vec3(0, 200, 0) }) .to(0.3, { position: new Vec3(0, 200, 0) })
.call(() => { .call(() => {
multiMoveNode.destroy() multiMoveNode.destroy()