修改一到三号问题
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This commit is contained in:
TJH 2025-10-10 10:59:32 +08:00
parent 410379ebed
commit 5cfc2c63bf
5 changed files with 101 additions and 88 deletions

View File

@ -629,7 +629,7 @@
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View File

@ -116,6 +116,9 @@ export class SlotGame extends Component {
this.baseBg = this.node.getChildByName('base_bg');
this.freeBg = this.node.getChildByName('free_bg');
this.baseBg.getChildByName('deng').getComponent(sp.Skeleton).setAnimation(0, 'animation', true)
this.baseBg.getChildByName('mainFrame_01').getComponent(sp.Skeleton).setAnimation(0, 'anim1', true)
this.baseBg.getChildByName('mainFrame_02').getComponent(sp.Skeleton).setAnimation(0, 'animation', true)
this.base = this.node.getChildByName('base');
// this.normalMultiAni = this.base.getChildByName('NormalMultiAniNode').getComponent(Animation);

View File

@ -541,9 +541,9 @@ export class Icon extends Component {
.to(1, { position: new Vec3(0, 200, 0) })
.call(() => {
multiMoveNode.destroy()
AudioManager.instance.playSFX('Multi_merge');
if (bigMultiNode.active) return
AudioManager.instance.playSFX('Multi_merge');
bigMultiLabel.getComponent(Label).string = 'x' + XnInfo.NowN
bigMultiNode.active = true
bigMultiNode.getComponent(sp.Skeleton).setAnimation(0, 'animation', false)

View File

@ -1647,8 +1647,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1.2,
"y": 1.4,
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,

View File

@ -55,39 +55,45 @@ export class AudioManager {
}
playBGM(name: string, loop: boolean = true) {
if (this._isMuted || !this._bgmAudioSource) return;
this._bgmAudioSource.stop();
let clip = this._audioClips.get(name);
if (!clip) {
console.warn(`BGM ${name} 不存在`);
return;
}
this._bgmClip = clip;
this._bgmAudioSource.clip = clip;
this._bgmAudioSource.loop = loop;
this._bgmAudioSource.volume = this._bgmVolume;
this._bgmAudioSource.play();
this._isPaused = false;
// if (this._isMuted || !this._bgmAudioSource) return;
// this._bgmAudioSource.stop();
// let clip = this._audioClips.get(name);
// if (!clip) {
// console.warn(`BGM ${name} 不存在`);
// return;
// }
// this._bgmClip = clip;
// this._bgmAudioSource.clip = clip;
// this._bgmAudioSource.loop = loop;
// this._bgmAudioSource.volume = this._bgmVolume;
// this._bgmAudioSource.play();
// this._isPaused = false;
}
playSFX(name: string, volume: number = 1.0, loop: boolean = false) {
if (this._isMuted) return;
let clip = this._audioClips.get(name);
if (!clip) {
console.warn(`音效 ${name} 不存在`);
return;
}
console.log('播放', clip)
// 找到一个空闲的AudioSource
let availableSource = this._sfxAudioSources.find(source => !source.playing);
if (availableSource) {
// 确保音量正确
availableSource.volume = volume;
availableSource.loop = loop;
availableSource.clip = clip;
// 播放新音效
availableSource.play()
if (loop) {
availableSource.loop = loop;
availableSource.play()
} else {
availableSource.playOneShot(clip, volume)
}
} else {
// 如果没有空闲的AudioSource创建一个新的
let sfxNode = new Node(`SFX_${this._sfxAudioSources.length}`);
@ -95,10 +101,14 @@ export class AudioManager {
let newSource = sfxNode.addComponent(AudioSource);
newSource.playOnAwake = false;
newSource.volume = volume;
newSource.loop = loop;
newSource.clip = clip;
this._sfxAudioSources.push(newSource);
newSource.play()
if (loop) {
newSource.loop = loop;
newSource.play()
} else {
newSource.playOneShot(clip, volume)
}
}
}