小游戏加载界面修改
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9bcb92de2d
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@ -987,6 +987,8 @@
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"__id__": 0
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},
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"fileId": "8a3n1j18JJXaB1BGz1/GTN",
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"instance": null,
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"targetOverrides": null,
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"nestedPrefabInstanceRoots": null
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},
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{
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@ -1026,6 +1028,8 @@
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"__id__": 0
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},
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"fileId": "df4DMfteBFe5liYHct5j2I",
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"instance": null,
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"targetOverrides": null,
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"nestedPrefabInstanceRoots": null
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},
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{
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@ -1547,6 +1551,8 @@
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"__id__": 0
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},
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"fileId": "69qSF6pclMua3UFHCUimjL",
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"instance": null,
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"targetOverrides": null,
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"nestedPrefabInstanceRoots": null
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},
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{
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@ -10,6 +10,7 @@ export class FreeSpinEnter extends Component {
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freeSpinEnterPre: Prefab = null;
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freeSpinEnterUI: Node = null;
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btnNode: Node | null = null;
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freeSpinEnterSpine: sp.Skeleton | null = null;
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Node_1: Node | null = null;
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@ -40,14 +41,14 @@ export class FreeSpinEnter extends Component {
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let contentNode = this.Node_1.getChildByName('ContentNode');
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this.freeSpinEnterContentSp = contentNode.getChildByName('SpriteCONTENT').getComponent(Sprite);
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let btnNode = this.Node_1.getChildByName('BtnNode');
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this.btn = btnNode.getChildByName('BtnStart').getComponent(Button);
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this.btnNode = this.Node_1.getChildByName('BtnNode');
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this.btn = this.btnNode.getChildByName('BtnStart').getComponent(Button);
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this.btn.node.on(Button.EventType.CLICK, this.onClose, this);
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this.freeCount = freeCount;
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this.freeCountLabel.string = `${freeCount}`;
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this.btn.node.active = false;
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this.btnNode.active = false;
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this.node.addChild(this.freeSpinEnterUI);
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this.playAnimation();
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this.closeCallBack = closeCallBack;
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@ -73,7 +74,7 @@ export class FreeSpinEnter extends Component {
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this.freeSpinEnterSpine.setCompleteListener(() => {
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this.freeSpinEnterSpine.setAnimation(0, 'loop', true);
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this.btn.node.active = true;
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this.btnNode.active = true;
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this.scheduleOnce(() => {
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this.onClose(false);
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}, 5)
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@ -86,7 +87,7 @@ export class FreeSpinEnter extends Component {
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AudioManager.instance.playSFX('Total_Settle_Collect_Click');
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}
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this.btn.node.off(Button.EventType.CLICK, this.onClose, this);
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this.btn.node.active = false;
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this.btnNode.active = false;
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this.unscheduleAllCallbacks();
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this.fadeOutScoreLabel(0.5, 0.5);
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this.freeSpinEnterSpine.clearTracks();
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