消除动画播放时长问题
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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 3m36s
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Gitea Actions Demo / Explore-Gitea-Actions (push) Successful in 3m36s
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@ -618,8 +618,8 @@ export class Icon extends Component {
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// 1.2s
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playDeleteAni() {
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// 从对象池获取或重用winSpine节点
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let winSpine = NodePoolManager.instance.getNodeFromPoolStatic('winSpine', this.winSpinePrefab);
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// let winSpine = instantiate(this.winSpinePrefab)
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// let winSpine = NodePoolManager.instance.getNodeFromPoolStatic('winSpine', this.winSpinePrefab);
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let winSpine = instantiate(this.winSpinePrefab)
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winSpine.setParent(this.node);
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@ -640,7 +640,7 @@ export class Icon extends Component {
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children[i].active = false;
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}
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winSpine.removeFromParent();
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NodePoolManager.instance.putNodeToPool('winSpine', winSpine);
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// NodePoolManager.instance.putNodeToPool('winSpine', winSpine);
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}, 1.2)
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// skeleton.setCompleteListener(() => {
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// skeleton.setCompleteListener(null);
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@ -686,12 +686,12 @@ export class Roller extends BaseRoller {
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iconComponent.playDeleteAni();
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this.scheduleOnce(() => {
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this.iconFactory.recycleIcon(iconNode);
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}, 1.2)
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}, 1.5)
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}
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this.scheduleOnce(() => {
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this.node.emit(ROLLER_EVENT.ICON_DELETED, this._rollerId);
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}, 1.2)
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}, 1.5)
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}
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